What if ammunition is an unlock as well? 
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with regards to unlocks I assume that most people after playing for a while will have most stuff unlocked.
With that I rather prefer some of the regular stuff to be unlocks. I much rather end up seeing some people later on that wear a zeltbahn as a special unlock. Than seeing an entire enemy base running around with mp40-II's.
They said it would take longer to unlock everything than it does for Killing Floor and it takes a rather long time to unlock the stuff in Killing floor.
Aren't you in the beta?
I'd listen to this guy. I'm figuring bayos or more standard stuff would be unlocked pretty quickly. So after a few hours, shouldn't be an issue.
And if that is the case I'd rather have loads of unlocks, that were commonly available and will result in soldiers looking and acting different, while still being within a logical realm, than end up with space Nazis with glowing eyes or something.
So you can unlock the opposing forces weapons and spawn with them?
I like the sound of this less than I do about the unlocking bayonets.
In RO each sides handle differently, you can tell the difference playing either side. Russians spawning with German weaponry does not seem very realistic to me (unless the scenario the map is based on has the Russians with a captured weapons cache).
In case I am jumping to conclusions; will realism servers abolish the above?
Wha? First off he says the GERMANS were able to unlock Russians guns and the Germans on the easten front loved the PPSH so much they rechambered it for the 9mm the stocks piles of the gun they had, so yeah its correct...So you can unlock the opposing forces weapons and spawn with them?
I like the sound of this less than I do about the unlocking bayonets.
In RO each sides handle differently, you can tell the difference playing either side. Russians spawning with German weaponry does not seem very realistic to me (unless the scenario the map is based on has the Russians with a captured weapons cache).
In case I am jumping to conclusions; will realism servers abolish the above?
Before I add my two cents, I want to try and urge everyone to keep remaining calm and collected. I've never seen a developer pay such close attention to its fanbase as TWI, and the last thing any of us want is to sabotage that relationship with tactless criticism. Let's post about the new revelations carefully and politely, because after all, I for one feel grateful for many of the things TWI has done to address player concerns in the past.
In all honesty, when I first heard about the weapon upgrade system I reacted positively; I imagined that the improvements would be field-improvised or otherwise common additions that would subtly alter the qualities of each firearm. I thought they would be changes implemented by the soldiers themselves to reflect their learned experience on the battlefield, for example, electrical tape wrapped around a pistol grip to improve grip, weapon sights painted black to reduce glare, a hand-retooled, bent MN 91/30 bolt handle to decrease the speed of bolting, or a more durable MG34 bipod welded onto a DP28 in place of the DP's weaker stand. Or, they would be common but not standard-issue pieces of equipment like the k98's rifle grenade launcher.
After hearing what the actual system will entail in RO2, however, I cannot help but feel nervous and a little downcast. I have no overwhelming objection to rare weapons, etc... and I am actually in favor of subtle character progression to reflect physical changes in a soldier as he becomes more experienced. However, I quite simply have no desire to have to grind to unlock standard-issue equipment such as PPSh drum magazines and bayonets. If only an hour's play time will net me the upgrade, why make it an upgrade? And if it requires more than an hour's play, why force me to use a weapon I may not favor to unlock a piece of historically accurate equipment I desire to use on the rare occasion I take a break from my firearm of choice?
In addition, I have no objection to rare upgrades so long as I can imagine a story behind them--that some German veteran swiped an improved rifle scope from a crate at some rail yard, or that a Soviet soldier searching the body of a dead reconaissance soldier in a bog found and pocketed a silenced revolver. (Yes, I just went there. I have no objection to the silenced Nagant). And my imagination is quite powerful. However, my imagination is not unlimited, and a server where rare, upgraded weapons appear on equal frequency as PPSh drum mags will defy any logical explanation.
I merely hope that more powerful and rare upgrades like the 1.5x scope for the standard k98 and the 75-rnd drum for the MG34 appear not just in the hands of one person a map, but rather in the hands of one soldier for perhaps three spawns in the entire round.
I also hope that standard-issue equipment like drum magazines and bayonets are made available to everyone from the start, at least in a patch post-release.
Other than those two concerns, I admire everything that Tripwire has done in the development of RO2. It is that admiration and respect for an outstanding, original game developer that led me to suggest what I have suggested, in order that Heroes of Stalingrad, which so many have rooted and waited for, sweated and worked on for so long, be a game even further beyond reproach than it already is.
Yep this is a good post that sums up our attitudes. I don't think TWI realizes that adding in such a huge number of weird and unnatural unlocks into the game actually does have a big impact on realism and in-game immersion. It's not our perception of realism -- if anyone in their right mind knows a decent amount about WWII combat, they'll be turned off by this deep unlock system that does such things as making you rank up for a bayonet as if it's some sort of rare piece of equipment.Before I add my two cents, I want to try and urge everyone to keep remaining calm and collected. I've never seen a developer pay such close attention to its fanbase as TWI, and the last thing any of us want is to sabotage that relationship with tactless criticism. Let's post about the new revelations carefully and politely, because after all, I for one feel grateful for many of the things TWI has done to address player concerns in the past.
In all honesty, when I first heard about the weapon upgrade system I reacted positively; I imagined that the improvements would be field-improvised or otherwise common additions that would subtly alter the qualities of each firearm. I thought they would be changes implemented by the soldiers themselves to reflect their learned experience on the battlefield, for example, electrical tape wrapped around a pistol grip to improve grip, weapon sights painted black to reduce glare, a hand-retooled, bent MN 91/30 bolt handle to decrease the speed of bolting, or a more durable MG34 bipod welded onto a DP28 in place of the DP's weaker stand. Or, they would be common but not standard-issue pieces of equipment like the k98's rifle grenade launcher.
After hearing what the actual system will entail in RO2, however, I cannot help but feel nervous and a little downcast. I have no overwhelming objection to rare weapons, etc... and I am actually in favor of subtle character progression to reflect physical changes in a soldier as he becomes more experienced. However, I quite simply have no desire to have to grind to unlock standard-issue equipment such as PPSh drum magazines and bayonets. If only an hour's play time will net me the upgrade, why make it an upgrade? And if it requires more than an hour's play, why force me to use a weapon I may not favor to unlock a piece of historically accurate equipment I desire to use on the rare occasion I take a break from my firearm of choice?
In addition, I have no objection to rare upgrades so long as I can imagine a story behind them--that some German veteran swiped an improved rifle scope from a crate at some rail yard, or that a Soviet soldier searching the body of a dead reconaissance soldier in a bog found and pocketed a silenced revolver. (Yes, I just went there. I have no objection to the silenced Nagant). And my imagination is quite powerful. However, my imagination is not unlimited, and a server where rare, upgraded weapons appear on equal frequency as PPSh drum mags will defy any logical explanation.
I merely hope that more powerful and rare upgrades like the 1.5x scope for the standard k98 and the 75-rnd drum for the MG34 appear not just in the hands of one person a map, but rather in the hands of one soldier for perhaps three spawns in the entire round.
I also hope that standard-issue equipment like drum magazines and bayonets are made available to everyone from the start, at least in a patch post-release.
Other than those two concerns, I admire everything that Tripwire has done in the development of RO2. It is that admiration and respect for an outstanding, original game developer that led me to suggest what I have suggested, in order that Heroes of Stalingrad, which so many have rooted and waited for, sweated and worked on for so long, be a game even further beyond reproach than it already is.
8:06 AGUHAGUHUGUHGH
!@@#@$@!
Rifle bayonets are unlocks
et tu Tripwire...