New Interview?

  • Please make sure you are familiar with the forum rules. You can find them here: https://forums.tripwireinteractive.com/index.php?threads/forum-rules.2334636/

Mormegil

FNG / Fresh Meat
Nov 21, 2005
4,178
574
0
Nargothrond
with regards to unlocks I assume that most people after playing for a while will have most stuff unlocked.

With that I rather prefer some of the regular stuff to be unlocks. I much rather end up seeing some people later on that wear a zeltbahn as a special unlock. Than seeing an entire enemy base running around with mp40-II's :p.

Aren't you in the beta?

I'd listen to this guy. I'm figuring bayos or more standard stuff would be unlocked pretty quickly. So after a few hours, shouldn't be an issue.
 

Forssen

FNG / Fresh Meat
Nov 23, 2010
851
315
0
Sweden
They said it would take longer to unlock everything than it does for Killing Floor and it takes a rather long time to unlock the stuff in Killing floor.
 

Zetsumei

FNG / Fresh Meat
Nov 22, 2005
12,458
1,433
0
33
Falmouth UK
Aren't you in the beta?

I'd listen to this guy. I'm figuring bayos or more standard stuff would be unlocked pretty quickly. So after a few hours, shouldn't be an issue.

If I knew anything about that stuff I wouldn't be talking about it here ;). We only know what we need to know, which is nice as it allows me to continue to participate in discussions such as these, as I haven't got a clue :).

But anyway if unlocking weaponry will be anything like other games, then in the long run loads of people will max out most of their stuff at some point, unless there are certain limits. And if that is the case I'd rather have loads of unlocks, that were commonly available and will result in soldiers looking and acting different, while still being within a logical realm, than end up with space Nazis with glowing eyes or something.
 
Last edited:

Dcode

FNG / Fresh Meat
Nov 21, 2005
1,336
70
0
Sheffield, UK
So you can unlock the opposing forces weapons and spawn with them?

I like the sound of this less than I do about the unlocking bayonets.

In RO each sides handle differently, you can tell the difference playing either side. Russians spawning with German weaponry does not seem very realistic to me (unless the scenario the map is based on has the Russians with a captured weapons cache).

In case I am jumping to conclusions; will realism servers abolish the above?
 
Last edited:

Hypno Toad

FNG / Fresh Meat
Apr 18, 2008
486
274
0
30
Standing behind you
And if that is the case I'd rather have loads of unlocks, that were commonly available and will result in soldiers looking and acting different, while still being within a logical realm, than end up with space Nazis with glowing eyes or something.

With all due respect, that's some pretty flawed logic.

I mean, as a real life analogy its like "If I HAVE to die, I'd rather die from falling off a building than being burned to death." but still, the best altertnative would be to not die at all, especially when dying isn't warranted in the slightest ;)

Basically you're saying if there has to be unlocks, you'd rather all the common items be an unlock, rather than unlocking super weapons that give some players an advantage, but still, the best would be no unlocks at all if the unlock system isn't going to make sense or be enjoyable.
 
  • Like
Reactions: LemoN

Fedorov

FNG / Fresh Meat
Dec 8, 2005
5,726
2,774
0
I support space Nazis with glowing eyes.

In fact, I think I'm gonna make a SS unit with uniform mods and skins with futuristic armor and glowing eyes and torment everyone who want to join the servers with obscenely long downloads!
 

aD.Luoson

FNG / Fresh Meat
I complain way too much but what is that at about 6:46, looks like his legs or body show thru the wall? :(

That was a good interview, the cam footage of the game was pretty bad though lol, defintaly made them look glowing.. Dont think cam footage on a snow map is a good idea
 
Last edited:

Zetsumei

FNG / Fresh Meat
Nov 22, 2005
12,458
1,433
0
33
Falmouth UK
When you work with a lot of parties, in the end you can never obtain an optimal solution as there are too many opinions about what the optimal solution entails.

The best does not exist, who says that I do not like updates and achievements. In all reality I do not mind updates and achievements at all and think that it can be nice. What I do care about however is how in most games it negatively affects the game play and possibly authenticity.

In general I'm a compromiser, and even in suggestions try to find a mix that everybody can live with. People have gotten shot down here on these forums in the past when talking about possible improvements for features people generally do not like. While instead I think that even when you hate a system, any suggestion to improve it can help already. Things are not black or white, there are simply infinite shades of grey.
 
Last edited:

Mormegil

FNG / Fresh Meat
Nov 21, 2005
4,178
574
0
Nargothrond
So you can unlock the opposing forces weapons and spawn with them?

I like the sound of this less than I do about the unlocking bayonets.

In RO each sides handle differently, you can tell the difference playing either side. Russians spawning with German weaponry does not seem very realistic to me (unless the scenario the map is based on has the Russians with a captured weapons cache).

In case I am jumping to conclusions; will realism servers abolish the above?

From what I understand, the use of captured enemy equipment was common. Afterall, just about every piece of Soviet ordinance had a German army designation.
 

Grimreapo

FNG / Fresh Meat
Jul 5, 2011
370
141
0
So you can unlock the opposing forces weapons and spawn with them?

I like the sound of this less than I do about the unlocking bayonets.

In RO each sides handle differently, you can tell the difference playing either side. Russians spawning with German weaponry does not seem very realistic to me (unless the scenario the map is based on has the Russians with a captured weapons cache).

In case I am jumping to conclusions; will realism servers abolish the above?
Wha? First off he says the GERMANS were able to unlock Russians guns and the Germans on the easten front loved the PPSH so much they rechambered it for the 9mm the stocks piles of the gun they had, so yeah its correct...
 
  • Like
Reactions: Capt.Cool and Dcode

Echo Black

FNG / Fresh Meat
Jul 14, 2011
294
340
0
This will seem like I've registered just to complain, and I fully expect an avalanche of negative rep, but consider what I have to say:

Scope magnifying levels (x4, X6, etc.) being unlocks for the Sniper class sound like a bad idea to me. Managing to pick the Sniper in a MP server is tough enough, and now there's the odds of having to deal with an enemy Sniper that has an advantage over the default kit? Grinding to ensure an even playing field doesn't sound much fun to me. Why not have the extra stuff simply be optional from the get-go? This could extend to everything, really. Having to face people with extended PPSh mags simply because they bought the game before you did doesn't excite me in the slightest.

I don't know how similar to ROOST the rifle combat will be in this, but I'd think most here will agree visibility is a very valuable commodity in RO. You know how in sniping maps you spot with the binoculars and swap to your rifle to shoot? That's how useful the extra magnifying is. Conjectures, but I can totally picture a fully kitted sniper having an advantage over one with a default kit in a map with distant engagements.

---
 

Nikita

FNG / Fresh Meat
May 5, 2011
1,874
606
0
Before I add my two cents, I want to try and urge everyone to keep remaining calm and collected. I've never seen a developer pay such close attention to its fanbase as TWI, and the last thing any of us want is to sabotage that relationship with tactless criticism. Let's post about the new revelations carefully and politely, because after all, I for one feel grateful for many of the things TWI has done to address player concerns in the past.

In all honesty, when I first heard about the weapon upgrade system I reacted positively; I imagined that the improvements would be field-improvised or otherwise common additions that would subtly alter the qualities of each firearm. I thought they would be changes implemented by the soldiers themselves to reflect their learned experience on the battlefield, for example, electrical tape wrapped around a pistol grip to improve grip, weapon sights painted black to reduce glare, a hand-retooled, bent MN 91/30 bolt handle to decrease the speed of bolting, or a more durable MG34 bipod welded onto a DP28 in place of the DP's weaker stand. Or, they would be common but not standard-issue pieces of equipment like the k98's rifle grenade launcher.

After hearing what the actual system will entail in RO2, however, I cannot help but feel nervous and a little downcast. I have no overwhelming objection to rare weapons, etc... and I am actually in favor of subtle character progression to reflect physical changes in a soldier as he becomes more experienced. However, I quite simply have no desire to have to grind to unlock standard-issue equipment such as PPSh drum magazines and bayonets. If only an hour's play time will net me the upgrade, why make it an upgrade? And if it requires more than an hour's play, why force me to use a weapon I may not favor to unlock a piece of historically accurate equipment I desire to use on the rare occasion I take a break from my firearm of choice?

In addition, I have no objection to rare upgrades so long as I can imagine a story behind them--that some German veteran swiped an improved rifle scope from a crate at some rail yard, or that a Soviet soldier searching the body of a dead reconaissance soldier in a bog found and pocketed a silenced revolver. (Yes, I just went there. I have no objection to the silenced Nagant). And my imagination is quite powerful. However, my imagination is not unlimited, and a server where rare, upgraded weapons appear on equal frequency as PPSh drum mags will defy any logical explanation.

I merely hope that more powerful and rare upgrades like the 1.5x scope for the standard k98 and the 75-rnd drum for the MG34 appear not just in the hands of one person a map, but rather in the hands of one soldier for perhaps three spawns in the entire round.

I also hope that standard-issue equipment like drum magazines and bayonets are made available to everyone from the start, at least in a patch post-release.

Other than those two concerns, I admire everything that Tripwire has done in the development of RO2. It is that admiration and respect for an outstanding, original game developer that led me to suggest what I have suggested, in order that Heroes of Stalingrad, which so many have rooted and waited for, sweated and worked on for so long, be a game even further beyond reproach than it already is.
 

Jooce

FNG / Fresh Meat
Jun 27, 2011
77
70
0
Before I add my two cents, I want to try and urge everyone to keep remaining calm and collected. I've never seen a developer pay such close attention to its fanbase as TWI, and the last thing any of us want is to sabotage that relationship with tactless criticism. Let's post about the new revelations carefully and politely, because after all, I for one feel grateful for many of the things TWI has done to address player concerns in the past.

In all honesty, when I first heard about the weapon upgrade system I reacted positively; I imagined that the improvements would be field-improvised or otherwise common additions that would subtly alter the qualities of each firearm. I thought they would be changes implemented by the soldiers themselves to reflect their learned experience on the battlefield, for example, electrical tape wrapped around a pistol grip to improve grip, weapon sights painted black to reduce glare, a hand-retooled, bent MN 91/30 bolt handle to decrease the speed of bolting, or a more durable MG34 bipod welded onto a DP28 in place of the DP's weaker stand. Or, they would be common but not standard-issue pieces of equipment like the k98's rifle grenade launcher.

After hearing what the actual system will entail in RO2, however, I cannot help but feel nervous and a little downcast. I have no overwhelming objection to rare weapons, etc... and I am actually in favor of subtle character progression to reflect physical changes in a soldier as he becomes more experienced. However, I quite simply have no desire to have to grind to unlock standard-issue equipment such as PPSh drum magazines and bayonets. If only an hour's play time will net me the upgrade, why make it an upgrade? And if it requires more than an hour's play, why force me to use a weapon I may not favor to unlock a piece of historically accurate equipment I desire to use on the rare occasion I take a break from my firearm of choice?

In addition, I have no objection to rare upgrades so long as I can imagine a story behind them--that some German veteran swiped an improved rifle scope from a crate at some rail yard, or that a Soviet soldier searching the body of a dead reconaissance soldier in a bog found and pocketed a silenced revolver. (Yes, I just went there. I have no objection to the silenced Nagant). And my imagination is quite powerful. However, my imagination is not unlimited, and a server where rare, upgraded weapons appear on equal frequency as PPSh drum mags will defy any logical explanation.

I merely hope that more powerful and rare upgrades like the 1.5x scope for the standard k98 and the 75-rnd drum for the MG34 appear not just in the hands of one person a map, but rather in the hands of one soldier for perhaps three spawns in the entire round.

I also hope that standard-issue equipment like drum magazines and bayonets are made available to everyone from the start, at least in a patch post-release.

Other than those two concerns, I admire everything that Tripwire has done in the development of RO2. It is that admiration and respect for an outstanding, original game developer that led me to suggest what I have suggested, in order that Heroes of Stalingrad, which so many have rooted and waited for, sweated and worked on for so long, be a game even further beyond reproach than it already is.

Excellent post
 

hockeywarrior

FNG / Fresh Meat
Nov 21, 2005
3,229
1,982
0
The RO Elitist's piano bar
www.youtube.com
Before I add my two cents, I want to try and urge everyone to keep remaining calm and collected. I've never seen a developer pay such close attention to its fanbase as TWI, and the last thing any of us want is to sabotage that relationship with tactless criticism. Let's post about the new revelations carefully and politely, because after all, I for one feel grateful for many of the things TWI has done to address player concerns in the past.

In all honesty, when I first heard about the weapon upgrade system I reacted positively; I imagined that the improvements would be field-improvised or otherwise common additions that would subtly alter the qualities of each firearm. I thought they would be changes implemented by the soldiers themselves to reflect their learned experience on the battlefield, for example, electrical tape wrapped around a pistol grip to improve grip, weapon sights painted black to reduce glare, a hand-retooled, bent MN 91/30 bolt handle to decrease the speed of bolting, or a more durable MG34 bipod welded onto a DP28 in place of the DP's weaker stand. Or, they would be common but not standard-issue pieces of equipment like the k98's rifle grenade launcher.

After hearing what the actual system will entail in RO2, however, I cannot help but feel nervous and a little downcast. I have no overwhelming objection to rare weapons, etc... and I am actually in favor of subtle character progression to reflect physical changes in a soldier as he becomes more experienced. However, I quite simply have no desire to have to grind to unlock standard-issue equipment such as PPSh drum magazines and bayonets. If only an hour's play time will net me the upgrade, why make it an upgrade? And if it requires more than an hour's play, why force me to use a weapon I may not favor to unlock a piece of historically accurate equipment I desire to use on the rare occasion I take a break from my firearm of choice?

In addition, I have no objection to rare upgrades so long as I can imagine a story behind them--that some German veteran swiped an improved rifle scope from a crate at some rail yard, or that a Soviet soldier searching the body of a dead reconaissance soldier in a bog found and pocketed a silenced revolver. (Yes, I just went there. I have no objection to the silenced Nagant). And my imagination is quite powerful. However, my imagination is not unlimited, and a server where rare, upgraded weapons appear on equal frequency as PPSh drum mags will defy any logical explanation.

I merely hope that more powerful and rare upgrades like the 1.5x scope for the standard k98 and the 75-rnd drum for the MG34 appear not just in the hands of one person a map, but rather in the hands of one soldier for perhaps three spawns in the entire round.

I also hope that standard-issue equipment like drum magazines and bayonets are made available to everyone from the start, at least in a patch post-release.

Other than those two concerns, I admire everything that Tripwire has done in the development of RO2. It is that admiration and respect for an outstanding, original game developer that led me to suggest what I have suggested, in order that Heroes of Stalingrad, which so many have rooted and waited for, sweated and worked on for so long, be a game even further beyond reproach than it already is.
Yep this is a good post that sums up our attitudes. I don't think TWI realizes that adding in such a huge number of weird and unnatural unlocks into the game actually does have a big impact on realism and in-game immersion. It's not our perception of realism -- if anyone in their right mind knows a decent amount about WWII combat, they'll be turned off by this deep unlock system that does such things as making you rank up for a bayonet as if it's some sort of rare piece of equipment.