New Interview on Offdutygamers.com with Alan

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Flogger23m

FNG / Fresh Meat
May 5, 2009
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Well, when he says this "we are looking at some complete new add-ons, that would be playable as separate games." I think he might be referring to Rising Storm, no?

Maybe. I think the plan for RS is still to release it free as a mod, but if it results in extremely good quality it will be sold. Perhaps it will be like OST. Free mod up front, then a polished retail version sold.
 

Mormegil

FNG / Fresh Meat
Nov 21, 2005
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Nargothrond
I was very happy when I read this part :)

I’ve heard good things about the weaponry, especially the level of detail that went into factoring the actual physics. What can you tell me about that?

AW- We’ve always been **** about this stuff. Apart from the research on projectile ballistics – muzzle velocities, ballistic coefficients and so on – we looked at other aspects. We considered gyro drift, spin drift and Coriolis effect. All too small to make any noticeable effect at the engagement ranges we deal with. Worth considering at 1000 meters – but not in the streets of Stalingrad! We were surprised when we ran into the transonic problem – momentary destabilization of the rounds as they drop through the transonic region. Doesn’t affect rifles in our engagement ranges – but it does affect the PPSh, for instance. Oh – and we have shot most of the weapons in the game, for research and sound recording purposes.

They considered it, but Alan said it doesn't have an effect at the engagement ranges for Stalingrad. So my guess is for rifles, it's probably not included in the calcs. I'd expect we may see it for tank ballistics.

From the way I read it, you can expect to see the transonic issues with appropriate SMGs and pistol rounds.
 

Unus Offa Unus Nex

FNG / Fresh Meat
Oct 21, 2010
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They considered it, but Alan said it doesn't have an effect at the engagement ranges for Stalingrad. So my guess is for rifles, it's probably not included in the calcs. I'd expect we may see it for tank ballistics.

From the way I read it, you can expect to see the transonic issues with appropriate SMGs and pistol rounds.

Oh I was only talking about the correct ballistic coefficients etc etc.. dunno why the "Coriolis effect" part was highlighted, was a simple copy paste from the site?

I love the fact that they will pay extra attention to ballistic coefficients this time around, will make German rifles & MG's more effective at longer ranges than the Soviet rifles & MG's, just as they were in real life.

The German rifles & MG's fired the 12.8 g (198 gr) FMJ boat tailed sS round, with a ballistic coefficient of .585 to .595 G1 (the latter being marksmen ammo without cannelure), whilst Soviet rifles & MG's fired the 9.5 g (147 gr) FMJ flat based M1908 Type L round with a ballistic coefficient of .393 G1.

At a muzzle velocity of 760 m/s the sS round reaches the transonic region at ~1,250 meters, whilst at 860 m/s the Type L round reaches the transonic region at ~1,000 meters. So those are pretty much the effective ranges of the rifles firing each round as the disturbance caused to flight path in the transonic region significantly affects accuracy beyond that point.
 

Uurastaja

FNG / Fresh Meat
Jun 20, 2008
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Finntart
Since the release date is firmed up, I suppose RO2 will be released in the end of summer?

Great interview anyways. I'm getting more and more convinced that:

Spoiler!
 

Zoring

FNG / Fresh Meat
Nov 21, 2005
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Perth, Western Australia
In terms of 'stand alone' content, i wonder what they mean by that. Personally I would rather have 'slot in' add-ons for RO2, Romanians, Italians whatever rather then a whole other server browser in another game start-up.
 
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Eremin

FNG / Fresh Meat
Jan 19, 2011
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i repeat if they decided the relase day why don' t ask us? in italian = io amo la tripwire :D i' m italian
 
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Norse Soldat

FNG / Fresh Meat
Jun 2, 2011
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Very good interview. Funny their going to add the AVT-40 into the game to challenge the mkb42, hopefully they make it realistic with the huge amount of recoil it had on full auto.