I think we need more survivalist weapons that can have better damage . The decent damage for the survivalist perk weapons makes up for it's damage passive which is 15%.
Important to note: I was told over and over that we shouldn't buff survivalist's passive because it would make most perks less useful in comparison with the same weapons it's using.
EXAMPLE: So imagine a Survivalist with a hemoclobber and it's very own weapon that does ok to decent damage to take down big zeds (again, because of survivalist passive it won't seem that op, it will still be less damage then other dps perks but not bad either). This will make survivalist still an all rounder perk because it's still forcing a survivalist player to play some of it's own weapons to have better damage while still being able to use other perk weapons mixed into it.
Because of survivalist has it's own weapons with good damage, it would give the developers a much better way to balance survivalist with the other perks if anything seems too broken or nerfed. Another words, It will make things less complicated to balance out.
Important to note: I was told over and over that we shouldn't buff survivalist's passive because it would make most perks less useful in comparison with the same weapons it's using.
EXAMPLE: So imagine a Survivalist with a hemoclobber and it's very own weapon that does ok to decent damage to take down big zeds (again, because of survivalist passive it won't seem that op, it will still be less damage then other dps perks but not bad either). This will make survivalist still an all rounder perk because it's still forcing a survivalist player to play some of it's own weapons to have better damage while still being able to use other perk weapons mixed into it.
Because of survivalist has it's own weapons with good damage, it would give the developers a much better way to balance survivalist with the other perks if anything seems too broken or nerfed. Another words, It will make things less complicated to balance out.
Last edited: