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New Idea: Emotes

Crow72

FNG / Fresh Meat
Feb 9, 2011
104
18
0
United States, Arkansas
I think it would add a little personality to the game if we could add emotes, and I'm not talking little smileys over player's heads. I'm talking, character's flipping off specimens, doing short dances, saluting, things of this manner. I admit it's a pretty big job to tackle just to do these trivial animations but I would love to see this idea come to life. It could make RPG videos a little more...For lack of a better term, real. But I digress, what do you think?
 
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Yomommassis

FNG / Fresh Meat
Sep 24, 2009
705
233
0
Palmdale, CA USA
Lol this reminds me of the old Killing Floor mod
you could smack your a$$
point at the specimens, then motion to slit the throat
do a humping motion

great times lol
 

YoYoBatty

FNG / Fresh Meat
Dec 17, 2009
3,468
2,503
0
Canada
The new models have completely different rigs, you'll have to redo the animations from scratch.
 

Lucidius134

FNG / Fresh Meat
Jan 8, 2011
405
168
0
What? I was referring to the idea of taunts, not the game itself.
The original mod had taunts though. Eric was wondering if the original mod was out before TF2. You're missing the point or not reading posts above yours.

Lol this reminds me of the old Killing Floor mod
you could smack your a$$
point at the specimens, then motion to slit the throat
do a humping motion
 
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Reactions: Benjamin

ro_sauce

FNG / Fresh Meat
Sep 26, 2007
3,135
329
0
bwhgaming.com
lol, everyone who has browsed through the old animation included with the new kf has thought about getting the taunts in. unfortunately you'd have to make new ones for the new models.
i think you can do this using umodel+actorximporter for 3dsmax, it includes the rigs on export/import.
someone who's good at it, can do the animations. then modify the main pawn.uc to add in the taunt commands.
 
Last edited:

CandleJack

FNG / Fresh Meat
Dec 2, 2009
3,408
1,060
0
VIC
lol, everyone who has browsed through the old animation included with the new kf has thought about getting the taunts in. unfortunately you'd have to make new ones for the new models.
i think you can do this using umodel+actorximporter for 3dsmax, it includes the rigs on export/import.
someone who's good at it, can do the animations. then modify the main pawn.uc to add in the taunt commands.
I know someone who's "good at it", however he may or may not have the time to get round to getting it done.

I will ask though :)
 
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