New german previews

  • Please make sure you are familiar with the forum rules. You can find them here: https://forums.tripwireinteractive.com/index.php?threads/forum-rules.2334636/

LeopoldStotch

FNG / Fresh Meat
Jul 27, 2009
310
146
0
First article coming up translated, first page. Second to follow soon.


Stalingrad dirties your clothes.
Hands on - Yes

If you think about games that we see as somewhat controversial, "Red orchestra 2" is definately pretty far up that list.
This starts with the name, which is as brave as it is questionable.
On the one hand unbiased gamers have been wishing for a WWII-Shooter in which the germans are not just portrayed purely as the
historical version of "Star Wars" Stormtroopers. On the other one finds it hard to deal with the term "hero" when talking about the german
wars of conquest and that the term "Stalingrad" is usually more associated with dying a wretched death in snow and ice.

No Oscar Nomination

With this paragraph however, we already put more directorial and ethical thought into it than the developers did.
For them, Stalingrad is a map and whoever helps their team to victory through good teamplay is a hero.
At least that's the impression the former modders of Tripwire leave with their presentation.
If you ask them whether the untold dispair will play a role in the battle of stalingrad they tell you that the uniforms will get
iced up and dirty with higher ranks achieved.
If you want to know how the single player campaign will handle playing as a Wehrmacht soldier,
they look at you innocently and promise there will be a respectful presentation of both sides.
One can assume that this will not be a "Day One Buy" for Steven Spielberg.

[Image Capture: The developers put a high value on realistic gameplay. A good example for this is tanking"]


Players who were expecting Red Orchestra 2 to break with the usual popcorn war of larger US-Productions are probably going into the bunker to weep.
Gaming purists, the current fans, however should not be surprised, maybe even happy.
The successor of the surprisingly succesful first part is first and foremost a straight up multiplayer game
with a high standard of realism, flow of gameplay and well balanced game sessions.
For this reason Tripwire abstain from presenting the singleplayer mode a second time, which probably wouldn't
draw any "Moder Warfare"-Gamer from behind is Xbox. Meanwhile there isn't even much confident talk
of a real campaign.
It may very well be that this mode will be degraded to a training parcour similar to earlier Battlefield titles.
This years presentation at Gamescom brought back the acquainted "Grain Elevator" map which was already shown the previous year.

For Purists

Where other studios go on and on about resolutions and framerates, Red Orchestras team makes one thing very clear:
This is no cakewalk.

[Image Capture: Don't expect too much from the singleplayer campaign, focus is clearly on multiplayer]

The realism standard of this game is probably what will set this game apart from the competition.
Sole exception: Arma 2.
The developers premise is to come as close to reality without sacrificing fun.
This starts with the lack of crosshairs in "Red Orchestra 2".
You better learn to aim with ironsights or fire more or less blindly.
If you want to know how much ammunition you have left looks for an indicator in vain.
With the press of a button your character can check but that leaves you with your pants down for
multiple precious seconds. In a figurative sense of course, it's cold afterall.
The game also lacks a minimap, just a small subtle indication on the screen when someone approaches
from either side. This serves to imitate human peripheral vision. You see that something is coming, that's all.
Then it's turn around - identify - fire or bite the dust. If you are surprised from behind you are done for
unless you heard the attacker approaching before. Corresponding surround sound is planned.

You are no longer the tank.

The use of vehicles is supposed to be improved and even more realistic.
"Our aim is to really make the player feel what it was like to be a soldier on this battlefield", so Tripwire.
No, this doesn't imply some vital question on the brink of death by hunger either.
It means that tanks for example, whose interiors were fully realized by the developers.
"In many other games you see the tank in third person and move him about the map. The player is more the tank
itself than a soldier within the tank. This is what we wished to avoid". This goes as far as
switching between stations in first person and real time within your tank.
If you fire the main gun your AI controlled comrade first needs to reload.
If a projectile penetrates the tank, you are supposed to whitness the impact first hand.
Should the player himself survive the hit he might have to watch as his crew is torn apart the tank remaining only barely operatable.
 
Last edited:

u-s-e-r

FNG / Fresh Meat
Nov 24, 2010
1,329
340
0
I just, stopped reading here:

"Also, a minimap is absent, except a small status bar that is showing if somebody is coming towards you from left or right. Through this, the developer wants to imitate the peripheral view of the human eye. You can see that sth is coming, not more. Then, you have to act quickly, turn around, realize the object and fire – or you drop dead. If you get surprised from behind, you don’t stand a chance, except you heard the attacker approaching. Surround-sound is planned."

Even surround sound, is that really something that is worthy mentioning these days?
Weird article...
 

LeopoldStotch

FNG / Fresh Meat
Jul 27, 2009
310
146
0
I just, stopped reading here:

"Also, a minimap is absent, except a small status bar that is showing if somebody is coming towards you from left or right. Through this, the developer wants to imitate the peripheral view of the human eye. You can see that sth is coming, not more. Then, you have to act quickly, turn around, realize the object and fire – or you drop dead. If you get surprised from behind, you don’t stand a chance, except you heard the attacker approaching. Surround-sound is planned."

Even surround sound, is that really something that is worthy mentioning these days?
Weird article...
I agree. Also look at the date, it's from september last year.

[Page 2]

Engine, tower rotation, treads - all this can be damaged individually.
"We wanted to come as close to a tank sim as possible" the studio says.
Compared to the first "Red Orchestra" many new way of orientation were implemented that historical crews
could use.
"The view through the front slot was pretty limited. But we realized that there were other was for the crew
to observe their environment besides that such as the main hatch, the periscope and other view slots."
Tripwire explains.
Two different Tanks, the russian T34-76 and the german Panzer IV are epxected to ship with the game.
Tripwire explains this very slim choice with the high grade of realism during tank development.
Of course the tanks can also be manned by other players again, the newly added Ai crew are simply
a reaction to the fact that operating a tank could be a pain in the first game if you lack a good crew.
Maps with tanks on them will also be balanced better so that neither infantry nor armor will have a decisive advantage on the field.

Adjusted Reality
The maps are based on historical locations in stalingrad but are still supposed to be balanced gameplay wise.
For this the team has travelled to Stalingrad many times, crawled through ruins and shot tonnes of photos.
All in an attempt to digitally recreate the historical locations. During the ensuing adjustments
the developers tried to keep as many details as possible while still retaining a fair start for both teams.
During firefights you don't just vaguely fire around you. "Every projectile is simulated" the developers tell us.
With this they don't just mean that you have to lead your targets. No, every projectile follows a ballistic curve through virtual space.
Shots also drop at long distances accordingly. The proud developer:"This time we even simulate all Scopes. Many games just zoom in and put
a layer on top. We simulate the lense, the resulting distortions - everything."
Oh boy, the blessed times of campin on "Facing Worlds" in "Unreal Tournament" - never did they seem farther away than in "Red Orchestra 2"
where even the cheapest of playstyles requires skill.

Conquering Stalingrad in ten steps
The multiplayer which was limited to the gamemode "Territory" before has been greatly expanded.
"Countdown" is an "Assault"-type gamemode in which you don't respawn and need to watch the rest of the
round until your team completes its objective or eliminates all enemies.
"Firefight" on the other hand is your typical "Team Deatmatch".
The biggest novum however is the Multiplayer-Campaign-Mode in which two team fight for Stalingrad, divided into 10 secotrs.
Every side needs to spend "Victory Points" to attack or defend with assaults beeing more expensive than defending
owned territory. Won matches obviously add more Victory Point to your team than lost games.
Once a team conquers the entire map or the enemy can no longer defend himself because he lacks the points the game is over.
Each of the ten sectors represents one of the ten maps "Rec Orchestra 2" is expected to ship with.
Less than it's predecessor but that was conceived from multiple mods including the original total conversion.
As a commercial project "Red Orchestra 2" is tied to much stricter financial constraints.
To finance the game to begin with, Tripwire had to release the very succesful "Killing Floor" which was targeted at a much broader audience.
From these profits the development of "Red Orchestra 2" was financed.

Just for hardcore gamers?

Our inner tear is eventually based on this:
On the one hand, Red Orchestra looks great. It offers a good mix of hard realism without sacrifcing fun.
It is original without trying too hard to change things, something that ruined so many multiplayer modes already.
Even if graphics enthusiasts won't have to clean their Crysis-Altar the game looks very nice.
But it still leaves the impression of a titel that is rather unwieldy. We would wish for "Red Orchestra 2" to not only
approach genre fans but also offer an entry for the interested newbie.
As great as the game feels, the balanced movements, the turning speed and latency between mouseclick and firing Modern
Warfare & Co. offers would benefit this title a lot.
Yes, throw eggs and tomatoes "Red Orchestra" fans.
Not everything the mean commerce shooters produce is pure evil. Not much but still not everything.
But oh well, you can probably suck it up. As a fan of realistic shooters especially.
One is happy that "RO" stays true to its roots and another disaster like "Operation Flashpoint 2" will be averted.
In this sense we anticipate this title with optimism.

If you find spelling and punctuation errors you may keep them.
 

Bluehawk

FNG / Fresh Meat
Feb 13, 2006
2,392
431
0
Hamilton, ON
If anyone has the right to be suspicious of the concept, I suppose it would be the Germans themselves.

Their concerns will probably be put to rest in their post-release review (if they ever write one).
 

Pig

FNG / Fresh Meat
Oct 2, 2010
461
142
0
They only said that it is difficult to see the german conquering wars with all his bad thing that obviously happend as heroism and that many gamers wish a game were the germans are humans and not some star wars like evil guys. And this example was only mentioned to show how RO Devs don't care for these propaganda things and that they want to give a relastic picture of the battles and put this into a fun MP shooter. They don't care for how things are see'n from some people they only care for the realism.....
 
Last edited:

Nikitn

FNG / Fresh Meat
Mar 31, 2010
73
1
0
wtf can no1 see what i write? i got banned 2 years ago and still this **** is on?
 

Grobut

FNG / Fresh Meat
Apr 1, 2006
3,623
1,310
0
Denmark
Yeah, you right, but the date is confirmed by the publisher, cobraglobal or something! I really would like it, in August!

Publishers make up release dates all the time, shops that do pre-orders do it aswell, they feel it will sell better that way, so they make a guess and put it out there, and then change it later when there's an official date.

So no, don't trust it just because it's from a publisher, and infact, i think their guess is very conservative, i woulden't be supriced if the game is released before August.