Hello fellas!
I've been thinking of the game types we're having in Red Orchestra yet and what other games got. First of all I'd like to say how proud I'm that RO has no Deathmatch or Team-Deathmatch. The only war setting this would work in WWII was Communist China vs. Imperial Japan.
Anyway I thought of a new gametypes and it came to this:
Infiltration
Infiltration has (of course 2 teams) one side is defending and the other one attacking. The target is not a building or an area. It's quite smaller, it can be a document like enemy maps or even a highly interesting enemy weapon like the Mkb42 or something like that.
The attackers need to get this device out of the enemy's base/stronghold and escape with it to their base. When the device carrier is killed it's dropped back on the ground and the next attack can/has to take it.
The defenders have to defend the device. If it's taken by the enemy they need to kill the carrier and return it to the base.
Now several may admit that this is like Capture the Flag. Yes indeed. But with a strong difference. As the defenders have to return the flag to the base by running there with it. So it's not teleported back it has to be carried back there. This gives the attackers the chance to easily regain the device.
As the device is carried back there, the defender puts it down there and then the defenders need to attack again.
This is a one-round game type, no team-swapping. Either the Red Army defending or the Wehrmacht.
Supplyroute
Supplyroute deals as the name states with supplies. As we all know an army needs ammunition, gasoline/diesel and food.
One got to get this through to the frontline may be through partisan controlled area(s).
Once again one side is defending, the other is attacking.
The defenders have to deny the supplies to pass through while the attackers need to defend their supplies and get the trucks through.
Trucks? Yes. The attackers have let's say 6 trucks loaded with supply crates of which at least 4 need to reach the outpost. The trucks are driven by human players not AI. These trucks need to reach the goal.
The defenders are trying to let no truck pass their defense line.
The defenders are winning when less than 4 trucks reached the goal, this also means that if yet too many were destroyed the attackers have lost.
The attackers have won when at least 4 trucks reached the goal. The game will continue as long as there are still trucks to reach the goal.
Like infiltration it's a one-round gametype with no team-swapping.
What do you think?
Regards
The Emperor
I've been thinking of the game types we're having in Red Orchestra yet and what other games got. First of all I'd like to say how proud I'm that RO has no Deathmatch or Team-Deathmatch. The only war setting this would work in WWII was Communist China vs. Imperial Japan.
Anyway I thought of a new gametypes and it came to this:
Infiltration
Infiltration has (of course 2 teams) one side is defending and the other one attacking. The target is not a building or an area. It's quite smaller, it can be a document like enemy maps or even a highly interesting enemy weapon like the Mkb42 or something like that.
The attackers need to get this device out of the enemy's base/stronghold and escape with it to their base. When the device carrier is killed it's dropped back on the ground and the next attack can/has to take it.
The defenders have to defend the device. If it's taken by the enemy they need to kill the carrier and return it to the base.
Now several may admit that this is like Capture the Flag. Yes indeed. But with a strong difference. As the defenders have to return the flag to the base by running there with it. So it's not teleported back it has to be carried back there. This gives the attackers the chance to easily regain the device.
As the device is carried back there, the defender puts it down there and then the defenders need to attack again.
This is a one-round game type, no team-swapping. Either the Red Army defending or the Wehrmacht.
Supplyroute
Supplyroute deals as the name states with supplies. As we all know an army needs ammunition, gasoline/diesel and food.
One got to get this through to the frontline may be through partisan controlled area(s).
Once again one side is defending, the other is attacking.
The defenders have to deny the supplies to pass through while the attackers need to defend their supplies and get the trucks through.
Trucks? Yes. The attackers have let's say 6 trucks loaded with supply crates of which at least 4 need to reach the outpost. The trucks are driven by human players not AI. These trucks need to reach the goal.
The defenders are trying to let no truck pass their defense line.
The defenders are winning when less than 4 trucks reached the goal, this also means that if yet too many were destroyed the attackers have lost.
The attackers have won when at least 4 trucks reached the goal. The game will continue as long as there are still trucks to reach the goal.
Like infiltration it's a one-round gametype with no team-swapping.
What do you think?
Regards
The Emperor