New Gameplay video

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smokeythebear

Grizzled Veteran
Nov 21, 2005
2,299
634
113
33
Sheppards house
If there is "stay quiet button" what prevents ppl making macro on their keyboard that press it all the time ?

Well it still should be a feature. If I knew enemies were nearby I wouldn't want to be shouting 'reloading!' BUT if I have friendlies close it would be useful to say.
 

AmazingMilto

FNG / Fresh Meat
Aug 20, 2011
357
144
0
England
Good footage, sucks that it was mainly close quaters. Would have loved to see some more of the rifles, but the minute or so of rifle gameplay was nice!
 

Kazen44

FNG / Fresh Meat
Aug 19, 2011
76
8
0
Netherlands
Dislike:

Weapon switch speed.
Bandaging speed.
Weapon pick up speed.
Running in stairs up/down speed.
Automatic chatter if there isn't any stay quiet button.

Love:

Everything else.

totally agree with this. also.. some sounds of weapons sound kind of "light" .
 

slylol2010

FNG / Fresh Meat
Feb 8, 2011
12
0
0
I'm worried I wont like how the gun doesn't stay center when you move is it set like that or can we make it stay in center?
 

Mein Leben!

FNG / Fresh Meat
Aug 24, 2011
61
40
0
Canada
Dislike:

Weapon switch speed.
Bandaging speed.
Weapon pick up speed.
Running in stairs up/down speed.
Automatic chatter if there isn't any stay quiet button.

Love:

Everything else.

Agreed on the chatter and stair speed, not caring too much about weapon switch or bandaging. But, what do you mean by weapon pickup speed? If you are talking about how fast it is to pick up a fallen weapon from the ground, it's perfect, why shouldn't it be instant?
 
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retrofly

FNG / Fresh Meat
Mar 18, 2006
96
23
0
Need more recoil on the SMG, some of the SMG shooting reminded me of COD1 & 2, I love those games, but I want to play RO, not COD again :)
 

Mein Leben!

FNG / Fresh Meat
Aug 24, 2011
61
40
0
Canada
Cool video, now where're the entry and exitwounds/holes??? Or are we gonna shoot with air? :confused:

It was already stated by a dev, in this thread even, that entry/exit wounds will indeed be in, they were just not present in the build that was recorded in the OP's video.
 

Maizel

FNG / Fresh Meat
Jan 21, 2011
973
372
0
Looking at the video again, I notice that the greatest contributor to whatever codstyle rambo is taking place in the video, is the speed in which your weapon is ready to fire again after a sprint, it's almost instantly.
 

babokitty

FNG / Fresh Meat
Aug 16, 2008
78
65
0
6:10 - 6:38 of the video. Long range Rifle vs Rifle duel. It would've been better and quicker if one of them had an SMG to mow the other guy down. With zoom + norecoil + suppression effects + strafing left and right, a few bullets are bound to hit the target, the rifleman would have no chance. Looks like rifles will only be useful for taking potshots at unaware people. Poorman's sniper, which should be rectified by no class restriction modifiers.

Not to mention that the guy featured in the video uses SMG's almost exclusively (doesn't he have a rifle killstreak to show off?), and how every other video posted features SMG spam hints how unviable rifling is in RO2.

Looks like SMG's and snipers will be the most sought after classes. Bring on the no class restrictions quick!!!
 
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Krator

FNG / Fresh Meat
Oct 31, 2010
138
87
0
Voice acting is sooo damn bad.
Tanking - 5+ shots to kill a tank. yeah, right.
Flying up the stairs.
Yeah, this game is growing on me...
 
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