Ok, so here are the basics:
Max players: 6 or 8
Each of classes can be chosen only by one of the players. No more herds of sharpshooters. First come, first served. That will encourage cooperation.
Each of players gets same fixed perk level, based on server rules.
At the start of game (everyone clicked ready), each player is in the shop (1 minute). Unlimited money, cannot buy tier 3 weapons not belonging their perk specialization. Aside from that, anything goes. Armor and grenades full by default.
Combat is not wave based. Zeds continue to spawn continuously in larger and larger numbers (server controlled curve of gain, low to fast presets).
There are no traders. Players can pickup frequently spawned ammo boxes (weapon-stay style, maybe?) and armor jackets. Also, available server option to regenerate ammo, for example every 60 seconds all players get 1 mag for all their weapons. Ammo regeneration can also have curve of gain, as the game goes on.
Unlimited ammo for 9mm.
Game goes on till squad is overran and killed
Max players: 6 or 8
Each of classes can be chosen only by one of the players. No more herds of sharpshooters. First come, first served. That will encourage cooperation.
Each of players gets same fixed perk level, based on server rules.
At the start of game (everyone clicked ready), each player is in the shop (1 minute). Unlimited money, cannot buy tier 3 weapons not belonging their perk specialization. Aside from that, anything goes. Armor and grenades full by default.
Combat is not wave based. Zeds continue to spawn continuously in larger and larger numbers (server controlled curve of gain, low to fast presets).
There are no traders. Players can pickup frequently spawned ammo boxes (weapon-stay style, maybe?) and armor jackets. Also, available server option to regenerate ammo, for example every 60 seconds all players get 1 mag for all their weapons. Ammo regeneration can also have curve of gain, as the game goes on.
Unlimited ammo for 9mm.
Game goes on till squad is overran and killed