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The idea is as follows:
(Optional) New player class: Spy, Select an enemy uniform and weapoms
Star game:
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Defend team overview:
Show x possible targets,
an asset with the goal.
Attack team overview:
x possible targets.
A member of the attacking team locates the target:
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The player indicates the position on the map.
Attack team overview:
Show x possible targets.
Position of the target on the map.
Defend team overview:
Show x possible targets,
an asset with the goal.
A member of the attacking team regains the objective:
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Attack team overview:
Randomly activates an evacuation map.
Make the movements of the target in the map. Or not.
Defend team overview:
Show x possible Evacuation point on the map.
A member of the defending team, which transports kill the target:
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[Options]
Randomly, the target reappears somewhere on x possible targets. Back to star game overviews.
A member of the defending team, it must carry the objective, one of the possible locations in a given time. Back to star game overviews.
The goal remains in place until a member of the attacking team is recovering. Show this place in overviews or not.
If not retrieved within a specified time, go to point 1.
Game with spies
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If the spy, mark or retrieve the object states in x time to change your team's uniform to which he belongs.
If the spy, mark or retrieve the object states in x time to change your team's uniform to which he belongs, until it is hidden from view of the enemy at a time.
If the spy, kills an enemy, automatically switches to the team's uniform to which he belongs, until it is hidden from view of the enemy at a time.
If the spy, kill a team player, we subtracted 10 points from his score, 20 if kill the leader.
If a teammate kills the spy, wearing the enemy uniform, you will be deducted 5 points.
If you kill the enemy spy during the change of uniform, you will be rewarded with 20 points.
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