New Game Mode

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Lupus^

FNG / Fresh Meat
Jan 18, 2011
4
4
0
I would love to see a new game mode. One that has objectives to it. The mode would require your team to work together while moving through hostile environments.

Example:
West London
Round 4 Starts
Random Objective: Go to Location "Specific" and Weld Door/Hold Position/Etc

Welding a door, anyone can do, but having a support person would make it faster. The door would also have a ton of HPs to weld. There are plenty of objectives to run around the map on.

I guess im just getting tired of everyone sitting in a corner of a map for 10 or so rounds.
 

Dolphin Buff Man

FNG / Fresh Meat
Dec 18, 2010
396
95
0
29
Victoria, Australia
I believe that this would be cool, but I'm not sure how you would do it... And I don;t believe that it will be accepted well by some of the Killing Floor community... I'd probably play it just to see what it's like, but I've got plenty of hours of game play and my interest just increases as I go. But yeah, I'd like to see something new in terms of game style, just for something different.
 

timur

FNG / Fresh Meat
To be honest, it's too late at night for me to really take any side or opinion at the moment; however, it sounds like you are in need of some mission maps. I'm sure if that's what you want, someone can provide you with a nice list of whitelisted mission maps.:D
 

BenioX

FNG / Fresh Meat
Jan 20, 2010
2,013
702
0
29
Poland
www.youtube.com
Oh God I always hated new modes threads in suggestions... but damn, I might be stupid, or something, maybe missunderstood it, cuz I totally love this idea! :eek:
My fave maps so far are RE maps, and there aren't much enough of those. Would be nice if someone made some of those, or maybe made this new game mode where all maps would be like that :D
 
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C_Gibby

FNG / Fresh Meat
Jan 18, 2010
7,275
2,716
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My fave maps so far are RE maps, and there aren't much enough of those. Would be nice if someone made some of those, or maybe made this new game mode where all maps would be like that :D

We need and RE2/3 map already.

Really, KF needs full in-house support for mission maps so mappers don't have to be sneaky and be forced to work around the way wavebased KF works.
 
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timur

FNG / Fresh Meat
^this

Alex Quick once said in an interview that story mode might come true one day.

technically, there was a KFMod 1.0 campaign mode, and Yoyobatty has ported most of it into a KF retail level. As for possible additions to the story, I have been trying to help cook up some ideas in "The Next Stage" thread; I haven't had time to write the next part of my own, but I enourage posting your own or commenting on anothers:D
 

Lupus^

FNG / Fresh Meat
Jan 18, 2011
4
4
0
Let me clarify. I dont really mean a "New" game mode, but rather implement a mechanic that forces groups of players to move around the map.

Just about every map I play has a sweet spot to defend in. Skill becomes less of a factor in these situations.

I would love to have to move around a map so groups are forced to work together while moving. Its a true test of teamwork and skill.
 

Benjamin

Grizzled Veteran
May 17, 2009
3,650
635
113
France
Let me clarify. I dont really mean a "New" game mode, but rather implement a mechanic that forces groups of players to move around the map.

Just about every map I play has a sweet spot to defend in. Skill becomes less of a factor in these situations.

I would love to have to move around a map so groups are forced to work together while moving. Its a true test of teamwork and skill.

Agreed. I've been brewing some ideas for this recently, one of them involves an area being 'hot' if players are in it for too long, meaning specimens spawning there will be faster and stronger, until the players move out of that area.
 

slavek

Grizzled Veteran
May 4, 2006
3,075
943
113
UnrealEd: Viewport #1
This is a great idea in my opinion, at the very least have it be a mutator that vanilla servers could run.

Maybe have a "Zone" that players would have to occupy for a minimum amount of time per a wave. Maybe have the zone move multiple times per a wave as an option.
 

[UIT] Akame

FNG / Fresh Meat
May 5, 2009
1,280
129
0
My own personal hell
Agreed. I've been brewing some ideas for this recently, one of them involves an area being 'hot' if players are in it for too long, meaning specimens spawning there will be faster and stronger, until the players move out of that area.
How do you determine zoning since there is no specific set zones in a map? Or do you set a distance tolerance based on the current location in a random point of time?
 

BenioX

FNG / Fresh Meat
Jan 20, 2010
2,013
702
0
29
Poland
www.youtube.com
We need and RE2/3 map already.

Really, KF needs full in-house support for mission maps so mappers don't have to be sneaky and be forced to work around the way wavebased KF works.
Not really RE3, but Code Veronica and Outbreak might work out :D
I always wanted see RPD in KF, as a normal map, and with story mode ;)
 

Lupus^

FNG / Fresh Meat
Jan 18, 2011
4
4
0
These ideas of a hot zone are really good. Im sure there is a way to add these.
 

Krausier

FNG / Fresh Meat
Jan 20, 2011
159
14
0
Mission based map you say i never seen these before but i'm adding these would be able to Expand KF's playabilty alot more than it is now =)
 

KurdtCobain

FNG / Fresh Meat
Jan 20, 2011
19
11
0
That IS cool, maybe more monsters too as opposed to increased strengh. They can smell were you are
 

͡ °๏Rɐnɐ-Sɐmɐ๏͡°

FNG / Fresh Meat
Dec 10, 2010
354
150
0
Horzine Biotics Lab
lets see, you start in west london, find the horzine office building, and then break into the biotics labs, where you find yourself stuck in the labrynthine complex untill you find your way out into Wyre forest, and... i lost my train of thought after that :eek: