Gonna make a topic about this so people can pool together what they find and to minimize repitition.
List everything you notice (I personally don't have much to tell yet because it's hard to find a server):
Bugs:
Changed mechanics:
Changed Gameplay:
List everything you notice (I personally don't have much to tell yet because it's hard to find a server):
Bugs:
- Napalm still doesn't seem to work.
- C&B is not affected by increased tank size though 9mm are (60 in mag for dual 9mm)
- [New] You don't deal any dot damage if you don't pick Barbecue OR Napalm.
Changed mechanics:
- It also looks like they redisgned ground-fire. The patches are smaller and have a shorter duration but they're also created more frequently. It looks more natural but is much harder to utilize.
- Burning last long enough to kill most trash zeds.
- Ground Fire skill does not affect Molotovs.
- Bring the heat does affect Molotovs.
- [New] They changed Napalm (fixed) to deal direct damage to all surrounding zeds. This leads to exponential damage scaling: https://www.youtube.com/watch?v=P6HXp0BsB3g
Changed Gameplay:
- Tapping the microwave gun is still more effective than holding it but you obviously do much more damage with it's impact damage as opposed to the splash damage.
- Being unable to use range and heat wave at the same time is a surprisingly big nerf to FT playstyle. This is gonna take some serious re-adjustment time for me but it also detracts from the fun.
- Molotovs recieved a huge nerf via the removal of Flaritov skill.
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