[TW]Wilsonam
VP, Tripwire Int.
And then what happens if they run out of money? I don't trust that every dev team can even marginally get it right what it costs in the long run if you run into problems. Then you either have half made game or you need to rise more funding, which woudn't be such a big problem if you would gain something by buying shares or something.
And then if the game is a big success, dev team rolls in money while the funders only get the game. I just don't agree with these principals with this kickstarter stuff on commercial games. In short cut the publisher, gamers finance the project without the benefit of being publisher/financer.
This one does actually raise an interesting question about risk vs return. Now obviously everyone so far reckons that putting up the money on this scale is worth the risk of getting nothing (developer fails to deliver a game) or "just" getting the game (developer delivers) when the developer makes a huge pile of cash.
Of course, one would hope/expect that if the developer makes a big pile of cash, they will plow that back into supporting the game, developing (free) updates and so on.