New fantasy RPG by Obsidian on kickstarter

  • Please make sure you are familiar with the forum rules. You can find them here: https://forums.tripwireinteractive.com/index.php?threads/forum-rules.2334636/

[TW]Wilsonam

VP, Tripwire Int.
Oct 17, 2005
4,061
2,618
113
62
Roswell, GA
www.tripwireinteractive.com
And then what happens if they run out of money? I don't trust that every dev team can even marginally get it right what it costs in the long run if you run into problems. Then you either have half made game or you need to rise more funding, which woudn't be such a big problem if you would gain something by buying shares or something.

And then if the game is a big success, dev team rolls in money while the funders only get the game. I just don't agree with these principals with this kickstarter stuff on commercial games. In short cut the publisher, gamers finance the project without the benefit of being publisher/financer.

This one does actually raise an interesting question about risk vs return. Now obviously everyone so far reckons that putting up the money on this scale is worth the risk of getting nothing (developer fails to deliver a game) or "just" getting the game (developer delivers) when the developer makes a huge pile of cash.

Of course, one would hope/expect that if the developer makes a big pile of cash, they will plow that back into supporting the game, developing (free) updates and so on.
 

Flogger23m

FNG / Fresh Meat
May 5, 2009
3,440
538
0
This one does actually raise an interesting question about risk vs return. Now obviously everyone so far reckons that putting up the money on this scale is worth the risk of getting nothing (developer fails to deliver a game) or "just" getting the game (developer delivers) when the developer makes a huge pile of cash.

Of course, one would hope/expect that if the developer makes a big pile of cash, they will plow that back into supporting the game, developing (free) updates and so on.

Have to bold this part. Just keep in mind we are essentially investors. We are investing on something risky with no guaranteed return. The people we are backing are offering us some basic incentives such as a free game.

Personally I would only do this for niche games (like Takedown/Ground Branch) and won't put my money down to fund a game that is rather mainstream such as this.

On the bright side the team is rather talent and experienced.
 

NoxNoctum

FNG / Fresh Meat
Jun 15, 2007
2,968
722
0
Less of a risk than buying some bland run-of-the-mill AAA title IMO that gets stripped of anything remotely risky and padded with useless features to draw the COD crowd (to me at least :)). In fact I think it's much less risky all around because they don't have a publisher pushing them to meet a deadline, which from what I've heard (haven't played it myself) is what resulted in KOTOR2 being rushed out the door completely unfinished.

I know I def wouldn't feel better about the project if it was some team with no experience and no cred doing it, even if it was less "mainstream". It says a lot that they were able to get their goal basically on their name only. And even though the company itself is well established, isometric old school RPGs aren't exactly big these days.

Maybe I just feel different about it cause this is the kind of project that appeals to me, much more so than (yet another) shooter.

Interesting speech on this model from Fargo:

http://video.unity3d.com/video/6943980?source=share
 
Last edited:

Floyd

FNG / Fresh Meat
Feb 19, 2006
4,313
725
0
Waterproof
www.ro50pc.net
For some of the levels listed, I'd better get more than a "free" game or two, an ingame "honorable mention", a handshake, a free T-shirt, and dinner (w/ travel at my expense...lol).
 

Flogger23m

FNG / Fresh Meat
May 5, 2009
3,440
538
0
Less of a risk than buying some bland run-of-the-mill AAA title IMO that gets stripped of anything remotely risky and padded with useless features to draw the COD crowd (to me at least :)).

Not really. With a shipped game you can check reviews, watch videos, ask others, and often times play a demo to see if it will be a waste of money. With a hypothetical game you have nothing.
 

Zennousha

FNG / Fresh Meat
Mar 1, 2006
1,019
266
0
34
Kelowna, British Columbia, Canada
Not really. With a shipped game you can check reviews, watch videos, ask others, and often times play a demo to see if it will be a waste of money. With a hypothetical game you have nothing.

Back in the day I'd agree with those.

However videos seldom give a large enough sample size, and are usually opinionated.

Reviews are pointless to even consider for the most part.

Demos are almost always just early alpha builds, and can't give any indication of quality or even a finalized set of features.
 

Reise

FNG / Fresh Meat
Feb 1, 2006
2,689
851
0
Maine, US
Demos are almost always just early alpha builds, and can't give any indication of quality or even a finalized set of features.

Oh how I miss the days of proper PC demos.

Now every dev just craps out a playable version of their beta that barely runs and stamps "WIP" all over it so people can't complain.
 

Grobut

FNG / Fresh Meat
Apr 1, 2006
3,623
1,310
0
Denmark
Does this money per chance cover them hiering a crack team of 50 testers and debuggers? Because that i would get excited for! An Obsidian game minus the tidal wave of bugs, does want!



There's not going to be any crack team of debuggers, is there? :(