I was a bit worried with the leaked screenshots, but damn this game looks 10x better than I thought it would.
Great job TW
Great job TW
scuttle refers to as in rts games of destroying an object, assume its blowing up your tank
Wrong. You can only scuttle when your tank is basically dead already. IE: Can't fire, no engines, nothing works but the enemy didn't fully kill your tank off. This is used to prevent people from just letting you sit idly by and allows you to respawn faster.Sick trolling button. Assuming you're with other people.
The SVT-40s ingame were supplied by a time traveler.
German NCOs don't have collar tresse. I'm cancelling my preorder.
posted by zipswhats with those "striped shadows" on that tank map?
I totally upvoted that.Posted these pics to reddit but didn't get much upvotes.
[url]http://www.reddit.com/r/gaming/comments/jog10/red_orchestra_2_beta_screens/[/URL]
Why should it? real soldiers spot enemies to their team mates, its fine and good for realism.Hmmm... spotting enemies be left for "Relaxed Realism" I suppose?
It is, Ramm said that there was a error in the menus saying realism, but it really meant relaxed realism, nothing to worry about riflemen wont have sidearms in realism.Why does the rifleman class have a pistol in "realism" mode? I was hoping that was only for the easy mode![]()
Hell yeah man!These are from Zip's screenshots
http://csnation.net/content.php?426-Exclusive-New-Red-Orchestra-2-Screenshotshttp://csnation.net/content.php?426-Exclusive-New-Red-Orchestra-2-Screenshots
7. Hints during loading screens (which look much better than in RO:O btw) HERE
8. Beautiful U2 biplane HERE
9. tanks in Apartments HERE
10. Lovely tank firing animations, tracer. HERE
11. Ammo sharing between non-MG classes??? HERE
12. Ambient antiaircraft fire HERE
13. Four levels of character/class progression: Raw Recruit, Frontline Soldier, Veteran, Hero HERE
In general, the higher-resolution screenshots all show one thing:
It doesn't matter what the reviewers say. The game looks absolutely, stunningly, unapologetically, monumentally, undeniably, breathtakingly GORGEOUS!
MAP DESIGN, SCENERY, WEATHER, and most of all LIGHTING EFFECTS make Heroes of Stalingrad an A+++ game in terms of graphics as far as I'm concerned. That coupled with the realism, soundtrack, gameplay, and especially the fact that many maps are scaled EXACTLY to their authentic real-world locations will give me a complete and total heart attack upon its release.
They have, head & heart shots are vital.A vital area is a vital area. I think they should also list heart shots.
The spotting ability in RO2 isn't like in say, Bad Company 2 or BF3. It doesn't place a giant "LOOK AT ME" marker above their head.Hmmm... spotting enemies be left for "Relaxed Realism" I suppose?
Oh yeah, I forgot about that system in BF2. Yeah, I guess it's sort of like that then.Sounds like BF2's system.
You can spot all you like, and it'll show a marker, but it might not be anything.