RO2 New Engine

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JagdpantherX

Member
Apr 6, 2013
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Licensing costs? I know RO has a sweetheart deal with the Unreal engine due to their heritage as an Unreal mod that won the "Make something unreal" contest way back in the day.

I don't know if Unreal engine is still subsidised for RO.
I think Crytek has made cheaper licensing more available to smaller independent studios. This is evident with the development of fustung europa. They also offer a flat 20% royalty fee if you dont want to chunk money at them up front.

If you look at the Crytek list of games, there are not many games made with it. Cryengine 1 + 2 + 3 games doesn't even come close to the amount of Unreal Engine 3 games.

There is one engine that I think has been left alone too much. Its Torque 3D. They offer a open source royalty free model so you can make games with nearly no cost. Im more than sure its not as a good engine as Unreal or Cryengine though. It does definitely have some of the same features, and it does look pretty good.
 

Rattler

Grizzled Veteran
Dec 20, 2009
2,816
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I meant it will be years before we get RO3, which is a good thing.
Yes I understood what you meant but I was wondering why its a good thing? I think the sooner TWI move to next gen engine the better. You know - it comes with way more possibilities for new interesting gameplay features.
 

BigDawgKS

FNG / Fresh Meat
Jan 5, 2011
55
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0
Actually there is, there's one that's currently a rival to Bohemia's military grade sim, VBS, unfortunately the crytek one is not available to the public.

If you are talking of RealTime Immersive, then I would hardly call it a rival. It's not really in a state that can be considered competition to VBS. Of course it really has no relevance to the topic, just had to point it out.
 

Giuliano

FNG / Fresh Meat
Sep 6, 2011
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Yes I understood what you meant but I was wondering why its a good thing? I think the sooner TWI move to next gen engine the better. You know - it comes with way more possibilities for new interesting gameplay features.


Well I'd feel a little cheated if RO3 was released say, next year...
 

Twrecks

FNG / Fresh Meat
Dec 28, 2011
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If RO2 wasn't a UE3 game, there wouldn't be the user made maps, or RS for that matter. Epic's Unreal Engine makes the game accessable to modders, afterall that is where TWI started.

Because RO comes with an editor is why I play it, of course a very small minority of players feel the same. To me it's not a choice, I want to contribute and have prolly racked up equal hours in game as in the SDK.
 
Dec 30, 2011
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I think the only good reason for a new engine is if the player count was increased. Large scale battle are always exciting and a bit hectic.
 

EvilHobo

Grizzled Veteran
Dec 22, 2005
2,613
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Germany, NRW
If RO2 wasn't a UE3 game, there wouldn't be the user made maps, or RS for that matter. Epic's Unreal Engine makes the game accessable to modders, afterall that is where TWI started.

If only the implementation of native code weren't so prolific.
 

Cpt-Praxius

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Dec 12, 2005
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If RO2 wasn't a UE3 game, there wouldn't be the user made maps, or RS for that matter. Epic's Unreal Engine makes the game accessable to modders, afterall that is where TWI started.

Because RO comes with an editor is why I play it, of course a very small minority of players feel the same. To me it's not a choice, I want to contribute and have prolly racked up equal hours in game as in the SDK.

Indeed.... plus since TW won the contest and got the licenses for both the UE2 and UE3, it was more logical to use the UE3 engine when you already have it at your disposal than to fork out money for another engine.

Why pay for another when you have a free one sitting right there in front of you?

Back when RO2 was about to be released, TW had noted that due to the amount of work they did in revamping the engine, it was closer to being an "Unreal 3.5 Engine" thus why system requirements for the game are higher than other, more older UE3 games out there and why some complained that they couldn't run the game as well as they could with their other UE3 games.

Keep in mind, Valve created Half-Life 1 off of the original Quake Engine.... the first Quake. That Engine was around since 1995 and they released HL1 back in 1998. By then Quake 1 and that engine was already out dated & the Engine used for Quake II was already out, but they heavily modified it so much, that it surpassed most of the other games back then.... and HL1 and its expansions / mods were played by countless others around the world for years, even beyond when HL2 came out..... not too bad for using a Game Engine from 1995.

Even though Half-Life used the same Engine as Quake 1, its system requirements were much higher. Just goes to show what you can do with an Engine when you know what you're doing.

Sure, the UE3 is a bit out dated by today's standards, but when you think of the above, its age doesn't really mean much.
 
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Le0

FNG / Fresh Meat
Sep 20, 2011
638
119
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Neuchatel, Switzerland
I kinda have to agree that the Unreal Engine would not be my first choice of engine to make a mainly outdoor large scale WW2 game. It's just not designed for it from the start, unreal always was a "corridor shooter" while the Crysis game are majorly in outside environments with bigger maps. With a richer system to handle foliage etc...

However I think most people opt for UE3 because there is a gigantic quantity of documentation, tutorials on the web as well as many users on their forums. While, from my experience, Cryengine is not well documented and its community is not as large. That's probably why you nearly only see titles of professional studios made with it.

Another point is that the version of UE3 used for RO2 has not been updated in ages and so there are a lot of improvements that have been made to this engine that are not present in RO2 sadly, I'm looking at you landscape system :D

Oh by the way, there is not only one WW2 game currently being developed on Cryengine but two!

Festung Europa
Traction Wars
 
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