New DLC Weapons Underpowered?

  • Please make sure you are familiar with the forum rules. You can find them here: https://forums.tripwireinteractive.com/index.php?threads/forum-rules.2334636/

moleculo

FNG / Fresh Meat
Mar 2, 2013
768
0
0
These threads were ridiculous back on the DLC release. What was there...

"TRIPWIRE NEW WEAPONS ARE UNDERPOWERED FIX NOW"
"TRIPWIRE STOP MILKING GAME WHY YOU MAKE GAME PAY TO WIN"
"TRIPWIRE NERF PREVIOUS DLC WEAPONS"
"TRIPWIRE THE FREE CONTENT YOU GAVE WITH THE UPDATE SUCKS FIX NOW"

Those guns are obviously made humor in mind and they're fun to fool around with if you want to support the devs. I'm glad they haven't started introducing heaps of ridiculously priced truly truly OP weapon packs to ruin things.
 

Zombie Overlord

FNG / Fresh Meat
Jul 15, 2012
750
0
0
San Diego, California, USA
These threads were ridiculous back on the DLC release. What was there...

"TRIPWIRE NEW WEAPONS ARE UNDERPOWERED FIX NOW"
"TRIPWIRE STOP MILKING GAME WHY YOU MAKE GAME PAY TO WIN"
"TRIPWIRE NERF PREVIOUS DLC WEAPONS"
"TRIPWIRE THE FREE CONTENT YOU GAVE WITH THE UPDATE SUCKS FIX NOW"

Those guns are obviously made humor in mind and they're fun to fool around with if you want to support the devs. I'm glad they haven't started introducing heaps of ridiculously priced truly truly OP weapon packs to ruin things.


In every game with DLC you will get whiners. Most are too poor or cheap to get the DLC so they just throw a tantrum over it. In this case, you could legitimately argue that its not worth the price for how "bad" they are. They aren't very useful on suicidal and above. Only the harpoon bomber has any real value.

Free=good because free means stuff, not having stuff is not as nice as having stuff. Some people are idiots for not wanting free stuff. "When life gives you lemons, make lemonade"
 
Last edited:

FluX

Grizzled Veteran
Oct 26, 2010
5,395
234
63
www.fluxiserver.co.uk
Sorry but free or not, people will complain on the smallest detail. Not only are they idiots but they will just complain until they actually either get it or they have out complained themselves.

The guns are a fun pack, nothing serious. I love them and so do the players I play with. A little underpowered but that doesn't get rid of the fun they give. That personally is worth the money.
 

moleculo

FNG / Fresh Meat
Mar 2, 2013
768
0
0
In every game with DLC you will get whiners. Most are too poor or cheap to get the DLC so they just throw a tantrum over it. In this case, you could legitimately argue that its not worth the price for how "bad" they are. They aren't very useful on suicidal and above. Only the harpoon bomber has any real value.

Free=good because free means stuff, not having stuff is not as nice as having stuff. Some people are idiots for not wanting free stuff. "When life gives you lemons, make lemonade"
Honestly, I think most people complaining are usually just too cheap. But surely everybody must understand that's not how corporations work? You don't have to pay for extra content if you don't want to, but you aren't entitled to it either if the devs aren't real bros. Which they are in this case because we still get lots of free content for KF even after all these years.


Sorry but free or not, people will complain on the smallest detail. Not only are they idiots but they will just complain until they actually either get it or they have out complained themselves.

The guns are a fun pack, nothing serious. I love them and so do the players I play with. A little underpowered but that doesn't get rid of the fun they give. That personally is worth the money.
This is very sad, making every content upgrade so dramatic. I'm sure it often has a negative impact on game devs' willingness to put out new stuff they'd make.
 

Zombie Overlord

FNG / Fresh Meat
Jul 15, 2012
750
0
0
San Diego, California, USA
Sorry but free or not, people will complain on the smallest detail. Not only are they idiots but they will just complain until they actually either get it or they have out complained themselves.

The guns are a fun pack, nothing serious. I love them and so do the players I play with. A little underpowered but that doesn't get rid of the fun they give. That personally is worth the money.

Spoken like a true hero of the cause, the cause of "you the gamer make what you want of the DLC fun", well said.
 

Cassiethedragon

FNG / Fresh Meat
Nov 3, 2013
11
0
0
Dragon land
Just because the new DLC weapons stray from the horrid power creep so many games fall pray to doesn't mean they're useless. I'm so sorry that this DLC pack doesn't have the new flare revolver in them.

Seeker 6 is a good weapon if you know how to use it.

Seal Squealer Harpoon Launcher is a good weapon if you know how to use it.

The Zed Gun MKII is a good weapon if you know how to use it.

Blower Thrower is a medic weapon. If you expected it to deal mass damage you've clearly misjudged medic weapons. And it shoots vomit.

I'm not a god at the game yet. I still play on hard and nothing above. These guns need to be ajusted so everyday players can do something with them. As for the bile thrower, I don't know. It's neat I guess. There really is no point for it though. When you're in a multi-player game like normal the bloat will just explode from cross fire before you can do anything with it.
 

Cassiethedragon

FNG / Fresh Meat
Nov 3, 2013
11
0
0
Dragon land
It wasn't the reload speed, it was the amount of times I needed to reload. It just seemed too often, almost to the point that that was the only function of the gun. I like to have my guns at max ammo and if I used one round I'd still reload. It just feels like it needs a higher bullet capacity.
 

vealck

FNG / Fresh Meat
Aug 19, 2009
2,833
234
0
Seeker 6 is a good weapon if you know how to use it.
Enlighten me, then. It's abhorrent as trash control, and not suitable to take down biggies. There is no reason to use it in combos either. Its only good for detonating hand grenades you throw, but well, you have only 11 of them and each one costs 40. Pretty much anything that fills the loadout is a better choice than this gun.
Seal Squealer Harpoon Launcher is a good weapon if you know how to use it.
Sure, but in its present state its attachment place bug and damage calculation issues make it totally undependable. Its like a russian roulette with 3 bullets loaded with every SC or FP. Critique with this gun it's not about balance flaws, it's about crappy implementation.

The Zed Gun MKII is a good weapon if you know how to use it.
It shouldn't be in the game at all. As well as MKI, dwarf's axe, etc.

Blower Thrower is a medic weapon. If you expected it to deal mass damage you've clearly misjudged medic weapons.
I expected it to be a trash control weapon, and it fills that role well, except the ammo with even very careful usage is gone mid wave.
 

Skell

Active member
Mar 21, 2013
1,245
2
38
On the Internet.
Enlighten me, then. It's abhorrent as trash control, and not suitable to take down biggies. There is no reason to use it in combos either. Its only good for detonating hand grenades you throw, but well, you have only 11 of them and each one costs 40. Pretty much anything that fills the loadout is a better choice than this gun.

Used it on 6man HoE. It has enough ammo to be spammed and not run out even on wave 10. It's a decent replacement to the M79.

Sure, but in its present state its attachment place bug and damage calculation issues make it totally undependable. Its like a russian roulette with 3 bullets loaded with every SC or FP. Critique with this gun it's not about balance flaws, it's about crappy implementation.

'totally undependable'... lol yeah sure m8

Harpoon Boom Boom Gun + Seeker 6 Combo - YouTube
DID YOU SEE THE 'TOTALLY UNDEPENDABLE' NATURE OF THIS? I DEFINITELY WASN'T ABLE TO DO IT MULTIPLE TIMES IN A ROW BECAUSE OF THIS UNDEPENDABILITY.​

Used it on 6man HoE with and without the S6. Has enough ammo to last the waves. Does enough damage to combo fps when used in tandem with nades and a secondary demo weapon (similarly to how it would be done with a M32/M79 loadout). Can be used to kill trash pretty well. Wouldn't use it on a scrake because why would I use any demo weapons on a scrake. Decent replacement to the M32 and I never had any problems with reliability of fp combos.

It shouldn't be in the game at all. As well as MKI, dwarf's axe, etc.

Yeah, you're right. KF is srs business, just like the internet. What you've said isn't subjective at all and is fact. I can't believe that a game with zombies would dare stray from super hardcore 'realism'.

I expected it to be a trash control weapon, and it fills that role well, except the ammo with even very careful usage is gone mid wave.

If you were switching between medic guns and using them, you wouldn't have this problem? Constantly using the medic guns in your inventory consistently so that one wouldn't run out is a thing that a medic should be doing already - this isn't new.

This isn't enlightenment. Just try harder?
 
Last edited:

vealck

FNG / Fresh Meat
Aug 19, 2009
2,833
234
0
Used it on 6man HoE. It has enough ammo to be spammed and not run out even on wave 10. It's a decent replacement to the M79.
That's very interesting, given that you usually need a whole mag to kill a single gorefast, and up to 15(!) rockets for a bloat. Perhaps in a broom closet camp scenario, when everybody spams everything in a single direction it manages to steal some kills on zeds predamaged by other players, but it's not a personal defense weapon. When a squad of 4 gorefasts approaches, it is possible to neutralize them with a knife, a 9mm, etc., but using seeker will get you killed.

DID YOU SEE THE 'TOTALLY UNDEPENDABLE' NATURE OF THIS? I DEFINITELY WASN'T ABLE TO DO IT MULTIPLE TIMES IN A ROW BECAUSE OF THIS UNDEPENDABILITY.
Oh boy, we have a screamer.
Man, I did combos on testmap with the new weapons the very first day that DLC came out, even made a thread about it. Then I used in an actual gameplay, which shifted my opinion 180 degrees, after the third time during a single wave I seen damage bubbles showing '0' on a whole cluster of zeds. On top of that we got projectiles attaching themselves a meter from the place of hit, running scrakes playing stun animation, and the nice fact that after first hit zeds have a fair chance to play 'on fire' animation, which completely screws further headshots.

Wouldn't use it on a scrake because why would I use any demo weapons on a scrake.
The thing is, harpoon's damage and working mechanisms were designed in the way it's perfectly capable of dealing with SCs, if it wasn't so buggy. It's like someone complaining that his gun is jamming all the time and the seller told him 'just hit your opponent with the handle'.

Decent replacement to the M32 and I never had any problems with reliability of fp combos.
The video you embedded at 0:30 seems to disagree with that. And fleshpounds are the least of demo's problems, given their vulnerability to explosives. It's not a miracle that even a very buggy harpoon will kill FP in a combo. An unperked M32 and one hand nade can do that.

Yeah, you're right. KF is srs business, just like the internet. What you've said isn't subjective at all and is fact. I can't believe that a game with zombies would dare stray from super hardcore 'realism'.
Someone fails to understand that people write their opinions on the forums. And the amusing thing is, it isn't me. You first assume yourself that my opinion is making claims to be objective, and then you ridicule it. Well done.

If you were switching between medic guns and using them, you wouldn't have this problem? Constantly using the medic guns in your inventory consistently so that one wouldn't run out is a thing that a medic should be doing already - this isn't new.
I'm not sure what you're talking about here. I carry only one medic gun, and the only times I'm running out of ammo is when I finish the wave alone. With the poop gun, however, you can't conserve ammo by scoring headshots, and you can't depend on the laughable residual damage to finish zeds over time. This is a kind of weapon that you have to hose enemies to kill them. And the ammo lasts for a half wave of very careful use. Pretty much any other offperk weapon usually carried by medics will be a better choice.

This isn't enlightenment. Just try harder?
When I want to try harder, I solo HoE with a knife. When I pay a relatively high price for DLC, I want weapons that are useful on the difficulty I play. Not ridiculously OP like scythe, saw blade (at the time of their release) or musket, and not useless like ZED thrower and the new bunch. I want balanced weapons. In your opinion that's too much too ask?
 
Last edited:

Captain Howel

FNG / Fresh Meat
Aug 29, 2013
304
0
0
Guarding the Super Missile
I'm not a god at the game yet. I still play on hard and nothing above. These guns need to be ajusted so everyday players can do something with them.
I have a feeling you and I are going to be good friends.

When I want to try harder, I solo HoE with a knife.
muX29XG.gif


It shouldn't be in the game at all. As well as MKI, dwarf's axe, etc.
Eh, I dunno about that, man. I've heard only good things about MKI, and my own tests as well as the practical applications I've seen displayed seem to suggest it was a good addition.
 

mrsirr

FNG / Fresh Meat
Apr 12, 2013
4,077
0
0
Over here, no not there, here.
I dunno.
From what I understand the secondary fire on the S6 can do over 1000 damage (double that on FP?)
So in a way, it does only slightly less damage than an M99 headshot and its ammo costs way less, and it only weighs 7 kg.

I cannot deny that the harpoon gun seems to be bugged. It works very well when it works, which is fairly often. But reliability is a big issue. I mean, what if the M4A1 had a 15% chance to do 20 damage?

The bile thrower could use more ammunition, other than that it's neat.

The ZEDMK2 isn't as usefull as the MK1 in general, however, it is cool for people who like fun :p
I don't like the whole MLG thing, I like fun.
 

Skell

Active member
Mar 21, 2013
1,245
2
38
On the Internet.
That's very interesting, given that you usually need a whole mag to kill a single gorefast, and up to 15(!) rockets for a bloat. Perhaps in a broom closet camp scenario, when everybody spams everything in a single direction it manages to steal some kills on zeds predamaged by other players, but it's not a personal defense weapon. When a squad of 4 gorefasts approaches, it is possible to neutralize them with a knife, a 9mm, etc., but using seeker will get you killed.

Looking at the % of ammo required for all enemies... the 6 shots with 16 total clips of ammunition. So that's... 96 shots or something. If I use the S6 with the Harpoon Launcher, it means I only use a clip of the S6 per fp. So, per fp, I use 6/96 instead of 6/36? So that's... 1/16 against 1/6 of the weapon's ammo.

It takes 2 shots from the M32 to kill a gorefast and 6 from the S6... 2/36 is 1/18 and 6/96 is 1/16. To be honest you're not really using that much more ammo. Also you have to take into account the smoke from both of these weapons so... I'd still prefer the S6.

If a squad of gorefasts is coming, if they're too close for the S6, they're too close for the M32. Shooting at the floor in front of the gores with the S6 will push them back and with the M32 they'll stun... Yeah, I'd prefer a M32 in that scenario but demos are never really that good on their own soooo...

The thing is, harpoon's damage and working mechanisms were designed in the way it's perfectly capable of dealing with SCs, if it wasn't so buggy. It's like someone complaining that his gun is jamming all the time and the seller told him 'just hit your opponent with the handle'.

That would make the weapon too powerful. Making it better than all other demo weapons available. The chance of only one harpoon getting the super damage bonus is a good trade off.

The video you embedded at 0:30 seems to disagree with that. And fleshpounds are the least of demo's problems, given their vulnerability to explosives. It's not a miracle that even a very buggy harpoon will kill FP in a combo. An unperked M32 and one hand nade can do that.

I single fired each rocket. Not only that, I reloaded after firing 2. It was trying to demonstrate that you can single fire. But then for some reason I found that hitting my reload key was a good idea? I don't know why I did that... Regardless, I got the kill without taking any damage (kinda showing off the small self-hurt radius) to boot.

Someone fails to understand that people write their opinions on the forums. And the amusing thing is, it isn't me. You first assume yourself that my opinion is making claims to be objective, and then you ridicule it. Well done.
Referring to:
It shouldn't be in the game at all. As well as MKI, dwarf's axe, etc.

It was just an easy way to brush that line off without giving my own opinion on it. I'm not interesting in arguing what 'belongs' in this game, I'm interested in giving my opinion over the new DLC weapons and whether or not they're overpowered.

I'm not sure what you're talking about here. I carry only one medic gun, and the only times I'm running out of ammo is when I finish the wave alone. With the poop gun, however, you can't conserve ammo by scoring headshots, and you can't depend on the laughable residual damage to finish zeds over time. This is a kind of weapon that you have to hose enemies to kill them. And the ammo lasts for a half wave of very careful use. Pretty much any other offperk weapon usually carried by medics will be a better choice.

To be perfectly honest, I do agree with the low amount of ammo is a thing but I don't think it should be changed... 2 medic guns are usually enough to chain heal so I just goofed around with it and sprayed friends and sometimes the zeds. It doesn't take too much ammo to kill zed but yeah, it's definitely the gun you should be using only when the mags of your 2 med guns are empty and you need to get a friend out of a pickle.

When I want to try harder, I solo HoE with a knife.
omg man ur sew hardcure.

When I pay a relatively high price for DLC, I want weapons that are useful on the difficulty I play.
So you want them to be better than the vanilla or am I reading this wrong?

If I'm reading this correctly, I hate power creep and I think it would be awful if DLC fell victim to that.

So I 100% disagree with you if that's what you mean.

Not ridiculously OP like scythe, saw blade (at the time of their release) or musket, and not useless like ZED thrower and the new bunch.


Saw blade is still op with the body shot stun for scrakes...

Used the ZED thrower really recently in a biohazard game.. it's actually an auto shotgun? that gun blew my god damn mind. It's also seems to be just as valid as any other shotgun... I was just messing around but it seemed pretty powerful...

I want balanced weapons. In your opinion that's too much too ask?
cough cough pointed question cough cough
I disagree with you when you say they're underpowered... so your question of is it too much to ask for balanced weapons isn't a fair one to ask because I don't agree with the premise of it.
 
Last edited:

Gabbakeisen

FNG / Fresh Meat
Dec 10, 2011
177
0
0
DLC weapons are just a bad idea IMO, you are ALWAYS going to upset part of your player base...
Good DLC weapons > OMFG!!! Pay2WIN!!! X(
Bad DLC weapons > OMFG!!! waste of moneyz!!! X(
Stick to the cosmetic only and you avoid the whole issue.
 

ArmoredPuppy

FNG / Fresh Meat
Nov 30, 2012
103
0
0
Illinois, USA
These weapons to me are like trying to use someone else's shower. It's goofy and annoying until you learn how to use it, but even when you figure it out, you still realize how wonky it is.

I feel like I've learned how to use these weapons some, but they are still awkward to use barring the Mk II.

The Mk II is pretty easy to use and really useful too. Many pros and vets don't care for the ZED Guns because of how easy it is to make up for sloppiness with them. I can see what they are after, but to me the ZED Guns are awesome, and allow for a lot of derpy combos to work. I have always liked silly fun as well as what would be considered advanced techniques and gameplay.

I love the Harpoon for stacking combos and for kiting, but I find it awkward to use in most cases, especially by itself. Demo is known for its immediate AoE trash control, so having a weapon that involves a timer takes a bit to get used to in this game IMO.

Bloat bile launcher is hilarious and awesome, and all I wish is that it had more ammo and was slotted on 4 instead of 3.

Dat Seeker Six. Dat alt-fire. My favorite gun of the DLC, both in looks and ability. I want to reload it in real life so bad. It's so awkward to use though. It's just like saving up that alt-fire. Using the single shots to detonate hand grenades is pretty great, and the alt does some neat damage against an FP as Demo. But it's not quite a trash control weapon, not quite a combo weapon, so it's left riding a similar awkward line as the Harpoon launcher. I wish it was lighter and perhaps stronger. As is, it's mostly a silly weapon that can be used effectively with some effort.

Mk II is my next favorite after the Seeker Six, and I love that both of them look like little thermos vacuum flasks while someone is holding them in 3rd person. :3 So cute. "Don't worry bro, I got hot soup!" PHWOOOOSH!

Also if you're ever looking for a fun time with the Seeker I'd recommend this loadout.
https://www.youtube.com/watch?v=w7--2Tcu9W8[url]https://www.youtube.com/watch?v=w7--2Tcu9W8[/URL]
 

Captain Howel

FNG / Fresh Meat
Aug 29, 2013
304
0
0
Guarding the Super Missile
After running some tests with the Blower Thrower, I'm actually pretty impressed with it. The alt fire has some definite utility. Even on Hell on Earth, even a Fleshpound will fall for it and target the Bloat, every time. Husks take some convincing, but if they fall for it, they'll shoot fireballs at the Bloat.
The Bloat's high health will keep any zed, or even big clusters of them, distracted for plenty of time. In a pinch, every second is precious, and getting the horde off your *** for a moment is valuable.
Keep in mind, it's a Medic weapon (and a very affordable one at that). What's the Medic's job? Keeping the team alive. If the team is close together but in trouble, distracting the horde for as long as the Bloat lives is plenty enough time to all heal up, reload, and/or flee. Coordinating with the team to keep the Bloats alive means you'll have a nice function to fall back on.
And on top of all that, the zeds targeting the Bloat cluster together very nicely for a grenade or two.

The Seeker Six, I've got to admit, is not very effective. It's impressive as a concept to be sure, but it doesn't have enough force to get the job done.
It seems like this weapon pack is mostly TWI displaying how elaborate they can successfully code their weapons. They've succeeded in that, so if they just patch the damage on the Seeker and the detection on the Harpoon Launcher we'd be looking at a very fine weapon pack. I'm gonna buy it tonight.

Captain Howell using a JONTRON gif?

...marry me.
Haha, I think I'd disappoint you, I'm actually not a fan of his; I just find that particular gif really amusing for reactions. :p