Seeker 6 is a good weapon if you know how to use it.
Only if you are playing at BEGINER or if you are drunk.
Atm that weapon is a crap...
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Seeker 6 is a good weapon if you know how to use it.
Only if you are playing at BEGINER or if you are drunk.
Atm that weapon is a crap...
These threads were ridiculous back on the DLC release. What was there...
"TRIPWIRE NEW WEAPONS ARE UNDERPOWERED FIX NOW"
"TRIPWIRE STOP MILKING GAME WHY YOU MAKE GAME PAY TO WIN"
"TRIPWIRE NERF PREVIOUS DLC WEAPONS"
"TRIPWIRE THE FREE CONTENT YOU GAVE WITH THE UPDATE SUCKS FIX NOW"
Those guns are obviously made humor in mind and they're fun to fool around with if you want to support the devs. I'm glad they haven't started introducing heaps of ridiculously priced truly truly OP weapon packs to ruin things.
Honestly, I think most people complaining are usually just too cheap. But surely everybody must understand that's not how corporations work? You don't have to pay for extra content if you don't want to, but you aren't entitled to it either if the devs aren't real bros. Which they are in this case because we still get lots of free content for KF even after all these years.In every game with DLC you will get whiners. Most are too poor or cheap to get the DLC so they just throw a tantrum over it. In this case, you could legitimately argue that its not worth the price for how "bad" they are. They aren't very useful on suicidal and above. Only the harpoon bomber has any real value.
Free=good because free means stuff, not having stuff is not as nice as having stuff. Some people are idiots for not wanting free stuff. "When life gives you lemons, make lemonade"
This is very sad, making every content upgrade so dramatic. I'm sure it often has a negative impact on game devs' willingness to put out new stuff they'd make.Sorry but free or not, people will complain on the smallest detail. Not only are they idiots but they will just complain until they actually either get it or they have out complained themselves.
The guns are a fun pack, nothing serious. I love them and so do the players I play with. A little underpowered but that doesn't get rid of the fun they give. That personally is worth the money.
Sorry but free or not, people will complain on the smallest detail. Not only are they idiots but they will just complain until they actually either get it or they have out complained themselves.
The guns are a fun pack, nothing serious. I love them and so do the players I play with. A little underpowered but that doesn't get rid of the fun they give. That personally is worth the money.
Just because the new DLC weapons stray from the horrid power creep so many games fall pray to doesn't mean they're useless. I'm so sorry that this DLC pack doesn't have the new flare revolver in them.
Seeker 6 is a good weapon if you know how to use it.
Seal Squealer Harpoon Launcher is a good weapon if you know how to use it.
The Zed Gun MKII is a good weapon if you know how to use it.
Blower Thrower is a medic weapon. If you expected it to deal mass damage you've clearly misjudged medic weapons. And it shoots vomit.
Enlighten me, then. It's abhorrent as trash control, and not suitable to take down biggies. There is no reason to use it in combos either. Its only good for detonating hand grenades you throw, but well, you have only 11 of them and each one costs 40. Pretty much anything that fills the loadout is a better choice than this gun.Seeker 6 is a good weapon if you know how to use it.
Sure, but in its present state its attachment place bug and damage calculation issues make it totally undependable. Its like a russian roulette with 3 bullets loaded with every SC or FP. Critique with this gun it's not about balance flaws, it's about crappy implementation.Seal Squealer Harpoon Launcher is a good weapon if you know how to use it.
It shouldn't be in the game at all. As well as MKI, dwarf's axe, etc.The Zed Gun MKII is a good weapon if you know how to use it.
I expected it to be a trash control weapon, and it fills that role well, except the ammo with even very careful usage is gone mid wave.Blower Thrower is a medic weapon. If you expected it to deal mass damage you've clearly misjudged medic weapons.
Enlighten me, then. It's abhorrent as trash control, and not suitable to take down biggies. There is no reason to use it in combos either. Its only good for detonating hand grenades you throw, but well, you have only 11 of them and each one costs 40. Pretty much anything that fills the loadout is a better choice than this gun.
Sure, but in its present state its attachment place bug and damage calculation issues make it totally undependable. Its like a russian roulette with 3 bullets loaded with every SC or FP. Critique with this gun it's not about balance flaws, it's about crappy implementation.
It shouldn't be in the game at all. As well as MKI, dwarf's axe, etc.
I expected it to be a trash control weapon, and it fills that role well, except the ammo with even very careful usage is gone mid wave.
That's very interesting, given that you usually need a whole mag to kill a single gorefast, and up to 15(!) rockets for a bloat. Perhaps in a broom closet camp scenario, when everybody spams everything in a single direction it manages to steal some kills on zeds predamaged by other players, but it's not a personal defense weapon. When a squad of 4 gorefasts approaches, it is possible to neutralize them with a knife, a 9mm, etc., but using seeker will get you killed.Used it on 6man HoE. It has enough ammo to be spammed and not run out even on wave 10. It's a decent replacement to the M79.
DID YOU SEE THE 'TOTALLY UNDEPENDABLE' NATURE OF THIS? I DEFINITELY WASN'T ABLE TO DO IT MULTIPLE TIMES IN A ROW BECAUSE OF THIS UNDEPENDABILITY.
The thing is, harpoon's damage and working mechanisms were designed in the way it's perfectly capable of dealing with SCs, if it wasn't so buggy. It's like someone complaining that his gun is jamming all the time and the seller told him 'just hit your opponent with the handle'.Wouldn't use it on a scrake because why would I use any demo weapons on a scrake.
The video you embedded at 0:30 seems to disagree with that. And fleshpounds are the least of demo's problems, given their vulnerability to explosives. It's not a miracle that even a very buggy harpoon will kill FP in a combo. An unperked M32 and one hand nade can do that.Decent replacement to the M32 and I never had any problems with reliability of fp combos.
Someone fails to understand that people write their opinions on the forums. And the amusing thing is, it isn't me. You first assume yourself that my opinion is making claims to be objective, and then you ridicule it. Well done.Yeah, you're right. KF is srs business, just like the internet. What you've said isn't subjective at all and is fact. I can't believe that a game with zombies would dare stray from super hardcore 'realism'.
I'm not sure what you're talking about here. I carry only one medic gun, and the only times I'm running out of ammo is when I finish the wave alone. With the poop gun, however, you can't conserve ammo by scoring headshots, and you can't depend on the laughable residual damage to finish zeds over time. This is a kind of weapon that you have to hose enemies to kill them. And the ammo lasts for a half wave of very careful use. Pretty much any other offperk weapon usually carried by medics will be a better choice.If you were switching between medic guns and using them, you wouldn't have this problem? Constantly using the medic guns in your inventory consistently so that one wouldn't run out is a thing that a medic should be doing already - this isn't new.
When I want to try harder, I solo HoE with a knife. When I pay a relatively high price for DLC, I want weapons that are useful on the difficulty I play. Not ridiculously OP like scythe, saw blade (at the time of their release) or musket, and not useless like ZED thrower and the new bunch. I want balanced weapons. In your opinion that's too much too ask?This isn't enlightenment. Just try harder?
I have a feeling you and I are going to be good friends.I'm not a god at the game yet. I still play on hard and nothing above. These guns need to be ajusted so everyday players can do something with them.
When I want to try harder, I solo HoE with a knife.
Eh, I dunno about that, man. I've heard only good things about MKI, and my own tests as well as the practical applications I've seen displayed seem to suggest it was a good addition.It shouldn't be in the game at all. As well as MKI, dwarf's axe, etc.
That's very interesting, given that you usually need a whole mag to kill a single gorefast, and up to 15(!) rockets for a bloat. Perhaps in a broom closet camp scenario, when everybody spams everything in a single direction it manages to steal some kills on zeds predamaged by other players, but it's not a personal defense weapon. When a squad of 4 gorefasts approaches, it is possible to neutralize them with a knife, a 9mm, etc., but using seeker will get you killed.
The thing is, harpoon's damage and working mechanisms were designed in the way it's perfectly capable of dealing with SCs, if it wasn't so buggy. It's like someone complaining that his gun is jamming all the time and the seller told him 'just hit your opponent with the handle'.
The video you embedded at 0:30 seems to disagree with that. And fleshpounds are the least of demo's problems, given their vulnerability to explosives. It's not a miracle that even a very buggy harpoon will kill FP in a combo. An unperked M32 and one hand nade can do that.
Referring to:Someone fails to understand that people write their opinions on the forums. And the amusing thing is, it isn't me. You first assume yourself that my opinion is making claims to be objective, and then you ridicule it. Well done.
It shouldn't be in the game at all. As well as MKI, dwarf's axe, etc.
I'm not sure what you're talking about here. I carry only one medic gun, and the only times I'm running out of ammo is when I finish the wave alone. With the poop gun, however, you can't conserve ammo by scoring headshots, and you can't depend on the laughable residual damage to finish zeds over time. This is a kind of weapon that you have to hose enemies to kill them. And the ammo lasts for a half wave of very careful use. Pretty much any other offperk weapon usually carried by medics will be a better choice.
omg man ur sew hardcure.When I want to try harder, I solo HoE with a knife.
So you want them to be better than the vanilla or am I reading this wrong?When I pay a relatively high price for DLC, I want weapons that are useful on the difficulty I play.
Not ridiculously OP like scythe, saw blade (at the time of their release) or musket, and not useless like ZED thrower and the new bunch.
cough cough pointed question cough coughI want balanced weapons. In your opinion that's too much too ask?
Haha, I think I'd disappoint you, I'm actually not a fan of his; I just find that particular gif really amusing for reactions.Captain Howell using a JONTRON gif?
...marry me.
XD fantastic"don't worry bro, i got hot soup!" phwoooosh!