New DLC Weapons Underpowered?

  • Please make sure you are familiar with the forum rules. You can find them here: https://forums.tripwireinteractive.com/index.php?threads/forum-rules.2334636/

Hippox

FNG / Fresh Meat
Aug 15, 2012
157
0
0
Why does bile hurt zeds anyhow? It just down right wrong. It should rather have been a benzine thrower used in combination with the flamethrower, then.

Not that these new weapons and skins is going to make this game any better. Or the lackluster objective mode. KF is trying to be more like games as TF2 and L4D, but it'll find itself only during it worse. I don't know what KF is turning into, honestly.
 
Last edited:

vealck

FNG / Fresh Meat
Aug 19, 2009
2,833
234
0
M4203 just came down in price

Yup. Still far from being worth it. I think that in the current state, 500 quid would be still too much for it. Since infinite ammo bug was fixed, we can just forget about its existence altogether.
 

Raisins_Tasty

Member
Mar 11, 2013
132
0
16
here's what i'm predicting will be in the next dlc weapons pack

Squid_Launcher_For_Pharao_Chan_by_Jack_Spicers_Girl.jpg
 

Nnnarekkk

Member
Nov 17, 2012
329
0
16
Yup. Still far from being worth it. I think that in the current state, 500 quid would be still too much for it. Since infinite ammo bug was fixed, we can just forget about its existence altogether.

You just can't get two head shots right after each other, because of the high recoil. Better of with an mk than that.
 

a1eat0r

FNG / Fresh Meat
Feb 26, 2013
220
2
0
Zedgun v2 is even more useless than its v1 daddy. Aoe stun is nice, but too unreliable for biggies (as I understand when a zed was once suppressed by the weapon effect, the next try will take more time/ammo to suppress it again - just as with v1 - but as the aoe damage is a fixed value, there is no way to increase it and affect a sc again) ....and who the hell uses it on trash mobs anyway?
As a backup weapon, with its ability to insta-zap everything below a fleshpound, the MKII can be quite useful. The last game I played with it was on Abusement Park (HoE), holding the boardwalk with six players. I was using it as a demo with the M32, and it came in handy in several situations: to slow down groups of trash to let other players reload or when being overrun; to slow down groups of trash to quickly clear them with the M32; to zap bloats, sirens and husks to help two commandos that were holding one side; to save teammates from raging scrakes; to easily solo 6p scrakes as a demo with the M32. I can think of several other loadouts that would work well with the MKII. Zapping scrakes with this weapon works similar to flinching in that it can be done only once, and this is actually a good thing.
 

ArcheKruz

FNG / Fresh Meat
Jan 2, 2013
484
1
0
You can actually zap Fleshpounds with 2 shots to the head of the stasis ball. Whis is useful if you have an angry fleshpound and needed him stopped quickly.
 

Nnnarekkk

Member
Nov 17, 2012
329
0
16
You can actually zap Fleshpounds with 2 shots to the head of the stasis ball. Whis is useful if you have an angry fleshpound and needed him stopped quickly.

It doesn't have to be the head. Sometimes I notice though that the hits are buggy. And it wont stun even scrakes in one shot.
 

naksiloth

Member
Dec 29, 2010
432
14
18
I did pay for pack weapons and I hardly regret it, the thing is they're useful when you know how to use them but their skill ceiling is a bit high.

Harpoon Bomber Cool for dealing with Scrakes but if there's one thing worse than a chargin' meat grinder it's an explosive chargin' meat grinder. Usage on Fleshpounds requires loads of practice. On the paper and theory, you stick one to its head and after it blows you throw a nade and stick another to its throat while it lets out the enrage roar. Requires pinpoint accuracy because of the distance you might want to put between you and the FP.
Pin corners and deny area. You can try to approach Scrakes now, don't try messing with FP until you have M32 next to this.

SeekerSix Useless, really useless "but" can be utilized. May be it's even more practical than Harpoon. The thing is Harpoon cannot be combined with anything but SeekerSix can be combined with Pipes.
Everybody knows that Pipe Bombs have a small arming time before going off. If you can actively dart pipes on the path of Fleshpound, you can push back and juggle it on the point, until Pipe Bomb arms and preferably finish with hand grenade and M79/M203 combo while it enrages.

ZED Gun Mk.|| Weaker than classic ZED gun on practice but alternatively a good pick for Firebugs who use Husk Cannon or Trenchgun. As a Medic or Commando, you'll find previous ZED gun to be more effective. Don't bother with ZED Mk 2.0 if you're playing one of these classes.
ZED Gun simply makes up for not using a rapid weapon like flamer for shutting down Sirens and heating up any meat shield around any other ranged threat like Husks and Bloats.
Not really practical but enraging a FP with Trench or Husk then enveloping it rapidly with ZED then unloading whatever you got greatly damages him. When he gets out of stasis field it'll be burnt and calm, reload again and finish it.

Bile Blower Joke weapon. Low ammo capacity, absurd damage; probably TWI wanted Medics to not go with the flow of battle instead of healing gormless tossers.
Only upside that it cause specimen to attack Bloats instead of you. It's sure better to take a Firebug's job as Medic if your team lacks a crowd controller but I found it to be better to use as a kite weapon with Berserker.
 

Gladius

FNG / Fresh Meat
Oct 4, 2011
1,456
83
0
ZED Gun Mk.|| Weaker than classic ZED gun on practice but alternatively a good pick for Firebugs who use Husk Cannon or Trenchgun. As a Medic or Commando, you'll find previous ZED gun to be more effective. Don't bother with ZED Mk 2.0 if you're playing one of these classes.
ZED Gun simply makes up for not using a rapid weapon like flamer for shutting down Sirens and heating up any meat shield around any other ranged threat like Husks and Bloats.
Not really practical but enraging a FP with Trench or Husk then enveloping it rapidly with ZED then unloading whatever you got greatly damages him. When he gets out of stasis field it'll be burnt and calm, reload again and finish it.
I see the christmas ZED gun hardly used besides the pat round. The main reason for this might be fact that is a bit pricey at
 
Last edited:

a1eat0r

FNG / Fresh Meat
Feb 26, 2013
220
2
0
It doesn't have to be the head. Sometimes I notice though that the hits are buggy. And it wont stun even scrakes in one shot.
I can also say that it's very inconsistent when used on fleshpounds, though less so when used on scrakes.

Some observations about other weapons:

  • SeekerSix: The lock-on feature makes it impossible to headshot, so I see it as useful only to detonate your own grenades. Which is why I think its headshot damage multiplier should be removed altogether and the base damage slightly increased. It's also weird how zeds sometimes dodge its rockets if you fire before it's locked on to them.

  • SealSqueal: Very inconsistent damage and the way its projectiles attach to zeds. When I was trying it on fleshpounds, the damage was all over the place: one time it did more than 2k damage, the next time it did absolutely no damage on a headshot.

  • BlowerThrower: Bile projectiles have penetration, so it's possible to 'uppercut' scrakes with it. It takes about 60% of its mag and 11 armour to kill a 6p scrake as a medic. This isn't very useful, but it's something to take into account when suggesting to increase its damage.
 

FluX

Grizzled Veteran
Oct 26, 2010
5,395
234
63
www.fluxiserver.co.uk
I would like to also say that the blowerthrower only does 25% damage to the Fleshpounds. Something to consider if you think of using it on a FP because it will pretty much do nothing to it. only use i'd say, make sure a bloat is nearby (does that work on the FP too when raged?)
 

infntnub

Grizzled Veteran
Sep 25, 2012
2,313
110
63
Pennsylvania
In general the weapon pack is what I bought it to be - something to add more variety to the game, especially on Demo Perk.

However I do find the damage a single rocket does from the seeker six to be pretty comical - I guess this problem is more preferred than OP though based on how much backlash previous weapon packs had regarding this issue.

My biggest issue with the pack was the price; I would have bought both weapon packs and the new skin but the prices are just hard to justify - took myself the entire weekend to rationalize $2/weapon for this pack but in the end I want to support the developer and at the same time broaden the variety of ways I can destroy a zed. :~)
 

Nnnarekkk

Member
Nov 17, 2012
329
0
16
I would like to also say that the blowerthrower only does 25% damage to the Fleshpounds. Something to consider if you think of using it on a FP because it will pretty much do nothing to it. only use i'd say, make sure a bloat is nearby (does that work on the FP too when raged?)
Yes, it works on raged fps. It will just run over to the bloat, touch it and the bloat will explode. Then it will run back to you.

Harpoon Bomber Cool for dealing with Scrakes but if there's one thing worse than a chargin' meat grinder it's an explosive chargin' meat grinder. Usage on Fleshpounds requires loads of practice. On the paper and theory, you stick one to its head and after it blows you throw a nade and stick another to its throat while it lets out the enrage roar. Requires pinpoint accuracy because of the distance you might want to put between you and the FP.
Pin corners and deny area. You can try to approach Scrakes now, don't try messing with FP until you have M32 next to this.

Loads of practice won't do anything. It is complete luck, if you are gonna get a headshot or not or even deal any damage at all. Same goes for Scrakes. One shot doesn't register properly and you got a raging Scrake.

M32 is already more than good enough for dealing with Fleshpounds. So you are just wasting 6 blocks on the Harpoon. That's why it's useless.

SeekerSix Useless, really useless "but" can be utilized. May be it's even more practical than Harpoon. The thing is Harpoon cannot be combined with anything but SeekerSix can be combined with Pipes.
Everybody knows that Pipe Bombs have a small arming time before going off. If you can actively dart pipes on the path of Fleshpound, you can push back and juggle it on the point, until Pipe Bomb arms and preferably finish with hand grenade and M79/M203 combo while it enrages.

The same thing can be done with the 9mm pistol, it's free and doesn't have weight. Just shoot your pipebomb right before the FP passes. If you say it's to hard to aim that fast, you can get a flare revolver which doesn't need to be aimed on the red dot.

Also, when you shoot a Fleshpound back with the Seeker it doesn't go exactly back, it might go to the left or right also.
 
Last edited:

Cassiethedragon

FNG / Fresh Meat
Nov 3, 2013
11
0
0
Dragon land
Well it's been a month or two. Finally found the thread. I'll just give my opinion on the weapons.

They're terrible. All the weapons before this one felt like a good addition but this pack feels like it has some big flaws. I'll start with the worst.

Seeker 6: It's horrible. I've seen several instances were someone died and the seeker 6 is laying next to their dead body. It does almost no damage. I cannot kill clots with it on hard as a level 6 demo. All the gun does is bounce things around! It has that long reload process that should feel satisfying when you've used it but in the end gets incredibly irritating when you can't kill anything with it. I personally want it to have an upgrade in power and ammo clip so I can choose between it and the normal grenade launcher (M32?).

The seal squealer harpoon launcher: It's not very good either. I still feel like it needs an alternate fire option. Normally when I've decided to kill myself, and try to use it, I feel like I am reloading way too often. It reminds me of that crap idea from Gears of war, the sniper rifle that only lets you use one round per clip. I think a fun alt fire would be to shoot a proximity round into the wall. It has that look of a nail gun like its tip needs to be pressed to a wall. An interesting alt-fire like that would make the weapon worth it even if it had the same damage output. Because then it would be given a real useful purpose.

The Zed Gun Version II: I kind of like it. While using it I felt as if there isn't a great balance between the amount of normal shooting ammo and alt-firing you can do with the gun before you need to reload. Again, with this weapon, I felt like I was reloading way more than I should be. Also when just shooting normally it felt like it had a much smaller clip than it should have. On more than one occasion I'd get overrun by clots and need to reload while they tear me to pieces.

The Bile Thrower: It's OK. It's suppose to be weak the way it is, I understand that. My only complaint is what most people are saying, its ammo capacity is too low. Just using it as medic during a wave I end up running out of ammo pretty fast.
 

Skell

Active member
Mar 21, 2013
1,245
2
38
On the Internet.
Just because the new DLC weapons stray from the horrid power creep so many games fall pray to doesn't mean they're useless. I'm so sorry that this DLC pack doesn't have the new flare revolver in them.

Seeker 6 is a good weapon if you know how to use it.

Seal Squealer Harpoon Launcher is a good weapon if you know how to use it.

The Zed Gun MKII is a good weapon if you know how to use it.

Blower Thrower is a medic weapon. If you expected it to deal mass damage you've clearly misjudged medic weapons. And it shoots vomit.
 

infntnub

Grizzled Veteran
Sep 25, 2012
2,313
110
63
Pennsylvania
The seal squealer harpoon launcher: It's not very good either. I still feel like it needs an alternate fire option. Normally when I've decided to kill myself, and try to use it, I feel like I am reloading way too often. It reminds me of that crap idea from Gears of war, the sniper rifle that only lets you use one round per clip. I think a fun alt fire would be to shoot a proximity round into the wall. It has that look of a nail gun like its tip needs to be pressed to a wall. An interesting alt-fire like that would make the weapon worth it even if it had the same damage output. Because then it would be given a real useful purpose.
If you find yourself having issues with the harpoon's reload speed I have a feeling you're not using it right... I don't believe it's intended for you to be unloading all 3 rounds in one instance. It's a great complimentary weapon for the perk when stacked accordingly with the other weapons.

Fire one shot into the middle of a zed horde and follow it with a nade/m79 round/m32 round... the reload issue should magically disappear.
 

Captain Howel

FNG / Fresh Meat
Aug 29, 2013
304
0
0
Guarding the Super Missile
The Harpoon Launcher is a fun weapon. If they fix that damage bug with it, it'd be 10/10, best addition in a while. I haven't tried the others yet. If another KF sale comes around I might pick up the weapon pack alongside Reggie.

Can anyone explain what the 70,000 euro potato is about? I was tempted to play objective and farm money until I got enough to buy it, but I didn't think it was worth the time.
Unless you're collecting all the achievements, don't worry about it. When the release of Portal 2 was approaching there was a big discounted game pack called The Potato Sack (which I think you can still buy), mostly indie titles, but Killing Floor was among it. Most of the games in the pack had a small update to give them something Portal-themed, and an in-game potato could be collected by players, which would also reveal a puzzle piece of an ARG that was running at the time. Steam kept track of all the potatoes that had been collected globally, and they were tied to a release countdown timer for Portal 2. Supposedly collecting enough potatoes would make the game's release happen sooner. I think it ended up happening a couple of hours sooner.

Killing Floor actually had two potatoes. One is that $70k potato, and the other was unlocked by opening the big welded door on the Aperture Science Labs map, which required essentially a full game spent with some players unwelding and others holding off the horde.
Spoiler!