It wouldnt be possible, well possible yes, a lot of work, and the T26 wouldnt be fun at all without the changes to the tank combat that come with CC. Basically each shot from any tank would be a kill.
Would be way more interesting to pimp the stock tanks up to the CC features.
In case you arent aware of the changes, here a piece of the release list:
- Removed the view shaking for the tank MGs.
- Armor values depending on lower armor, upper armor and turret.
- Crew can be killed from penetrating shells.
- Tanks don't start to burn on overall damage.
- Engine hits can cause the engine to start burning.
- The possibility to switch off the engine of the CC tanks.
- Where applicable: the turret rotation speed is slowed down in case the engine is switched off. This is not relevant for the CC tanks.
- Fire from the engine can spread to other areas in the tank like the driver compartment. The sequence and speed are specified per tank.
- Switching the engine off reduces the possibility that the fire spreads.
- The main gun sights can be shattered when a shell hits the relevant area.
- Tanks trigger an event defined in the VehicleFactory when destroyed (usable for mappers).
Also, base code for turret jamming and disabling the maingun (elevation and/or firing) is also in afair.