New class, New weapons, New Specimen.

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(=VvV=)Boss man

FNG / Fresh Meat
Sep 13, 2010
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Well to start how about a Machine Gunner class? make the weapons heavy and slow to reload so it isnt totally unfair. Give them like a SAW, M60, and a browning .30. But I would make the Browning hip fire only.
Also how about a WW2 weapons pack? Like a Thompson or a BAR for the commando (if the machine gunner comes to fruition give it the BAR), a scoped 1903 for sharpshooter, a bazooka or satchel charge for demo, and a entrenching tool for bezerker.
Addition to weapons, an UMP .45 medic gun, a semi auto shotgun, a m4 with an underbarrel grenade launcher for demo/commando dual purposing, a trip and/or remote explosive for demo (trip in that 1 specimen will set it off) throwing knives for 'zerk, and making ALL explosives incendiary for the firebug.
I also propose the Harpie, a human-bat cross that can fly and maybe cling to walls.
Let me know what you all think!
 

nutterbutter

FNG / Fresh Meat
Feb 8, 2010
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I think this is the first time someone suggested a machine gun class. I know this is the first time someone suggested making a machine gun heavy and slow to reload to balance the firepower.

Also the very first time someone has suggested ww2 weapons.

And I know this is the first time someone has suggested a flying specimen.


Sorry to be sarcastic, but you've used your first post to suggest such topics for the 400th time.
 

CandleJack

FNG / Fresh Meat
Dec 2, 2009
3,399
1,059
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VIC
..are you a troll or something?

Every suggestion you said i have put in the "do not suggest again, ever" thread.

It's perk, not class, machine gunner perks have been suggested in more detail before, and american weapons aren't what we're looking for.

The WWII weapons were a major point a while ago, a quick "ww2 weapons" search would have found a number of threads.

A huge number of these are either impossible (as in flying specs) or incredibly unbalanced; or would require more effort than TWI's got to give.

I'm sorry if i come off as rude, but when there's a thread dedicated to things not to post, and you post a cherry-picked list from those things, i feel annoyed.

It'd be like if you had a sign on the front door of your house saying "shoes off inside" and then a group of people walk inside with their shoes on.
You'd be annoyed too.

However, i'll end on a positive note. These suggestions have been suggested before, and not all of them were received negatively. :)
 

Vaecrius

FNG / Fresh Meat
Aug 2, 2010
633
131
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Burnaby, BC
members.shaw.ca
It's a game, not a simulator.

As mentioned in the other threads suggesting machine gunners (I note that none of them are on the first page or two of this forum): We've already got two or three or four perks that deal damage to a wide swathe of enemies and attempt to control their flow.

Commando is somewhat more focussed on direct damage rather than macro control - sort of a midway point between support and SS.
Support can kill, control, and further control through welding and grenades, but has limited ammo and range.
Demolitions ideally focuses on macro control through damage, but at longer ranges where support is of no use.
Firebug basically does everything a machine gunner does in other games, but with damage over time thrown into the mix.
 

(=VvV=)Boss man

FNG / Fresh Meat
Sep 13, 2010
2
11
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And what of a WWII weapons pack? I at least think there should be something inbetween the m14 and cross bow, the WTF mod has that SA80 that is pretty decent. Also my idea of making all explosives incendiary for the firebug has yet to be addressed.
 

Unit-05

FNG / Fresh Meat
Sep 27, 2009
308
116
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Although I don't care if the weapons are american or not, Machine gun weapons and perks are pointless because we already got a static crowd control type perk.

Its called the firebug and his flamethrower.
 

Salad Snake

FNG / Fresh Meat
Aug 2, 2010
875
148
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Honolulu, Hawaii
It's a game, not a simulator.

As mentioned in the other threads suggesting machine gunners (I note that none of them are on the first page or two of this forum): We've already got two or three or four perks that deal damage to a wide swathe of enemies and attempt to control their flow.

Commando is somewhat more focussed on direct damage rather than macro control - sort of a midway point between support and SS.
Support can kill, control, and further control through welding and grenades, but has limited ammo and range.
Demolitions ideally focuses on macro control through damage, but at longer ranges where support is of no use.
Firebug basically does everything a machine gunner does in other games, but with damage over time thrown into the mix.

To make this thread a bit more worthwhile (instead of what is most likely a successful troll thread), can you elaborate on those perk roles? I've always viewed Support as being somewhat between Commando and Sharpshooter in terms of crowd damage and single target damage, instead of the other way around. Also, what does "macro control" mean?

I'm curious as we all basically know what the perks' roles are, but don't really put it into words often.
 
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Yin

FNG / Fresh Meat
Mar 17, 2010
617
152
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27
We need Serious Sam and Duke Nukem as class. No but for real, some heavy gunner with Minigun and stuff would be cool.
 

Vaecrius

FNG / Fresh Meat
Aug 2, 2010
633
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Burnaby, BC
members.shaw.ca
To make this thread a bit more worthwhile (instead of what is most likely a successful troll thread), can you elaborate on those perk roles? I've always viewed Support as being somewhat between Commando and Sharpshooter in terms of crowd damage and single target damage, instead of the other way around.
I'm probably totally off in my analysis on this, since it's precisely all these "control" perks that I rarely ever play - I'm almost always more likely to be engaging priority targets one by one. (Playing commando I'm pretty much the same, with crawlers and stalkers instead of FPs/scrakes/sirens.)

Also, what does "macro control" mean?
Um... erm...

On further reflection it seems to be to zed flow control what "macroevolution" means to evolution: I don't know what the fiendish duck I'm talking about. :V
 

timur

FNG / Fresh Meat
I'm probably totally off in my analysis on this, since it's precisely all these "control" perks that I rarely ever play - I'm almost always more likely to be engaging priority targets one by one. (Playing commando I'm pretty much the same, with crawlers and stalkers instead of FPs/scrakes/sirens.)

Um... erm...

On further reflection it seems to be to zed flow control what "macroevolution" means to evolution: I don't know what the fiendish duck I'm talking about. :V

well, macro control would mean 'greater control'. As in macrocosm (that is, the greater universe). By greater I mean, more broad, like all-encompassing. That's what the latin suggests anyways, (as in, Im too lazy to look up what the direct latin means, but I know how the prefix is used.)

as for the chaingunner perk, how did the previous incarnations of this thread end? Was it accepted, or shot down. Once again, Im too lazy to check:D
 

CandleJack

FNG / Fresh Meat
Dec 2, 2009
3,399
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VIC
Shot down.

They were all too vastly overpowered.

You suggest an M60? A full-auto M14 with L6 SS bonuses plus five times the ammo per mag.

M249? Bullpup with 50 more rounds per mag; without the EoTech sight.

BREN? WWII SCAR equivilent. Not aure how this would fit.

Too much american, not enough awesome; to say the least. Awesome being British.

Not to mention we already have the best semi-auto shotgun around. Another would be pointless.

A whole thread was devoted to detailed explanations to multi-perk weapons as well. With many more and better suggestions.

I find the lack of win in this thread disturbing :(
 
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Vaecrius

FNG / Fresh Meat
Aug 2, 2010
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members.shaw.ca
Clearly all these weapons must be added, then the zeds should be armed similarly to balance things out.

FPs get akimbo LAWs and the patriarch has his own aircraft carrier with guns that can bombard the players from offshore.
 
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timur

FNG / Fresh Meat
We need Serious Sam and Duke Nukem as class. No but for real, some heavy gunner with Minigun and stuff would be cool.



Like this one?:D

"What sick man sent all these babies to fight?"

"WAAAH! Cry some more"

"Demoman is spy!"

And this would be an awesome weapon for KF too!

images
 
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Yin

FNG / Fresh Meat
Mar 17, 2010
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Like this one?:D

"What sick man sent all these babies to fight?"

"WAAAH! Cry some more"

"Demoman is spy!"

And this would be an awesome weapon for KF too!

images

Nah, stationary weapons or something. Nothing alike with the Heavy from Team Fortress 2, like machine guns that you can mount on the floor with alt-fire and then fire them in prone or something. :p
 

C_Gibby

FNG / Fresh Meat
Jan 18, 2010
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Nah, stationary weapons or something. Nothing alike with the Heavy from Team Fortress 2, like machine guns that you can mount on the floor with alt-fire and then fire them in prone or something. :p

Ever use the MG-38 on Red Orchestra? When you run at normal speed, you have the gun held to your chest - not in a firing position. When you press the aim button, the gun is brought down to the hip, you move at walking speed and you can fire from the hip, i.e. spamming.

IMO that's the only way a machine gunner perk can work. :IS2:
 

Yin

FNG / Fresh Meat
Mar 17, 2010
617
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Ever use the MG-38 on Red Orchestra? When you run at normal speed, you have the gun held to your chest - not in a firing position. When you press the aim button, the gun is brought down to the hip, you move at walking speed and you can fire from the hip, i.e. spamming.

IMO that's the only way a machine gunner perk can work. :IS2:

Hm, imo when you fire it from the chest it should have a recoil that makes you shoot the ceiling after 2 bullets. Else that might get pretty overpowered.

(I forget did I just make a CIS Miami reference, or what show is the "yeah" thing even from again?)

CSI Miami, yup.
 

C_Gibby

FNG / Fresh Meat
Jan 18, 2010
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Hm, imo when you fire it from the chest it should have a recoil that makes you shoot the ceiling after 2 bullets. Else that might get pretty overpowered.

Le doh.

I meant that when he holds it to his chest, he can't fire at all as in, he's not in a "ready" position. Like this guy:

289702525_5a0e98ca8b_z.jpg


He can then "lower" the weapon and only shoot from the hip.