Well to start how about a Machine Gunner class? make the weapons heavy and slow to reload so it isnt totally unfair. Give them like a SAW, M60, and a browning .30. But I would make the Browning hip fire only.
Also how about a WW2 weapons pack? Like a Thompson or a BAR for the commando (if the machine gunner comes to fruition give it the BAR), a scoped 1903 for sharpshooter, a bazooka or satchel charge for demo, and a entrenching tool for bezerker.
Addition to weapons, an UMP .45 medic gun, a semi auto shotgun, a m4 with an underbarrel grenade launcher for demo/commando dual purposing, a trip and/or remote explosive for demo (trip in that 1 specimen will set it off) throwing knives for 'zerk, and making ALL explosives incendiary for the firebug.
I also propose the Harpie, a human-bat cross that can fly and maybe cling to walls.
Let me know what you all think!
Also how about a WW2 weapons pack? Like a Thompson or a BAR for the commando (if the machine gunner comes to fruition give it the BAR), a scoped 1903 for sharpshooter, a bazooka or satchel charge for demo, and a entrenching tool for bezerker.
Addition to weapons, an UMP .45 medic gun, a semi auto shotgun, a m4 with an underbarrel grenade launcher for demo/commando dual purposing, a trip and/or remote explosive for demo (trip in that 1 specimen will set it off) throwing knives for 'zerk, and making ALL explosives incendiary for the firebug.
I also propose the Harpie, a human-bat cross that can fly and maybe cling to walls.
Let me know what you all think!