New Char "Pat the Hairdresser"

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nutterbutter

FNG / Fresh Meat
Feb 8, 2010
2,010
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Ok, I've posted this before and it was pulled because someone thought it was a joke post. It isn't. Pat is a serious suggestion and I've posted the reasons after her profile.



Pat Kozlowski loved to do hair. Every day she would daydream about owning her own salon. The happiest day in her life was when she was accepted at the local beauty school. She was the best student and when she graduated at the top of her class she said "She was born to do hair and make people beautiful." She set up a shop in a small room at her house and made a good living for years.

One day she got a call that the Board of Horzine Industrial needed her services before their big meeting. "How fast could she get here?" they asked. Pat barely made it through the front gate when the alarm sounded...



Weapons

Pat doesn't carry a knife, but a pair of razor sharp hair shears.

Instead of grenades, Pat carries glass vials of perm solution. When broken, each vial will clear out 2 yards of mobs and keep them out of that area for 6 seconds. Players entering that area will take damage as well. The liquid is also flammable for the 6 seconds and can be set on fire by players.

Instead of a pistol, Pat uses a whip made of a curling iron plugged into a battery pack. This has half the damage as the axe but with the speed of the machete. The alt fire turns the curling iron on for additional burn damage. Batteries are used for the curling iron and the blow dryer. Turning on the curling iron for one second uses one second of battery power.

The next weapon she carries a battery powered blow dryer. Each battery is good for 10 seconds of use. The blow dryer can push all specimens 6 feet back except for the bloat, scrake and FP.

Another weapon is the mousse spray. Each can of mousse is good for 3 sprays and each spray lasts for 1 second. Any specimen hit by the mousse, except for the scrake or FP, is held motionless for 3 seconds. The alt fire is to throw the can and when someone shoots the can, the can explodes and every specimen within 3 yards is frozen for 3 seconds.

Her last weapon is the flame attack combination of hair spray and her trusty lighter. Damage is twice as as much as the firebug's flame thrower but only ten percent of the range.


Perks

Perm solution vials mirror the number and increment of the support specialist's grenades.

The curling iron whip matches half the axe damage, with machette speed, and matches half melee perk increases as well.

Pat carries 3 + her level in batteries.

Pat carries 1 can of mousse and 1 additional can for every even number ed level.

Pat carries 2 cans of hairspray plus one additional can per level.

Pat's other special perk is sirens do not scream within 6 feet of her. After all, they would love for her to do their hair. Stalkers are always visible around her since they would love for Pat to do their nails. Pat does not see stalker health.




Ok, here is why Pat is a serious suggestion with unique weapons. I don't want to make character suggestions with basic weapons such as a knife, this pistol, this carbine, and this automatic rifle. I like to suggest relatively standard weapons but use character specific items instead of generic and common items.

First, Pat is pure support class. What she can do best is shape and alter specimen paths and attacks to benefit the other players and create funnels and blocks during waves.



Weapon 1: Shears. Knife

Weapon 2: Curling iron that can be turned on for additional burn damage. Whip that can be alt-fired with burn damage

Weapon 3: Blow Dryer. This weapon allows Pat to push specimens back or I was thinking of mainly moving a group of specimens from swarming a fellow player. Like a concussion grenade. Electric packs keep this use and the alt-fire whip from being used indefinitely.

Weapon 4: Mouse spray. This allows Pat to temporarily freeze a low level specimen for a few seconds. Or Pat can throw the can and a teammate can shoot the can to freeze a group of low level specimens

Weapon 5: Hair spray with lighter. This is the same as the blowtorch suggestions others have made

Grenades: Perm vials ('cause the stink) aren't explosive but are an Denial of Area weapon that if another player lights on fire then they turn into molotov cocktails

Special abilities. She is prevents Sirens from screaming if they are within 6 feet of her and can always see stalkers but not their health.

So you can see that the weapons aren't useless or really "out there." They are relatively standard weapons in the "hairdresser" theme of the character.




Pat is a pure support perk. No way can she survive in front of the group or solo. But what she can do is quarterback the battle and help shape the specimen's attack to maximize the other player's firepower. People like to weld doors and fight in the most advantageous position. Pat can do that no matter the environment.

I've got no illusions about Pat getting into the game. But I wanted a character that can "quarterback" the wave or temporarily alter the environment to help the players fight in open environments.

Edited for suggestions by brphoenix.

Comments?
 
Last edited:

brphoenix

FNG / Fresh Meat
Dec 15, 2009
479
82
0
S
brphoenix.deviantart.com
Characters have no specific bonuses nor exclusive perks.

And I personally have a hard time thinking a hairdresser can survive a zombie (even though it's not quite zombies you fight) apocalypse.

So, even though you post it like it were a serious suggestion, it is just too ridiculous to be anything more than a "mild joke" idea.

But that's my opinion.

As for the specifics:

Stopping siren from screaming:
Too powerful. The siren is one of the deadliest zeds there (more than a bloat) unless you take care of it fast. She deals a LOT of damage, nulifies nades, and blurs you vision, all the while creating a "visual shield" - those waves she send make it hard to properly aim at her. Stopping her from screaming is turning her into cannon fodder. More than clots.

Being able to see stalkers 100% of the time:
The ability to see stalkers is one of the two commando's niche, the other being seeing zed's health bars. And they can't even see them if they're too far. Your perk would simply outshine them on that aspect, removing one of the "usefulnesses" of that perk.

Weapons:

Shears:
Nothing but a reskinned knife.

Perm solution nades:
Makes no sense to be able to do what they do. A specimen has no problem standing next to corpses (even eating them, who knows), so why wouldn't them be able to handle that? And, by your logic, players would also be unable to get through the "wet" zone.

Curling Iron:
So it replaces a ranged weapon with a melee one, which deals more damage than a Katana (both on single hit and dps)? A little overpowered. And alt-fire increases the damage? Now it's overpowered.

Blow dryer:
Correct me if I'm wrong, but in order to push a specimen 6 feet away (that's about 1 meter, right?) you'd need an epic blow dryer.

Mousse spray:
Freezing specimens (which could also mean they're stunned, but without the stun animation) means anyone else has the time to line up that perfect shot. No other perk can do that. And for a good reason. Freezing specimens means you stop them from doing anything, and leave them as vulnerable as a lvl1 firebug who emptied a canister on his feet. Not to mention that it makes no sense at all.

Hair spray + lighter:
Because it's stronger than a military grade, napalm-fueled flamethrowed.

Overall, too powerful. Nonsensic weaponry.

AFAIK, TWI likes to keep their weapons realistic (though leaving room for balance). None of those weapons are balanced, nor realistic.
 

nutterbutter

FNG / Fresh Meat
Feb 8, 2010
2,010
1,281
0
And I personally have a hard time thinking a hairdresser can survive a zombie (even though it's not quite zombies you fight) apocalypse.

Pat is a tough broad.

So, even though you post it like it were a serious suggestion, it is just too ridiculous to be anything more than a "mild joke" idea.

Well, yes and no. No, I know Pat has zero chance of being implemented. But what I wanted was a a char that could temporarily alter the environment.

Stopping siren from screaming:
Too powerful. The siren is one of the deadliest zeds there (more than a bloat) unless you take care of it fast.

She would have an area limit. Maybe 4 feet or so. She would have to be right up on them. And since Pat would never really survive up front, it would be of limited use. the group would have to be over run for the ability to be of use.

Being able to see stalkers 100% of the time:
The ability to see stalkers is one of the two commando's niche, the other being seeing zed's health bars. And they can't even see them if they're too far. Your perk would simply outshine them on that aspect, removing one of the "usefulnesses" of that perk.

Not really. There could be an area limit as well, but I wasn't thinking of one. Pat only see stalkers. She doesn't see health bars so she doesn't have "night vision" in dark areas of all the specimens. Or seeing them in tall grass either.

Shears:
Nothing but a reskinned knife.

Yup. Just another version of the knife.


Perm solution nades:
Makes no sense to be able to do what they do. A specimen has no problem standing next to corpses (even eating them, who knows), so why wouldn't them be able to handle that? And, by your logic, players would also be unable to get through the "wet" zone.

The ammonia or other chemicals keep the specimens away. Keeping the other players out of the area is a good suggestion as well.


Curling Iron:
So it replaces a ranged weapon with a melee one, which deals more damage than a Katana (both on single hit and dps)? A little overpowered. And alt-fire increases the damage? Now it's overpowered.

Ehh, not really. Ahh, I see. I had her damage increase the same as melee. Her damage would have to be 1/2 melee damage 1/2 speed perk increases.

Blow dryer:
Correct me if I'm wrong, but in order to push a specimen 6 feet away (that's about 1 meter, right?) you'd need an epic blow dryer.

Yup. Epic blowdryer.

Mousse spray:
Freezing specimens (which could also mean they're stunned, but without the stun animation) means anyone else has the time to line up that perfect shot. No other perk can do that. And for a good reason. Freezing specimens means you stop them from doing anything, and leave them as vulnerable as a lvl1 firebug who emptied a canister on his feet. Not to mention that it makes no sense at all.

But only low level specimens. Yes, it would be of limited use mainly cover someone as they reload or as a specimen breaks through.

Hair spray + lighter:
Because it's stronger than a military grade, napalm-fueled flamethrowed.

Hotter, but much less ammo and much shorter range.

Overall, too powerful. Nonsensic weaponry.

I don't think so. Almost all of her abilities are indirect or slow developing with powerful but very short range defense. But the point is that she shouldn't be directly powerful. She is supposed to be in the back of the group controlling the specimens approach.

Let me alter Pat a bit and get your feedback.
 
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human_gs

FNG / Fresh Meat
Jun 14, 2010
109
9
0
Pat is a tough broad.



Well, yes and no. No, I know Pat has zero chance of being implemented. But what I wanted was a a char that could temporarily alter the environment.



She would have an area limit. Maybe 4 feet or so. She would have to be right up on them. And since Pat would never really survive up front, it would be of limited use. the group would have to be over run for the ability to be of use.



Not really. There could be an area limit as well, but I wasn't thinking of one. Pat only see stalkers. She doesn't see health bars so she doesn't have "night vision" in dark areas of all the specimens. Or seeing them in tall grass either.



Yup. Just another version of the knife.




The ammonia or other chemicals keep the specimens away. Keeping the other players out of the area is a good suggestion as well.




Ehh, not really. Ahh, I see. I had her damage increase the same as melee. Her damage would have to be 1/2 melee damage 1/2 speed perk increases.



Yup. Epic blowdryer.



But only low level specimens. Yes, it would be of limited use mainly cover someone as they reload or as a specimen breaks through.



Hotter, but much less ammo and much shorter range.

Overall, too powerful. Nonsensic weaponry.

I don't think so. Almost all of her abilities are indirect or slow developing with powerful but very short range defense. But the point is that she shouldn't be directly powerful. She is supposed to be in the back of the group controlling the specimens approach.

Let me alter Pat a bit and get your feedback.

*facepalm*


that's my feedback
 

crazyjake56

FNG / Fresh Meat
Aug 24, 2010
7
0
0
You can figure
It's a ridiculouis character idea mainly because of the character specific bonuses weapons and perks. It should just be a character and not a perk itself.
 

Agiusak

FNG / Fresh Meat
Mar 6, 2010
31
10
0
Canada
But a character doesn't = perk >_> therefore she shouldn't be a magical pony.

The specimens eat your dead body which contain acids and what not... But they should be scared of chemicals only used in the vials?

Seeing stalkers render Commandos useless as mentioned above

Hairspray + lighter = firebug worthy

If it's hooked up to a battery, I'm pretty sure it'd die... unless it was a pistol.. with it being solarpowered or those >_> shakey things

And if anything... A perk making your character completely deaf would probably be the only thing to protect yourself against the siren but then again... something with that high of a dB would probably murder your inner organs.. since it does the same to your ears :s
 

folken53

FNG / Fresh Meat
Mar 13, 2010
16
8
0
Ok ok this is gone to far

Ok ok this is gone to far

You the same OBVIOUS troll who did the "Comfort joe" idea? seriously, have you actually even played killing floor?.. do you know how much this idea would ruin it? or even how player character's work?.. please keep it to suggesting character MODEL Idea's.. not actually perk's specific to them that are overpowered KTNXBAI ^^
 

nutterbutter

FNG / Fresh Meat
Feb 8, 2010
2,010
1,281
0
The specimens eat your dead body which contain acids and what not... But they should be scared of chemicals only used in the vials?

Depends what is in the vials, yes?

Seeing stalkers render Commandos useless as mentioned above

Really? So the commandos only redeeming characteristic is seeing stalkers? I think many people would disagree with you.

Hairspray + lighter = firebug worthy

Sure. Could be firebug. Or used by someone else.

If it's hooked up to a battery, I'm pretty sure it'd die... unless it was a pistol.. with it being solarpowered or those >_> shakey things

Multiple batteries.

And if anything... A perk making your character completely deaf would probably be the only thing to protect yourself against the siren but then again... something with that high of a dB would probably murder your inner organs.. since it does the same to your ears :s

Nope. Sirens don't scream around her. No need to make Pat deaf id the Sirens don't scream.

You the same OBVIOUS troll who did the "Comfort joe" idea? seriously, have you actually even played killing floor?..

First, do you even know what a troll is? I swear this board is bad. If someone suggests something others don't like or have read before then 'troll' gets thrown around.

Your reply is more trollish than anything I have typed.

Second. Nope. Never played the game before. As a matter of fact, I just showed up here and starting making posts. I haven't even bought the game yet. Still thinking about it.

do you know how much this idea would ruin it?

Maybe. Maybe not. Look, I know Pat will not be implemented. But I like to think of non-traditional characters with real worldish weapons rather than the standard "Hey, I've got an idea. This <insert authority figure> with <insert random pistol> and <insert random rifle> and <insert another random rifle> and this <insert automatic weapon or explosive device> would be really cool as well."

or even how player character's work?.. please keep it to suggesting character MODEL Idea's.. not actually perk's specific to them that are overpowered KTNXBAI ^^

I'll keep suggesting things I think would work. But thanks for the polite and thoughtful reply.

Or just somewhat retarded, for that matter.

A blow-dryer? c'mon.

She is a hairdresser and she would have a blow dryer on her.

xD

Are you SURE this isn't a joke??

^ WIN

Again, Pat has zero chance of being implemented, but I thought it would be cool to design and flesh out a new character that didn't have the traditional weapons.
 

Uk1t4k3

FNG / Fresh Meat
Oct 21, 2009
454
88
0
Singapore
The idea seem silly and won't be part of the game in future. However i must say it is amusing and should be taken as a joke and try not to be serious with it.
 

nutterbutter

FNG / Fresh Meat
Feb 8, 2010
2,010
1,281
0
The idea seem silly and won't be part of the game in future. However i must say it is amusing and should be taken as a joke and try not to be serious with it.

Rather than looking at Pat like a joke, why not help equip her with effective but non-traditional weapons and help balance the perks?

It is easy to say "That non-traditional character is a joke." It is more difficult to create and develop a non-traditional character with real-worldish weapons and perks that match the character.
 

Uk1t4k3

FNG / Fresh Meat
Oct 21, 2009
454
88
0
Singapore
Rather than looking at Pat like a joke, why not help equip her with effective but non-traditional weapons and help balance the perks?

It is easy to say "That non-traditional character is a joke." It is more difficult to create and develop a non-traditional character with real-worldish weapons and perks that match the character.

The character is fine but the weapons doesn't fit in the role of apocalypse theme? I don't think Pat will be bringing along her equipments during the apocalypse instead she might just steal a pistol from a dead policeman...
 

C_Gibby

FNG / Fresh Meat
Jan 18, 2010
7,220
2,716
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Depends what is in the vials, yes?

Oh, of course! Pat's hairdressing salon's very own ZED-repellent.

Nope. Sirens don't scream around her. No need to make Pat deaf id the Sirens don't scream.

Just..... o.o

First, do you even know what a troll is? I swear this board is bad. If someone suggests something others don't like or have read before then 'troll' gets thrown around.

This is pretty much one of those threads that deliberately uses a terrible suggestion, just so you can get the responses like these, and then deal with rage, which is troll juice.

Second. Nope. Never played the game before. As a matter of fact, I just showed up here and starting making posts. I haven't even bought the game yet. Still thinking about it.

Olololololol.

Look, I know Pat will not be implemented.

Obviously not. o-O

But I like to think of non-traditional characters with real worldish weapons rather than

the standard "Hey, I've got an idea. This <insert authority figure> with <insert random pistol> and <insert random rifle> and <insert another random rifle> and this <insert automatic weapon or explosive device> would be really cool as well."

Yes, but characters with specific loadouts haven't been suggested before. And for a reason. PERKS.

I'll keep suggesting things I think would work.

I guess I'll skip this one.

She is a hairdresser and she would have a blow dryer on her.

*facepalm* You mentioned that it should push ZEDs about 10 metres away.

Again, Pat has zero chance of being implemented,

We know.

but I thought it would be cool to design and flesh out a new character that didn't have the traditional weapons.

Maybe. *sniff* Maybe...
 
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nutterbutter

FNG / Fresh Meat
Feb 8, 2010
2,010
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The character is fine but the weapons doesn't fit in the role of apocalypse theme? I don't think Pat will be bringing along her equipments during the apocalypse instead she might just steal a pistol from a dead policeman...

What fun is that? Now she is just a female model carrying around a shotgun or bullpup.