I tried a solo game with my level 23 berserker just to be sure. Suicidal wasn't hard at all, while on HoE I died on the last wave. I had just killed the 2 FPs and then got swarmed by at least 20 zeds. If I played safe and didn't get cornered I imagine I would have made it to Hans and beat him without trouble. I say this because on suicidal he was a joke really. All I did was spam the pulverizer alt fire and occasionally run a bit and heal. I used the pulverizer since I don't own Chivalry and I can imagine how it would have been even easier. Not to mention if I was actually 25. At one point Hans started throwing grenades just as he had trapped me in a corner. I saw them stack under me and thought this is it, but then the grenades just boosted me out of the corner and I still had 90 hp left (I was using 200 hp skill). I wish I recorded it.
Anyways, with other perks like support I can't even survive the second wave. As soon as you try reloading you get overrun. I don't know if you guys are bad at berserker or just like being so powerful.... It certainly needed a boost before but I feel this boost was too much.
Oh boy you did a test in SOLO mode without 6 player scaling to determine that Zerk is definitely OP. In case you forgot, zeds have more health at higher difficulties and with more players (particularly scrake and FP). And I'm pretty sure their damage also scales to a certain extent.
We clearly should balance around your solo play metric and not the 6 man party metric that the game is known for.
By the Numbers Zerker is fine, insinuating that we are "bad at berserker" or that our intention is that we like berserker being "OP" is a complete attack on us personally and not on the debate. Whether or not Zerker is OP. And again, I've said by the numbers zerker is fine, in a 6 man party zerker is fine. I played from lvl 0-25 on release with old zerker and I consider myself decently skilled to play the game. And I did recognize that the bigger issue is the medic's armor healing and if it was excessive or absolutely necessary on HoE difficulty as stacking that heal with medics leads to some very silly amount of health regen and armor regen for all classes.
For the record the classes I currently play with in game includes Berserker and demoltions. One of which you claim I like because it is "OP" and the other which is clearly shown to be either average or lackluster. I will be trying out Gunslinger and Martial artist when they are out.
EDIT: Here is your math
Ranged player has armor and can reasonably protect it: 250 total hp (Support/Commando) Medic has more.
Berserker with no HP perk and full armor (unlikely due to close up nature of the perk. You will take damage and the more players there are+higher difficulty = you will get chunked on armor much more often).
250 effective hp at lvl 25. (100+100)*1.25 = 250
Berserker with hp perk and full armor at the beginning of the wave before big zeds show up:
375 effective hp lvl 25 (200+100) * 1.25 = 375
Berserker with hp perk by the time big zeds show up (usually very low to no armor on any difficulty above hard and disregarding medic armor heal):
250 effective hp approx at lvl 25 (200) *1.25 = 250
As a note, this is below medic's 175 armor and 120 health by the time big zeds come around and berserker has no way to sustain that 300+ health pool effectively unlike medic. And Medic gets bloat bile resistance easy.
To match medic's health pool at a total of 295 hp total a berserker would need to have 35 armor left and max hp. Not to mention they can't just run away then self heal/throw a grenade at their feet and be healed to full while healing their armor and killing trash zeds.