New Asset: Smoke Barrage

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FNG / Fresh Meat
Aug 22, 2006
44
17
0
A commander should be able to call in a smoke barrage from mortars to screen troop movements. This would be a far more useful asset than the rockets barrage and more realistic than the aerial recon.
 
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RtD>Kräk

FNG / Fresh Meat
Nov 14, 2011
20
4
0
Australia
I really miss the "Brothers' Realism Mod" (CoDworld at war) that was epic FPS on all accounts. I was hoping RO2 would be VERY similar.
 

LogisticEarth

FNG / Fresh Meat
Sep 24, 2007
831
132
0
Pennsylvania, USA
Yeah, a smoke barrage from the company mortars would be far more realistic and useful than the one-off rocket barrage we have in there now.

Perhaps when we get larger maps rockets will be useful, but right now it's sorta...meh. It should last a tad longer or be more powerful. Artillery is almost always far more effective as it lasts much longer.
 
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bier

FNG / Fresh Meat
Aug 31, 2011
107
24
0
Yeah, a smoke barrage from the company mortars would be far more realistic and useful than the one-off rocket barrage we have in there now.

Perhaps when we get larger maps rockets will be useful, but right now it's sorta...meh. It should last a tad longer or be more powerful. Artillery is almost always far more effective as it lasts much longer.

The most effective is mortar.
 

LogisticEarth

FNG / Fresh Meat
Sep 24, 2007
831
132
0
Pennsylvania, USA
The most effective is mortar.

Depends on your mission. Arty covers a much wider area for a bit longer than mortars, mortars fire more concentrated and quickly over a smaller area. If you want to kill dudes in one area, mortars work well. If you want to deny your enemy an area for a while, artillery works better.

Rockets don't ever seem to be that much more effective than artillery at killing things, but are over in 10 seconds and have a long cooldown time. They don't get much done.

Really what they should have done is given the commander a set number of fire-missions for each arty type per map, rather than this unrealistic cooldown timer. Make it so there's a 30 second delay or something after you call in the arty, but you can call in as many consecutive missions and types as you have available. Much greater choice, would make for interesting battles, and would be more realistic.