It should take AT LEAST 3 headshots and some deagle rounds for a level 6 SS to take out a 6 man Suicidal Fleshpound.
What is the base damage of the Crossbow?
What is the base damage of the Crossbow?
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It should take AT LEAST 3 headshots and some deagle rounds for a level 6 SS to take out a 6 man Suicidal Fleshpound.
What is the base damage of the Crossbow?
It should take AT LEAST 3 headshots and some deagle rounds for a level 6 SS to take out a 6 man Suicidal Fleshpound.
What is the base damage of the Crossbow?
suddenly someone throwing out some numbers suggest that fps and scrakes have 3XXX headhealth which I never seen them anywhere since I played kf and reading posts on forums.
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However, at least I know, again, THERE IS NO WAY xbow can do serious damage to total health of fleshpounds without decaping one.
Since you asked -
Fleshpound Base Head Health: 1225
Additional Player Increase: 175 (x5 for 5 extra players)
Suicidal Difficulty Modifyer: 1.75
1225 + (175 x 5)
= 1225 + 875
= 2100
Suicidal = 2100 x 1.75
= 3675
Unless I've got some bogus data, my maths still adds up.
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3600 damage is over half the health of a fleshpound gone without decapping.
Seriously? Two shot killing fleshpounds on 6-man suicidal still not enough!?!?!?!?!???????????? And two shot to kill scrake is ridiculous, REALLY ridiculous. Anyone with a katana can down a scrake with ease. And a 6lv ss need two shots??? Please dont make to perk suddenly have no use AT ALL.
If you need 3 shot to kill 6-man suicidal fleshpound, the first two shot will just leave a fleshpound still having a hell lot of total hp. Then no one will paly sharpshotoer. Cos a demo do much more effectively to take down fps. And after the first two shots, you must pray that the fp will not jump around cos of obstacles or not running straight because he is going after another teamate. NO, NO, and NOOOOOOO for 6lv sharpshooter 3 shotting fleshpounds.
First M14 was too powerful, yes, that was true, and it was justifiable to nerf it.
But what is this about Crossbow now? Sharpshooter still too powerful?
I wouldn't touch the Crossbow damage myself, right now it seems to be pretty balanced. It still has serious drawbacks, such as if you miss the FleshPounds head with your first bolt you will enrage it and be fooked unless you act quickly. This makes it a good weapon for a competent sharpshooter with confidence to his skill to take the shot. This is why many less experienced players opt for the M14 for ability to spam the FleshPound down.
Cutting down ammo supply? Well, considering the Handcannon, the only other purchasable sidearm only has 96 cartridges it would severely cripple the Sharpshooters usability again. If the number of bolts was reduced, I would not reduce it by more than 5 or 10. But if the number of bolts was reduced, I would like to see the Sharpshooter getting more ammunition for his Handcannon.
Yes, I know SS has his 9mm, but it is pretty useless against Husks and Sirens.
And last, but not least, I usually play on Hard difficulty, even though my perks are all lvl6 and I should go for Suicidal. This is my decision because I prefer playing the game with my friends who have played the game a lot less and their perks are not high enough for Suicidal.
Let's look at it again, if 3 shots is needed, max dmg to fp's head is 1377 per shot.
So dmg done on normal zeds' head is 1836. Scrakes still have 723 head health. (I haven't touch anything about bonus of sharpshooter yet, just headshotting dmg)
So, if you want fps to go down in three shots, scrakes go down in two. If you want scrake being 1 shoted, fp down in two shots. What you suggest is impossible without changing the zeds' data. Which I have made myself clear in the main post, that's a HUGE project.
EDIT: and no Fleshpound is resistant to small little ole bullets
Huh? I was under the impression (going by the pdf sheet floating around in general discussion which i'd believe more than the wiki) that Fleshpounds have a 50% resistance to Xbow damage. So a 1377 damage shot to an fp is still 2754 to a normal zed which i think is always a 1 hit kill to a Scrake.
I was under the impression an FP could survive a Xbow headshot on 6man Suicidal until lvl6 Sharpshooter, and the damage numbers line up perfectly to make that the case IF the Xbow deals half damage. The table says 75% is only for LAR and M14, not Xbow.
Unfortunately i can't test that theory to see if i'm hallucinating or not
It is 0.5 for the Crossbow. The 0.75 mentioned in the PDF is normally applied to headshots from weapons with a headshot damage multiplier of 1.5 or more. However, Crossbows fall victim to an implementation quirk here: Although their headshot damage multiplier is effectively 7.8, it's actually made up of two parts - the standard one in the damage type, which is what all weapons normally use, and another one in the projectile. ZombieFleshPound.TakeDamage() doesn't know anything about the latter; it only checks the multiplier in the damage type, which in the Crossbow's case is only 1.3 - not enough to qualify for the lesser resistance.
EDIT: And if you read the PDF's thread, its author has since admitted to the mistake.
"It is funny that I remember I can decap (not killing) a 6-man hard fp with xbow. I forget I do 2 or 3 head shots."I don't ever recall decapping an FP from full hp in a single shot and it surviving to walk around afterwards. As you say with the 2x shot damage +25% mechanic for a decap, i don't think its possible for the fp to survive if you decapped it in 1 shot. I have numerous times decapped it and it kept coming at me but only ever as a non-sharpshooter.
Well i'm gonna stick with 4x multiplier, body damage removed and 100-140% headshot multiplier.