I'm compiling a list of changes for the next patch now.
it's here and one of its most important points is about nerfing the crossbow.
Specifically:
Why nerf the crossbow?
Well, whenever someone says anything about an enemy being too weak, there's always a crossbow involved.
Patriarch? Crossbow. Fp? Crossbow. Scrake? Crossbow.
The crossbow is pretty much the pivotal point of game difficulty right now.
Have 1 guy who can aim in your group and it changes everything. Even if he isn't even a sharpshooter.
I do recognize its job is to take on the big boys but it's way too good at that right now.
How to make it less good without breaking it is a tough question though. Just raising the price didn't help so far.
So if someone who is better at number-crunching than me could make some concrete suggestions on, for example, changing the headshot multiplier from 6 to W because it would raise the number of headshots required to kill X from Y to Z while still keeping it a viable weapon choice, that would be awesome.
I'd like to have some actual values there instead of some obscure "it should take more headshots, figure out how to achieve that yourself"- suggestion.
Thanks.
it's here and one of its most important points is about nerfing the crossbow.
Specifically:
An unperked xbow should at least take 2 headshots to kill scrakes and proportionally more hits for pounds.
That alone would make the game much harder since there's no quick and easy way to deal with scrakes and fleshpounds anymore.
Those are the enemies that should require a bit of teamwork to take down, not just 1 medic with a crossbow who happens to be able to aim well enough to hit a barely moving target 2 times.
1-shotting 6 man suicidal fleshpounds should be exclusive to level 6 sharpshooters, if at all.
Why nerf the crossbow?
Well, whenever someone says anything about an enemy being too weak, there's always a crossbow involved.
Patriarch? Crossbow. Fp? Crossbow. Scrake? Crossbow.
The crossbow is pretty much the pivotal point of game difficulty right now.
Have 1 guy who can aim in your group and it changes everything. Even if he isn't even a sharpshooter.
I do recognize its job is to take on the big boys but it's way too good at that right now.
How to make it less good without breaking it is a tough question though. Just raising the price didn't help so far.
So if someone who is better at number-crunching than me could make some concrete suggestions on, for example, changing the headshot multiplier from 6 to W because it would raise the number of headshots required to kill X from Y to Z while still keeping it a viable weapon choice, that would be awesome.
I'd like to have some actual values there instead of some obscure "it should take more headshots, figure out how to achieve that yourself"- suggestion.
Thanks.
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