Yep, been playing RO for quite some time now, but I'm still annoyed about those little things that keep RO from being the truly ultimate realistic FPS.
Oh, and have patience with me if these suggestions already been posted elsewhere... I'm new to the forum.
Here goes...
Make all voice commands 3D!
As it is now, there's no point in using commands such as "Grenade!" as your teammates can't distinguish who's saying what and from where quickly. I think 3D voices would make teamplay remarkably better and actually have a function instead of just being there for show.
Make it easier to pick up items!
Right now it's often VERY frustrating to get what you want. Maybe a small menu system when objects lie stacked could be a solution? Also, you should be able to throw back grenades, like in DoD. DoD is arcade compared to RO, but that feature is still good. It's plausible that a soldier in a tight spot/room/trench/ would at least TRY to throw back the nade instead of making a completely hopeless run for it.
Combat engineers should be able to carry 2 AT-mines.
This could bring a bit more depth to the "Combined arms" theme.
When deployed, they can be neutralized/removed only by other engineers (maybe by just holding Z for like 10 seconds).
Of course you should still be able to choose the satchel charges instead, if you want too.
Tanks/transports should indicate when they're full.
-It would save time from people chasing already loaded vehicles.
It should take some time to switch positions in a tank.
This would make it harder and less effective to go around solo, and thus encourage teamplay.
Increase the exterior tank volumes.
When standing outside a tank, it's nowhere as loud as it would be in real life.
Droppable binoculars.
Make Squad Leaders/Tank Commanders/MG-gunners drop binoculars when they die, so others can pick them up. It was pretty common that snipers carried binoculars as well, so it wouldn't be wrong either to add it to the Sniper class.
And last...
MP41 should be selective fire like the real one!
Oh, and have patience with me if these suggestions already been posted elsewhere... I'm new to the forum.
Here goes...
Make all voice commands 3D!
As it is now, there's no point in using commands such as "Grenade!" as your teammates can't distinguish who's saying what and from where quickly. I think 3D voices would make teamplay remarkably better and actually have a function instead of just being there for show.
Make it easier to pick up items!
Right now it's often VERY frustrating to get what you want. Maybe a small menu system when objects lie stacked could be a solution? Also, you should be able to throw back grenades, like in DoD. DoD is arcade compared to RO, but that feature is still good. It's plausible that a soldier in a tight spot/room/trench/ would at least TRY to throw back the nade instead of making a completely hopeless run for it.
Combat engineers should be able to carry 2 AT-mines.
This could bring a bit more depth to the "Combined arms" theme.
When deployed, they can be neutralized/removed only by other engineers (maybe by just holding Z for like 10 seconds).
Of course you should still be able to choose the satchel charges instead, if you want too.
Tanks/transports should indicate when they're full.
-It would save time from people chasing already loaded vehicles.
It should take some time to switch positions in a tank.
This would make it harder and less effective to go around solo, and thus encourage teamplay.
Increase the exterior tank volumes.
When standing outside a tank, it's nowhere as loud as it would be in real life.
Droppable binoculars.
Make Squad Leaders/Tank Commanders/MG-gunners drop binoculars when they die, so others can pick them up. It was pretty common that snipers carried binoculars as well, so it wouldn't be wrong either to add it to the Sniper class.
And last...
MP41 should be selective fire like the real one!