need help with HUDKillingFloor

  • Please make sure you are familiar with the forum rules. You can find them here: https://forums.tripwireinteractive.com/index.php?threads/forum-rules.2334636/

hdr.dmc

FNG / Fresh Meat
May 26, 2010
2
1
0
dont delete thread :D

hi all.
i have problem with gametype and hudkilling floor
when i try "class extend gametype\hudkillingfloor" its dont work, nothing changes.
i fully copied function "SetupWave" from kfgametype, and change max number speciement from 800 to 1200, but its dont work -_-
from versus mutator i tried to steal damage displaying.
all compiling, no errors, but it is't work -_-


sorry fo bad english, im russian ^^'
help please!
 
Last edited:
  • Like
Reactions: SMIFF

Prodigy

FNG / Fresh Meat
Feb 28, 2010
239
4
0
Umbrella Corp. HQ
ur doing it wrong wait a sec

"class yourclass extends KFMod.HUDKillingFloor;"

there.

ok so you need

a main mutator
like so

Code:
class KFMaxZedMut extends Mutator;

defaultproperties
{
     RemoteRole=ROLE_SimulatedProxy
     bAlwaysRelevant=True
     bAddToServerPackages=True
    GroupName="KFMaxZedMut"
    FriendlyName="Increase Max Zombies"
    Description="Increase the amount of total zombies allowed"
}

and then the main code

Code:
class NewClass extends KFMod.KFGameType;

TotalMaxMonsters = Clamp(NewMaxMonsters,5,1200);  //11, MAX 1200, MIN 5

i THINK thats correct but im not sure
 
Last edited: