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What the title says ^

I've pretty much finished the Mac-11 model which still has a few kinks that need working on. Now we want to get it in-game.

Our coder knows how to get it in-game but only if the custom mesh is in a file format compatible with KF.


  • What file format do we need to use?
  • How would I get this format out of something I've made in blender?
Thanks in advance :D