What the title says ^
I've pretty much finished the Mac-11 model which still has a few kinks that need working on. Now we want to get it in-game.
Our coder knows how to get it in-game but only if the custom mesh is in a file format compatible with KF.

I've pretty much finished the Mac-11 model which still has a few kinks that need working on. Now we want to get it in-game.
Our coder knows how to get it in-game but only if the custom mesh is in a file format compatible with KF.
- What file format do we need to use?
- How would I get this format out of something I've made in blender?