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I'm trying to figure out how to set up custom keybinds to counter the fact that having three primary weapons is very cumbersome in this current weapon group/switching system.
Let's say for example that I would want to bind Q to always equip the boomstick (if available). I'm fairly familiar with setting up KFInput.ini but I haven't found which command can execute a weapon switch. I don't mean SwitchWeaponGroup or GBA_SwitchWeapon1, but switching to a specific weapon. If I manage to figure out which command that is I'm guessing I only need to find the weapon class name. I've googled a bit and found people listing some weapon names in the format of 'KFWeapDef_Winchester1894' so I'm guessing that's something you can find in the SDK?
Has anyone tinkered anything with this? I've been playing around in the console but haven't found any commands that seem to fit the bill, and I haven't really been working with the Unreal engines since the Unreal 1 and UT99 days so I'm a bit lost. My next step is looking through the SDK but I figured I could post a question here in case someone already has the solution to my problem.
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