need help for a mutator

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rofr_wil

FNG / Fresh Meat
Dec 24, 2005
32
13
0
An idea of mutator was suggested :
The principle shall consist in inciting the players to play in groups rather than to rusher solo in everything directions...

The mutator would include the effect of stress :
This stress can consider several interesting effects already existing in the game.
The more the player will deviate from his team, the more his stress will increase and thus more the player will have handicaps (fast breath, faster tire, confusions of the sight and the less good precision in the shooting.
If the soldiers remain grouped, less the stress will be present, and the player will thus be totally operational.

This mutator would thus oblige the players to play in team, to expect to progress and to play with efficiency. I meet regrettably difficulties with the codes to realize this mutator.
I shall like getting in touch with persons know the subject and can to help me in my project.

I thank you in advance.

contact me to...
 

worluk

FNG / Fresh Meat
Nov 21, 2005
2,226
85
0
interesting idea, and for sure doable. Not sure what the effect would be on the performance though, since you have to constantly run iterators checking for nearby pawns.

If you have specific questions, feel free to PM me. For really helping creating this, im too busy with CC still :/
 

dogbadger

FNG / Fresh Meat
Aug 19, 2006
3,230
553
0
here to kill your monster
Yes good solution and a logical one too.
However, as said, with this game engine already working hard, to track this extra factor of stress for all the players present maybe pushing it a bit too far.
 

Murphy

FNG / Fresh Meat
Nov 22, 2005
7,069
743
0
34
liandri.darkbb.com
You only need one check every three seconds. Stress isn't something that works in a very exact way so it doesn't matter a lot and in three seconds players can hardly get out of range to each-other AND do something that would be exploiting the still reduced stress effects.

One check every three seconds surely can't be that much to calculate.

We already had a few suggestions that suggested this. For the maingame its of course unusable, as its unrealistic and artificial, but as a mutator it definately sounds like a fun idea.

Good luck with your project. Post a link to a server running it once you completed it!