Nade spam

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Kumando

FNG / Fresh Meat
Sep 23, 2007
53
11
0
I think everytime you respawn should randomize so that sometimes you could have nades sometimes not, i mean everytime you respawn you represent another soldier sent to the battlefield and in the war not every soldiers were issued nades, i think this would cut a bit the nade spam.
 

slyder73

Active member
Aug 3, 2006
826
79
28
Vancouver
"Nade spam" is more often than not seen as a problem by those who continually run headlong into the same places all the time where they KNOW the nades will be falling. That, or firing and camping in the same place for more than a shot or two.

If you fire a gun, you should assume someone heard it and will be trying to lob a nade onto you. Keep moving, don't bunch up, don't be long in confined spaces without good cover on doors and windows and when there is a door, keep it closed. Use a different route all the time to get where you are trying to cap or defend. Do these things and nade spam isn't a problem.
 

DONT_SHOOT

FNG / Fresh Meat
Dec 11, 2005
216
0
0
"Nade spam" is more often than not seen as a problem by those who continually run headlong into the same places all the time where they KNOW the nades will be falling. That, or firing and camping in the same place for more than a shot or two.

If you fire a gun, you should assume someone heard it and will be trying to lob a nade onto you. Keep moving, don't bunch up, don't be long in confined spaces without good cover on doors and windows and when there is a door, keep it closed. Use a different route all the time to get where you are trying to cap or defend. Do these things and nade spam isn't a problem.

This advice from slyder is spot on. What he wrote is essentially the first lessons most people need to learn in order to be an effective player in RO.
I use these same tactics when ever I'm playing to good effect. When I don't use these tactics, I'm just a flesh toned target.
 

Crusher

FNG / Fresh Meat
Nov 22, 2005
2,400
376
0
34
Belgium
The RO vets are happy with the nades because they know it was worse in the Mod. Back then the F1 nade had shrapnel that could kill you from far away, mix that with penetration of multiple soldiers and bigger blast radius and you have a mininuke.
 

LogisticEarth

FNG / Fresh Meat
Sep 24, 2007
831
132
0
Pennsylvania, USA
The RO vets are happy with the nades because they know it was worse in the Mod. Back then the F1 nade had shrapnel that could kill you from far away, mix that with penetration of multiple soldiers and bigger blast radius and you have a mininuke.

If it would be possible for the F1 to have a very small "blast" damage, but spawn a number of projectiles that are sub-pistol round in strength and slow velocity "bullet drop" wise, that might be good. That way, if you're right on top of it you're likely to get three or four of those in a vital area, whereas if you're 15m away you might just catch one piece as the frags spread out, which shouldn't kill you unless you're unlucky. The German grenade, on the otherhand, should be purely blast damage in its current incarnation.
 

Richard_B.

FNG / Fresh Meat
Dec 7, 2005
437
21
0
Germany
I always loved the mod grenades.
Would be nice to try them on an Ostfront map.
And this masses of dead nades we had in the mod...I think I've seen maybe three or four dead nades in ROO since it's release in Germany.
 

Kumando

FNG / Fresh Meat
Sep 23, 2007
53
11
0
Nades in RO stink cant be heard when they fall in the ground this seriously needs a fix.
 

murderous_eagle

FNG / Fresh Meat
Nov 21, 2005
297
17
0
Well I'd like to see using humans for cover return (you could actually dive on nades to save your buddies in the mod if I remember correctly) as well as bullet body penetration, but I think they were both too buggy or something.
 

the_TeuTon

FNG / Fresh Meat
May 3, 2007
162
3
0
"Nade spam" is more often than not seen as a problem by those who continually run headlong into the same places all the time where they KNOW the nades will be falling. That, or firing and camping in the same place for more than a shot or two.

i think these tactics are good. For maps like Stalingrad, Krasnyi, and Kaukasus, just avoiding areas where they are commonly thrown is easy to do. However, on Basovka I think it's a bit harder. On that maps, the attacking team usually spams nades into the trenches. The only real way to avoid them is by staying out of the trenches.....but that's when snipers or mg's kill you. I think the best solution would be to make it possible for people to throw the grenades back. I know there has already been threads on this, and there are many complications to re-tossing a nade, but it might be a good way to counter spamming.
 

[3.SA].Vlad

FNG / Fresh Meat
Sep 14, 2007
75
0
0
why do people still complain about this its about as bad as people running into arty thats already fallen once I know all the bad nade spots on all maps so most the time I stay away.Its the same things over and over because the maps don't change example on zhitomir1941 you know there will be an axis at the end of apartments at the start of the round and visa virsa.I might MIGHT make a post in tactics highlighting the bad nade spots.
 

Murphy

FNG / Fresh Meat
Nov 22, 2005
7,069
743
0
34
liandri.darkbb.com
as well as bullet body penetration, but I think they were both too buggy or something.
Bullets weren't stopped by bodies in the mod. You could kill an infinite number of people if they were lined up correctly.:)

Another thing that would be good to see in Ostfront. Of course its not realistic to be able to shoot through more than two or three people, but how often would that occur? However it occurs from time to time that you could kill two people with one shot.
 

the_TeuTon

FNG / Fresh Meat
May 3, 2007
162
3
0
Another thing that would be good to see in Ostfront. Of course its not realistic to be able to shoot through more than two or three people, but how often would that occur? However it occurs from time to time that you could kill two people with one shot.

Yeah, that would be cool. This one time on Odessa, I was aiming (a Kar98K) at a ruski across the street, who was prone.....but then another ruski running in the middle of the street ran in front right as I shot, and it killed him instead lol.......then the guy that was prone killed me before I could re-chamber :(. Bullet penetration may have saved my life in that case, however I'm not sure if the bullet from a Kar98K could kill the guy prone, being that he was 15 feet behind the guy I shot.
I believe one shot, two kills can be done occasionally in COD2, but I think it's only with head shots.
 

[3.SA].Vlad

FNG / Fresh Meat
Sep 14, 2007
75
0
0
Bullets weren't stopped by bodies in the mod. You could kill an infinite number of people if they were lined up correctly.:)

Another thing that would be good to see in Ostfront. Of course its not realistic to be able to shoot through more than two or three people, but how often would that occur? However it occurs from time to time that you could kill two people with one shot.

I think that would depend on the caliber of the weapon and how close you are for example an mg should rip through atleast 3 people at 50m where as a pistol would just get the front guy.
 

slyder73

Active member
Aug 3, 2006
826
79
28
Vancouver
i think these tactics are good. For maps like Stalingrad, Krasnyi, and Kaukasus, just avoiding areas where they are commonly thrown is easy to do. However, on Basovka I think it's a bit harder. On that maps, the attacking team usually spams nades into the trenches. The only real way to avoid them is by staying out of the trenches.....but that's when snipers or mg's kill you. I think the best solution would be to make it possible for people to throw the grenades back. I know there has already been threads on this, and there are many complications to re-tossing a nade, but it might be a good way to counter spamming.

On Basovka, it just makes it more reliant on teamwork to prevent that spam. Good MG cover and sniper cover should help reduce the number of nades getting in the trenches. Good cover for infantry moving up on one side helps, rather than the usual we see of everyone running willy nilly into the enemy area along the whole width of the map. There is no force or pressure this way. Most problems that people have with a map or a game charactaristic can usually be "fixed" with some teamwork and adaptive playing.
However, remember that nades were the most produced and most used infantry weapon on the Eastern front in the types of battles our maps show. There were a lot of grenades and a lot of grenade deaths. Just part of the war. Besides all the tactics to avoid getting naded, luck is a big one!
 

murderous_eagle

FNG / Fresh Meat
Nov 21, 2005
297
17
0
On Basovka, it just makes it more reliant on teamwork to prevent that spam. Good MG cover and sniper cover should help reduce the number of nades getting in the trenches. Good cover for infantry moving up on one side helps, rather than the usual we see of everyone running willy nilly into the enemy area along the whole width of the map. There is no force or pressure this way. Most problems that people have with a map or a game charactaristic can usually be "fixed" with some teamwork and adaptive playing.
However, remember that nades were the most produced and most used infantry weapon on the Eastern front in the types of battles our maps show. There were a lot of grenades and a lot of grenade deaths. Just part of the war. Besides all the tactics to avoid getting naded, luck is a big one!

basovka - the only place I have ever melted a dp barrel.