Well, it's been about a week now since I bought ROOST on Steam. I've been with RO since 3.3 (the mod for the newbs) and I've been faithful to it. I'm happy with my purchase, however, I felt the need to voice several worries I have that I was wondering what solutions may or may not be in the future.
Basically, I'm having the problems with load times everyone seems to be having. I've settled for leaving precaching on, all settings on lowest (resolution 1280x800 however) , and cachemegs at 64. The problem I have been having was with load times when I had precaching on. I fixed that. Precaching always off worked. However, on almost 90% of the sereves I'd join, it'd take 50ish seconds to load the map, then bring me to the team selection screen, then class selection, then when I clicked continue, it would take another 50 seconds to load (meanwhile it's not responding at all) and when I am finally dropped in game I've timed out from the server so I'm just floating around on the map. Quite frustrating. I enabled precaching again figuring that maybe this would fix the time out issue: no go. I turned the settings to lowest and disabled precaching, no go as well. Re-enabled precache and settings on lowest, that worked. It works about 99% of the time now.
However, the game is now ugly as hell. My computer can handle running ROOST at Highest @ 800x600 and remain at 30fps 90% of the time. The mod ran perfectly well with the same settings and I never experienced the time out. Since this has been the only issue I have had, and I have 'fixed' it, I was wondering if there was a solution to this?
I play America's Army sometimes. It runs off the Unreal engine as well and it loads everything lightning fast and I have never even heard of a timeout issue there. If they can do it, so can Tripwire. I have faith in their abilities, I just am worrying that these issues may not be a priority for a next patch.
Also, I miss some of the maps from the mod (Warsaw, Moscow Highway, Danzig, Donets and a few others), anyone planning on porting them?
Otherwise, Tripwire has done a bang-up job. I'm glad the release went as smmothly as it did for them. I'm even more excited about how the community has grown and has gained much greater visibility. Great job to everyone involved! Sorry this was mostly negative, I really do love this game and I will 'put up' with my issues because I have so much fun with ROOST.
Oh...and...fix my Tiger! =P
...kidding
Basically, I'm having the problems with load times everyone seems to be having. I've settled for leaving precaching on, all settings on lowest (resolution 1280x800 however) , and cachemegs at 64. The problem I have been having was with load times when I had precaching on. I fixed that. Precaching always off worked. However, on almost 90% of the sereves I'd join, it'd take 50ish seconds to load the map, then bring me to the team selection screen, then class selection, then when I clicked continue, it would take another 50 seconds to load (meanwhile it's not responding at all) and when I am finally dropped in game I've timed out from the server so I'm just floating around on the map. Quite frustrating. I enabled precaching again figuring that maybe this would fix the time out issue: no go. I turned the settings to lowest and disabled precaching, no go as well. Re-enabled precache and settings on lowest, that worked. It works about 99% of the time now.
However, the game is now ugly as hell. My computer can handle running ROOST at Highest @ 800x600 and remain at 30fps 90% of the time. The mod ran perfectly well with the same settings and I never experienced the time out. Since this has been the only issue I have had, and I have 'fixed' it, I was wondering if there was a solution to this?
I play America's Army sometimes. It runs off the Unreal engine as well and it loads everything lightning fast and I have never even heard of a timeout issue there. If they can do it, so can Tripwire. I have faith in their abilities, I just am worrying that these issues may not be a priority for a next patch.
Also, I miss some of the maps from the mod (Warsaw, Moscow Highway, Danzig, Donets and a few others), anyone planning on porting them?
Otherwise, Tripwire has done a bang-up job. I'm glad the release went as smmothly as it did for them. I'm even more excited about how the community has grown and has gained much greater visibility. Great job to everyone involved! Sorry this was mostly negative, I really do love this game and I will 'put up' with my issues because I have so much fun with ROOST.
Oh...and...fix my Tiger! =P
...kidding