some of my suggestions...
1) grenades should cause a viewshack and/or blur if you get hit directly(at the head).
1.1) grenades and other explosives should explode(or become a dud) when being hit by bullets..no matter if its liying some where or being tosed at you.
2) knife as "last defence weapon"(if you get your weapon shot out of your hands (if the "weapon shot out of your hand"-feature is still in)). if you lose/drop a bayo-attached-rifle or semi, your knife is gone, too.
2.1) weapon priority should be changeable...autoswitchweapon to weapon with the highest priority.
example:
3) you should be able to drop and pick up every weapon (binoculars as well), hate to have binoculars as commander on maps you cant call arty anyway
(died to many times in hot situations while switching weapons hasty and ending up with binos .).
3.1)killed player drops only selected weapon.. other stuff. like nades... needs to be picked up at the dead body.
4) you should be able to abort reloading with switching weapon or melee attacks.
5) PPLLLLEEAASSEEE... no 1st-person-3rd-person-animation timing lapse like in RO:OST (prone-crouch-popupping).
6) positional audio for voicecommands and voicechat.
7) 3 aimmodes like in RnL ..hip/sholder/ironsights. keybind options for each of those 3 modes + aimmodeUp, aimmodeDown
if there will be vehicles in the game:
8) you should be able to kill people in vehicles... nading and shooting halftrack passengers, shooting tankcrew thought observation slit's...
9) position switching, enter, exit animations for vehicles
10) infantry shoud be able to ride on tank and still be able to shoot (some view-vibration(addicted by engine rpm) + tank movment should make it very difficult to hit )
For the l
1) grenades should cause a viewshack and/or blur if you get hit directly(at the head).
1.1) grenades and other explosives should explode(or become a dud) when being hit by bullets..no matter if its liying some where or being tosed at you.
2) knife as "last defence weapon"(if you get your weapon shot out of your hands (if the "weapon shot out of your hand"-feature is still in)). if you lose/drop a bayo-attached-rifle or semi, your knife is gone, too.
2.1) weapon priority should be changeable...autoswitchweapon to weapon with the highest priority.
example:
Code:
-1 rifle, smg,... , MG, | | -1 rifle, smg,... , MG,
-2 pistol | | -2 pistol
-3 nades | --> | -3 knife
-4 knife | | -4 nades
-5 binos | | -5 binos
if you lose 1 autoswitch to 2 or
if you lost 1 and 2 and lose 4 autoswitch to 3
3) you should be able to drop and pick up every weapon (binoculars as well), hate to have binoculars as commander on maps you cant call arty anyway
(died to many times in hot situations while switching weapons hasty and ending up with binos .).
3.1)killed player drops only selected weapon.. other stuff. like nades... needs to be picked up at the dead body.
4) you should be able to abort reloading with switching weapon or melee attacks.
5) PPLLLLEEAASSEEE... no 1st-person-3rd-person-animation timing lapse like in RO:OST (prone-crouch-popupping).
6) positional audio for voicecommands and voicechat.
7) 3 aimmodes like in RnL ..hip/sholder/ironsights. keybind options for each of those 3 modes + aimmodeUp, aimmodeDown
if there will be vehicles in the game:
8) you should be able to kill people in vehicles... nading and shooting halftrack passengers, shooting tankcrew thought observation slit's...
9) position switching, enter, exit animations for vehicles
10) infantry shoud be able to ride on tank and still be able to shoot (some view-vibration(addicted by engine rpm) + tank movment should make it very difficult to hit )
For the l
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