My Tactics/Playlist

  • Please make sure you are familiar with the forum rules. You can find them here: https://forums.tripwireinteractive.com/index.php?threads/forum-rules.2334636/

My Tactics/Playlist


  • Total voters
    14

Ramare

FNG / Fresh Meat
Aug 14, 2012
258
18
0
I almost always roam around. I can settle down to camp, it depends on my teammates. I like playing as Commando, and as Support Spec. My Commando loadout is assault-like: SCAR-H, MK23, KSG (I know that it's "HSG", but people here use that to refer to the Hunting ShotGun, so I prefer to refer to it by it's real name of Kel-tec ShotGun.), Machete/Pipe Bombs (depending on money availability). My general Support loadout is assault-like: AA-12, KSG, then some sort of assault rifle, +.44M if previous weapon = MK17 SCAR-H. I have a good head on my shoulders. I can make decisions rather quickly, and make good decisions at least 80% of the time. My general aim is actually quite fantastic compared to what I've seen sometimes, due to my FPS pedigree.

To me, the HSG is more of a novelty. I have fun using it, but by no means do I limit my ammo usage, and I never buy ammo for it.
I kind of hate the Lever-Action Rifle. If I had to (I.E. I picked it up at the start of the game), I can use it, I just don't really like it.
Sometimes I buy the LAW as a support. I'm completely serious. As much of a bad idea that seems like, AA-12 + LAW can be very powerful if used properly. If you're really worried about running out of ammo, KSG + LAW + MK23 + .44M is good.
I have various speech binds for different things (Flesh Pound spotted, out of ammo for a gun, about to die, saying my health, armor, and weapon).

So, this thread was basically "for fun", but the main question is: Do I sound like a good player?
Would you think your chances of winning improved if you noticed me in a server?

Edit: Great, apparently I didn't have very little mistakes for being half-asleep while writing this out since I made a big one: The title says playlist, when it was supposed to say playstyle. Oh well.
 
Last edited:

C_Gibby

FNG / Fresh Meat
Jan 18, 2010
7,220
2,716
0
You haven't given us enough info on your actual playing for us to tell us how terrible you are, but the only good thing I see in your Mando loadout is the SCAR and the Mk23. But why a shotgun? Seriously? And you don't even buy ammo for it? You've really wasted some space for yourself.

You can't go wrong with an AK, or M4 depending on your play style. If you picked SCAR, I assume you use it for semi-auto shooting at longer ranges more than anything else. Which is good. An AK is a fantastic complement to the SCAR, and I use it for fullauto hipfiring blasty funtime in close ranges. So AK + SCAR + Mk23. Though I generally like to use the FAL over the SCAR.

As for LAW + AA12, please tell me you're trolling. The better loadout for Suppie is regular pumpshotgun, hunting shotgun, and axe. I'm more in-depth with Mando than I am Suppie, so someone else can give you the intricate details as to why that support combo works so well, especially for the big guys.

Frankly I think that our chances would be reduced if you joined, if anything.

The AA12 also has a bad reputation of causing accidental scrake/FP rages that can send the entire round down the toilet for everyone involved. LAW is no better, and it's only really good as a hard mode lulz weapon. Aside from that, it's best off in the hands of a Demo, with some good teamwork in the mix, but even then most demos prefer a mix of their grenade launcher and some other gun + pipes.
 

Splatpope

FNG / Fresh Meat
Jan 1, 2012
1,287
250
0
Belgium
I'm more in-depth with Mando than I am Suppie, so someone else can give you the intricate details as to why that support combo works so well, especially for the big guys.


kk

Axe is truly your biggest asset here, aspecially if you are guarding a backdoor : it will let you kill any small **** with one swipe and costs no ammo at all. Only for
 

Amber Glass

FNG / Fresh Meat
Dec 19, 2011
902
33
0
in order to give actual feedback on how you perform as a player, we'd have to see firsthand in a game or a video of your gameplay to really judge accurately. honestly, loadout doesnt mean squat, you can excel with any guns you are comfortable with, with any perk really.
 

Althamus

FNG / Fresh Meat
Mar 13, 2012
1,287
21
0
What the above said - we'd really need to know mroe or play with you to get a better idea.

Couple of things though: +1 PSG/HSG/katana.

It also worries me a bit that you don't like the LAR. Admittedly, I'm a sharp by nature, so love it a little more than I otherwise might, but it's generally accepted to be the best all-round gun in KF AFAIK.

I actually know what you mean with the HSG. Assuming you fire it once at scrakes, twice per FP, and maybe once per siren/husk and maybe every now and then at an "OSHI" moment, you could probably play 7-8 rounds without needing any more ammo, and on easier difficulties could play indefinitely with the ammo boxes you can find.
 

Ramare

FNG / Fresh Meat
Aug 14, 2012
258
18
0
But why a shotgun? Seriously? And you don't even buy ammo for it? You've really wasted some space for yourself.

You can't go wrong with an AK, or M4 depending on your play style. If you picked SCAR, I assume you use it for semi-auto shooting at longer ranges more than anything else.
I do buy ammo for it. I buy ammo for the Kel-tec SG, but I never buy ammo for the Hunting SG due to it being prohibitively expensive; unless, of course, I'm using it seriously and not just as a starting loadout trash destroyer until I can buy an AA-12 to do the same thing.

I do like the AK and M4. I actually prefer the M4 due to having more mags and being a headshot cannon like the Bullpup, but effective on higher difficulties, faster firing, and harder hitting. I actually use the SCAR-H for trash clearing in full-auto, supporting damage on any large enemy (assuming some dumbass raged them before I even think about shooting them), and single shot/burst fire head popping at range, all using full-auto. I'm not a big fan of taking my rifles off full-auto, even when I'm not using them in a full-auto way, because I can generally handle the recoil.

As for the other guy.

I don't think the AA-12 lacks DPS. It's the only thing that can wipe an entire group in one swoop, and has saved me and others more times than I can or would care to admit. It has ammo issues, sure, but that's why you have more weapons.

As for the KSG, "bad reload habits"? I play as Medic with Commando weapons all the time, which has conditioned me very well into good reloading habits. I don't think it costs much.
I do hate the CSG, though. That things needs an overhaul.

I'm pretty handy with grenades, and I know the uppercut technique. In fact, I sometimes pull the same move with other shotguns to deal extra damage.

I like the axe and katana, and I know how to use them, being a trained Berserker.

Also, "honestly, loadout doesnt mean squat, you can excel with any guns you are comfortable with, with any perk really". Words of wisdom.
 

Splatpope

FNG / Fresh Meat
Jan 1, 2012
1,287
250
0
Belgium
I don't think the AA-12 lacks DPS. It's the only thing that can wipe an entire group in one swoop, and has saved me and others more times than I can or would care to admit. It has ammo issues, sure, but that's why you have more weapons.

Apparently I was talking about big zeds ???
 

Ramare

FNG / Fresh Meat
Aug 14, 2012
258
18
0
Apparently I was talking about big zeds ???
That "wipe groups" comment was separate. From a combination of lots of AA-12 usage (some of it off-perk, even), and lots of SCAR-H (which has lots of recoil) usage (most of it off-perk), I've gotten used to the recoil of the AA-12, and also used to compensating for recoil (so I do it well and subconsciously) so I do often get lots of headshots. It's inaccuracy (it is a shotgun, after all) is the only thing that makes me miss at all.

On an unrelated note, a loadout that I've been using recently is:
AA-12, HSG, MK23, Pipe Bombs.
AA-12 clears trash and softens up Flesh Pounds, HSG murders Scrakes and Flesh Pounds and can be used for trash clearing if the AA-12 runs dry, the MK23 rocks useful as a fall-back weapon if I somehow end up out of ammo for both shotguns and for Husk murdering purposes, and the Pipes are useful for setting up a defensive position, or for blasting a single Flesh Pound if I want/need to conserve ammo and/or want a clean kill.
 

Splatpope

FNG / Fresh Meat
Jan 1, 2012
1,287
250
0
Belgium
That "wipe groups" comment was separate. From a combination of lots of AA-12 usage (some of it off-perk, even), and lots of SCAR-H (which has lots of recoil) usage (most of it off-perk), I've gotten used to the recoil of the AA-12, and also used to compensating for recoil (so I do it well and subconsciously) so I do often get lots of headshots. It's inaccuracy (it is a shotgun, after all) is the only thing that makes me miss at all.

On an unrelated note, a loadout that I've been using recently is:
AA-12, HSG, MK23, Pipe Bombs.
AA-12 clears trash and softens up Flesh Pounds, HSG murders Scrakes and Flesh Pounds and can be used for trash clearing if the AA-12 runs dry, the MK23 rocks useful as a fall-back weapon if I somehow end up out of ammo for both shotguns and for Husk murdering purposes, and the Pipes are useful for setting up a defensive position, or for blasting a single Flesh Pound if I want/need to conserve ammo and/or want a clean kill.

yes thats what i said, aa12 is a good trashkiller, though as I said, its too expensive to do that instead of an axe or the trusty pumpy

you die once and bam, goodbye your team's dosh if you want to equip an aa12 again soon
 

Aznl89

FNG / Fresh Meat
Dec 18, 2009
34
0
0
Commando: I stick to FAL/SCAR and headshot everything in sight. AK is fine too, FAL/SCAR are just my favorite rifles. Don't see why you'd want a shotgun when they're generally inferior for trash killing compared to the assault rifles.

Support: Pump/HSG/Axe is what I always go with unless I'm having to deal with lots of trash. It's a lot easier to work with and the pump packs a punch. If you find yourself running low on ammo even being conservative the AA12/HSG/Katana loadout is good too. AA12 ammo will last longer as long as you don't use it at all on big zeds.

Problem with AA12, scrakes become a serious issue. Try using the katana and bind a key to quickswitch. It's a pain but still possible.
 

C_Gibby

FNG / Fresh Meat
Jan 18, 2010
7,220
2,716
0
yes thats what i said, aa12 is a good trashkiller, though as I said, its too expensive to do that instead of an axe or the trusty pumpy

you die once and bam, goodbye your team's dosh if you want to equip an aa12 again soon

And even then you don't really need a trashkiller as long as you have a decent Commando in the team.

So really, the suppie should have a focus on chokepoint queues, intermediate-level zeds, and large zeds.
 

Splatpope

FNG / Fresh Meat
Jan 1, 2012
1,287
250
0
Belgium
And even then you don't really need a trashkiller as long as you have a decent Commando in the team.

So really, the suppie should have a focus on chokepoint queues, intermediate-level zeds, and large zeds.

If I see a crawler go past that line, I disconnect ! *shoots his HC across the hallway*