My suggestions

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Klaus

FNG / Fresh Meat
Feb 22, 2006
806
188
0
96
Israel, Tel-Aviv
1- make the combat engineers also able to repair tanks as everyone can just throw satchels, give him 2 to 5 points for repairs.. if its a broken track or just a damaged (red) tank.

2- bring back the mod's exploding barrels

3- its more of a map suggestion for the maps - as everything as already been done - how about make a fictional map, what if the germans have managed to be victorious on operation barbarrosa? 1941- Germans are on the outskirts of the Moscow enroute to cap the Kremlin! sort of like Kriegstadt only reversed!
 
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Ermac

FNG / Fresh Meat
Jul 19, 2007
591
106
0
1- make the combat engineers also able to repair tanks as everyone can just throw satchels, give him 2 to 5 points for repairs.. if its a broken track or just a damaged (red) tank.
This ain't BF1942. Tanks can't be repaired in the middle of combat.
 

EvilHobo

Grizzled Veteran
Dec 22, 2005
2,613
192
63
Germany, NRW
At the same time a few kg of high explosive shouldn't be destroying heavy tanks from several meters away. I would say fix that.

3- its more of a map suggestion for the maps - as everything as already been done - how about make a fictional map, what if the germans have managed to be victorious on operation barbarrosa? 1941- Germans are on the outskirts of the berlin enroute to cap the Kremlin! sort of like Kriegstadt only reversed!

/me tells klaus to be quiet
 

Karabiner98k

FNG / Fresh Meat
Feb 20, 2007
350
17
0
United Kingdom
Any mapper can make exploding barrels. They were just destroyable static meshes.
So? He said bring back the mods exploding barrels, doesn't matter if they're destroyable SMs. I think a Moscow "Kriegstadt" (what is this trend with naming maps in german :confused:, why not Russian?) would be good. Maybe it could be called Война Улица, or Vojne Oolitsa :rolleyes:
 

Major von Mauser

FNG / Fresh Meat
Oct 13, 2007
259
36
0
31
Fulton, Wisconsin, USA
1- make the combat engineers also able to repair tanks as everyone can just throw satchels, give him 2 to 5 points for repairs.. if its a broken track or just a damaged (red) tank.

2- bring back the mod's exploding barrels

3- its more of a map suggestion for the maps - as everything as already been done - how about make a fictional map, what if the germans have managed to be victorious on operation barbarrosa? 1941- Germans are on the outskirts of the Moscow enroute to cap the Kremlin! sort of like Kriegstadt only reversed!

1. That's not what combat engineers are for moron. They don't fix tanks, they built temporary bridges and ready demolitions. You are thinking of a mechanic, and they didn't visit the front line.

Besides, as Ermac said, "This isn't BF1942.".:cool:

2. That would be cool, agree with you on that one.

3. It's called make your own map.:D
 

TT33

FNG / Fresh Meat
Mar 2, 2007
571
159
0
Evil Hobo said:
At the same time a few kg of high explosive shouldn't be destroying heavy tanks from several meters away. I would say fix that.
The satchel charge would have to be placed on the tank for it to have a chance of disableing or destroying it. Also name me 1 time its actually a resonable time to throw around 10lbs of explosives as if its an olympic hammer. Thats not advisable due to the fact its explosives nor do I think its realistic. I would be very cautious around that much explosives and I doubt I could chuck it as far as you can in game not that I would even attempt to do that with an explosvie charge. Another thing is tanks are different lighter armored tanks especially on the engine deck part such as the T-34 and Panzer III-IV,ect. should be killed with a satchel to the engine deck the heavy tanks ( Tiger I and KV's ,IS-2) not so much just look at the KV accounts in the early war German engineers put a satchel on the Kv and it just took the track off the Kv still kept fireing.
Not sure how thick the top of the KV was but the later Tiger I had 40mm of top armor which was pretty impressive.
 
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Hummer9120

FNG / Fresh Meat
Sep 8, 2007
526
1
0
The satchel charge would have to be placed on the tank for it to have a chance of disableing or destroying it. Also name me 1 time its actually a resonable time to throw around 10lbs of explosives as if its an olympic hammer. Thats not advisable due to the fact its explosives nor do I think its realistic. I would be very cautious around that much explosives and I doubt I could chuck it as far as you can in game not that I would even attempt to do that with an explosvie charge. Another thing is tanks are different lighter armored tanks especially on the engine deck part such as the T-34 and Panzer III-IV,ect. should be killed with a satchel to the engine deck the heavy tanks ( Tiger I and KV's ,IS-2) not so much just look at the KV accounts in the early war German engineers put a satchel on the Kv and it just took the track off the Kv still kept fireing.
Not sure how thick the top of the KV was but the later Tiger I had 40mm of top armor which was pretty impressive.

That's exactly what Hobo was saying...
 

the_TeuTon

FNG / Fresh Meat
May 3, 2007
162
3
0
No.

(four letters so I can post.)

Are you sure? In WW1 at Flanders the Brits set explosives off under the German lines, and the explosions killed men, hundreds of yards away protected in bunkers, by concussion alone. I know a 10Kg sack isn't anywhere near as powerful, but if its close to a tank, especially a cramped Soviet one, the shock would bang the crew around against the walls, kinda like a depth charge does when it goes off near a submarine, wouldn't it?
 

Drapan

FNG / Fresh Meat
Jul 28, 2007
50
1
0
Are you sure? In WW1 at Flanders the Brits set explosives off under the German lines, and the explosions killed men, hundreds of yards away protected in bunkers, by concussion alone. I know a 10Kg sack isn't anywhere near as powerful, but if its close to a tank, especially a cramped Soviet one, the shock would bang the crew around against the walls, kinda like a depth charge does when it goes off near a submarine, wouldn't it?

It'd certainly give them some headache but I doubt they'd be killed
 

murderous_eagle

FNG / Fresh Meat
Nov 21, 2005
297
17
0
I guess nobody remembers the satchels when they first came out. The explosive radius was big enough to clear out entire cap zones.
 

Sichartshofen

FNG / Fresh Meat
Nov 21, 2005
1,410
99
0
34
So? He said bring back the mods exploding barrels, doesn't matter if they're destroyable SMs
:rolleyes:

That doesn't take away the fact that any mapper can make exploding barrels.

If someone wanted to put such a worthless effect into their map they can.