My opinions about the new update

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Evilsod

FNG / Fresh Meat
May 20, 2009
883
137
0
Ylivieska, Finland

I know Scrakes are a 2 shot on 6man Suicidal for non SS but thats hardly noticable for most players. I was just meaning it will become alot more widespread so people will likely whine about it.

The killing time of an FP at 1 shot is effectivel nil. The killing time of an FP at 2 shots is not 3 seconds, its 1.8, the time it takes to reload the Xbow (as aiming again is not required). The killing time of an FP at 2 shots with team damage before the 2nd shot is still 1.8s. Only if something screws up will that time increase.

The point is that even a crap Sharpshooter can excel on Suicidal at the current level and because even a crap Sharpshooter can handle all Fleshpounds alone, even an average team can complete Suicidal, major ****ups excepted. Fleshpounds used to make or break a Suicidal team, now its more likely to be Sirens or Husks.
 

Compass

FNG / Fresh Meat
Aug 30, 2010
383
101
0
Doesn't the first XBow shot stun a scrake on Suicidal 6 man anyways? I don't remember it's been a while since I've used an XBow non-Sharp on Suicidal.
 

brick_top1982

FNG / Fresh Meat
Jun 12, 2009
654
83
0
38
9mm is NEVER the answer when a group of zed is up at your face unless you're sharpshooter. It does nearly no damage to zeds on suicidal. Firing rate is limited, and you need two head shots to decap (not killing) suicidal small zeds. Even if you are a sharpshooter, you cannot miss any head or you will be hurt badly.

What I still thinking is they should remove the 9mm from sharpshooter, and the bonus damage. In return increase the head shot dmg bonus. If a player hits every heads, he deserved to be able to solo or do whatever he wants. And I have never seen anyone who can do it. Sooner or later you will miss some heads or get grab by a sneaky clot and get hurt.


Xbow sharpshooter is the answer to big zeds, but not nearly as good as other perks on crowd control. Just remove the 9mm (really!) from the perk and everything is fine. You only get 96 shots of cannon and 40 shots for xbow, you are not really able to solo the wave as one shot of 9mm will only decap small zeds in that case.

And about the LAW, I would like to see it become 10 blocks like the xbow.

I remember when the 9mm wasn't part of the SS perk. There were hardly any high levels SS then. When it was added, all of the sudden everyone and their mother was level 5 (when it was added to the perk 5 was the cap) :p
 

outofrealman

FNG / Fresh Meat
Oct 29, 2009
1,848
336
0
I know Scrakes are a 2 shot on 6man Suicidal for non SS but thats hardly noticable for most players. I was just meaning it will become alot more widespread so people will likely whine about it.

The killing time of an FP at 1 shot is effectivel nil. The killing time of an FP at 2 shots is not 3 seconds, its 1.8, the time it takes to reload the Xbow (as aiming again is not required). The killing time of an FP at 2 shots with team damage before the 2nd shot is still 1.8s. Only if something screws up will that time increase.

The point is that even a crap Sharpshooter can excel on Suicidal at the current level and because even a crap Sharpshooter can handle all Fleshpounds alone, even an average team can complete Suicidal, major ****ups excepted. Fleshpounds used to make or break a Suicidal team, now its more likely to be Sirens or Husks.

Of cos killing time is not 3 seconds if your counter starts when the first shot hit. But this is not the case, you should count right after a fp is spoted, best case is the ss have nothing to distract and pull out his xbow and place two shots without using the scope for the first shot. Then that's a 3 second.

And you are still assuming all sharpshoters can get 100% headshot.


I remember when the 9mm wasn't part of the SS perk. There were hardly any high levels SS then. When it was added, all of the sudden everyone and their mother was level 5 (when it was added to the perk 5 was the cap) :p


That's why a suggest many times that 9mm should not be in the ss perk.
 

brick_top1982

FNG / Fresh Meat
Jun 12, 2009
654
83
0
38
hmmm... after I mulled over this 2 shot xbow idea, I've come up with this:

Have the two shot idea molded in with the 1 shot idea, with a sprinkle of pre level up patch. What I mean is a level 6 SS will DECAP, not kill, a FP. So it'll stay alive for a little bit longer till A) it bleeds out or B) it gets finished off with a second xbow shot or any other means.

Now here is my idea with the sprinkle of pre level up patch. As soon as it is decaped, it auto rages and rushes forward the 20m or so and finally dies. Kind of a last ditch thingy. No matter how much I hated getting killed by a headless raged FP pre any content patch, it was what made em tough to deal with and brought out many a WTF GAAA!!! moments in game.
 
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Evilsod

FNG / Fresh Meat
May 20, 2009
883
137
0
Ylivieska, Finland
Of cos killing time is not 3 seconds if your counter starts when the first shot hit. But this is not the case, you should count right after a fp is spoted, best case is the ss have nothing to distract and pull out his xbow and place two shots without using the scope for the first shot. Then that's a 3 second.

Unless the FP has spawned MILES away like on Farm or practically on top of you like Bioticslab there is no real cause to rush to kill it. A sharpshooter focusing on his Xbow for dropping the big game will not be 'distracted' by anything else and should realistically be behind the team. If your team is letting things get past to attack him then your team sucks. The only real exceptions to that are Sirens that spawn behind the very closeby FP (which should rightly **** you up anyway and mean you need to find alternatives to just the Xbow) and the odd random Husk. The SS should have a few seconds to line up the shot easily.
 

Salad Snake

FNG / Fresh Meat
Aug 2, 2010
875
148
0
32
Honolulu, Hawaii
hmmm... after I mulled over this 2 shot xbow idea, I've come up with this:

Have the two shot idea molded in with the 1 shot idea, with a sprinkle of pre level up patch. What I mean is a level 6 SS will DECAP, not kill, a FP. So it'll stay alive for a little bit longer till A) it bleeds out or B) it gets finished off with a second xbow shot or any other means.

Now here is my idea with the sprinkle of pre level up patch. As soon as it is decaped, it auto rages and rushes forward the 20m or so and finally dies. Kind of a last ditch thingy. No matter how much I hated getting killed by a headless raged FP pre any content patch, it was what made em tough to deal with and brought out many a WTF GAAA!!! moments in game.

I like this idea. Deserves it's own thread. Would make Sharpshooter still useful, but the the be-all end-all of Fleshpounds.
 

outofrealman

FNG / Fresh Meat
Oct 29, 2009
1,848
336
0
Unless the FP has spawned MILES away like on Farm or practically on top of you like Bioticslab there is no real cause to rush to kill it. A sharpshooter focusing on his Xbow for dropping the big game will not be 'distracted' by anything else and should realistically be behind the team. If your team is letting things get past to attack him then your team sucks. The only real exceptions to that are Sirens that spawn behind the very closeby FP (which should rightly **** you up anyway and mean you need to find alternatives to just the Xbow) and the odd random Husk. The SS should have a few seconds to line up the shot easily.

Ok, I usually get bad luck then, except the first fp spawn right after the wave begins, they usually come with sirens and husk at behind in most of my games. So I consider this is a normal case but seems you this don't happen on you.

And you know what, even 2-3 scrakes in front of sirens and husks can be annoying. When you are hit by husks, you cant aim for a few seconds. And spam shots will not help you deal with zeds as a shrpshooter.

Just don't make too much difficulty buff within a short time. Changing something that "looks" minor can make a huge difference. And you may not aware that before it's implement for a while for all the players to test.

I like this idea. Deserves it's own thread. Would make Sharpshooter still useful, but the the be-all end-all of Fleshpounds.


This is the best setting in most players mind I would believe. However this is not gonna happen within at least 6 months as that requires of code changin other than just number adjusting. Such as giving the xbow in ss's hand special ability to decap a fp before his head health hits zero or change the decap damage count system or something like that.
 

Entangler

FNG / Fresh Meat
Jul 12, 2009
474
216
0
33
Sydney, Australia
This is the best setting in most players mind I would believe. However this is not gonna happen within at least 6 months as that requires of code changin other than just number adjusting. Such as giving the xbow in ss's hand special ability to decap a fp before his head health hits zero or change the decap damage count system or something like that.
This'd do it.
 

outofrealman

FNG / Fresh Meat
Oct 29, 2009
1,848
336
0
Seems someone is still ignoring those posts of staff from TWI. They already said they HAVE TO work on other games as TWI needs to make more money. So they can just have some small fix such as NUMBER CHANGES.

Any changes requires code changes or model making or stffe like that will not happen any time soon. (probably within a year)
 

Salad Snake

FNG / Fresh Meat
Aug 2, 2010
875
148
0
32
Honolulu, Hawaii
Seems someone is still ignoring those posts of staff from TWI. They already said they HAVE TO work on other games as TWI needs to make more money. So they can just have some small fix such as NUMBER CHANGES.

Any changes requires code changes or model making or stffe like that will not happen any time soon. (probably within a year)

In time for the beginning of Killing Floor 2 development. :p
 

Entangler

FNG / Fresh Meat
Jul 12, 2009
474
216
0
33
Sydney, Australia
Seems someone is still ignoring those posts of staff from TWI. They already said they HAVE TO work on other games as TWI needs to make more money. So they can just have some small fix such as NUMBER CHANGES.

Any changes requires code changes or model making or stffe like that will not happen any time soon. (probably within a year)
You know, I really hate being criticised by people who clearly have no idea what they're talking about. (Hint: Comparing it to creating a new model is a dead giveaway.)

Yes, numbnuts, I know what the TWI staff have said on the matter - that the patch will be small and contain no new content, that Xienen is doing it in his spare time, etc. Accordingly, I wouldn't suggest anything for it that isn't extremely simple to implement.

You've assumed, presumably without basis, that my suggestion is difficult and/or time-consuming just because it involves code. Well, it isn't. The code provided in that post (you knew it was there, right?) is almost identical to the original that it replaces, and the extra steps needed to completely integrate it would only take a couple of minutes. And if it somehow manages not to work properly - which is extremely unlikely considering how little it actually changes - then it could just be reverted back out.

Obviously it's up to Xienen whether or not he wants to put this in, but if he chooses not to, time and effort probably won't be the reasons.

If you really must debate the merits of that suggestion, feel free to take it to its own thread - but kindly bring a basic understanding of it with you.
 

outofrealman

FNG / Fresh Meat
Oct 29, 2009
1,848
336
0
You know, I really hate being criticised by people who clearly have no idea what they're talking about. (Hint: Comparing it to creating a new model is a dead giveaway.)

Yes, numbnuts, I know what the TWI staff have said on the matter - that the patch will be small and contain no new content, that Xienen is doing it in his spare time, etc. Accordingly, I wouldn't suggest anything for it that isn't extremely simple to implement.

You've assumed, presumably without basis, that my suggestion is difficult and/or time-consuming just because it involves code. Well, it isn't. The code provided in that post (you knew it was there, right?) is almost identical to the original that it replaces, and the extra steps needed to completely integrate it would only take a couple of minutes. And if it somehow manages not to work properly - which is extremely unlikely considering how little it actually changes - then it could just be reverted back out.

Obviously it's up to Xienen whether or not he wants to put this in, but if he chooses not to, time and effort probably won't be the reasons.

If you really must debate the merits of that suggestion, feel free to take it to its own thread - but kindly bring a basic understanding of it with you.


I am not just criticising people on purpose. However things is not as simple as they look. If they really want to adapt your idea, even with your codes, the need to:

1. deside which weapon is good for decap, which is not and which you should not used for decap
2. test every weapons that can decap zeds on every single type of zeds to see if those perk weapons still do their job well, (for example, will the M14 decp scrakes too fast or will the ak leave a bunch of headless clots after one headshot on each)

Or you want to also suggest everything for them? The post by 9_6 suggesting some changes for TWI is only base on what we already know. We dont know what will actually happen when the changes are done. Bacause many variable are not yet clear for us. Even you do everything for them, they still need to take much time to consider.
 

cvspartan101

FNG / Fresh Meat
Apr 24, 2010
58
2
0
Milpitas
My favorite part about the new update besides the Mac10 is the LAW. It's actually pretty decent now. The blast radius is humongous. I was testing it out in a couple of hard matches and it took out groups of gorefasts, bloats, sirens, and husks. But the ability to not carry any other weapons besides the 9mm and knife still pisses me off.
 

Merin Redplate

Grizzled Veteran
Apr 18, 2010
1,768
437
83
28
Horzine Mailroom
My favorite part about the new update besides the Mac10 is the LAW. It's actually pretty decent now. The blast radius is humongous. I was testing it out in a couple of hard matches and it took out groups of gorefasts, bloats, sirens, and husks. But the ability to not carry any other weapons besides the 9mm and knife still pisses me off.

Larger blast radius = more blowing yourelf up.
 

Entangler

FNG / Fresh Meat
Jul 12, 2009
474
216
0
33
Sydney, Australia
I am not just criticising people on purpose. However things is not as simple as they look. If they really want to adapt your idea, even with your codes, the need to:

1. deside which weapon is good for decap, which is not and which you should not used for decap
2. test every weapons that can decap zeds on every single type of zeds to see if those perk weapons still do their job well, (for example, will the M14 decp scrakes too fast or will the ak leave a bunch of headless clots after one headshot on each)

Or you want to also suggest everything for them? The post by 9_6 suggesting some changes for TWI is only base on what we already know. We dont know what will actually happen when the changes are done. Bacause many variable are not yet clear for us. Even you do everything for them, they still need to take much time to consider.
No. Just... no.

I'm not sure where you're getting the notion that every weapon's effectiveness would suddenly change if that mechanic were implemented, but it's just not true. The new multiplier's default value means that only those damage types that actually choose to use it would do so; it could be dropped into the game right now without changing any numbers anywhere, and gameplay would be completely unaffected. It provides flexibility without mandating its use.

If you don't understand the suggestion, that's fine, but in that case please don't comment on it. After all, if you don't even know what it does, how much of value can you really hope to say?

I brought it up because the Crossbow is a good candidate for using it, so it seemed relevant to that discussion. But if you're not going to say anything constructive about it, then just let it go.