(I only tested the changes on several solo suicidal games on farm at this moment.)
MAC-10
Firstly, we have a new weapon for firebug, MAC-10, both firebug (I'm 5lv) and sharpshooter can decap any small mobs in one shot to the head. When playing as firebug, the bullet from MAC-10 can set mobs on fire.
Also, little bug here, burning stalkers from the MAC-10 will NEVER die LOL. I had a wave while I just set every stalker on fire on purpose and let them burn till I clean up everything else, they still dancing, burning.
And, only two bullets is needed to down a solo-suicidal scrake, WOW! Only one out of 10 of them managed to rage before they die. Only husks, scrakes and fleshpounds (and stalkers LOL) can survive one fire bug MAC-10 shot on solo-suicidal.
The MAC-10 can also be useful side arms for other perks, as it is not expensive, and it only weight 4 blocks. (Example: demo with M32+pipe+MAC-10) It takes 2-3 body shots to kill suicidal crawlers and two shots to decap anything under bloat. (From crawlers up to bloat, their head health is 44, but I need 2 shots to decap them while I can kill crawlers in 3 shots, so may be the dmg of the MAC-10 is 41-43?)
The MAC-10 makes the fire bug is also playable on solo mode, yeah, now the firebug can also be a better rambo perk, but I dont see any game breaking at this point on mutiplayer as fire bug can only do their job (weakening the mobs) better. They cannot kill big zeds effectively on their own.
SCAR
The change to the SCAR is not good IMO. I always the SCAR is having too much ammo like the M14, not too much damage... why reduce the damage that much to make it a nearly pointless gun? After the patch, BOTH ak and scar kill crawers in 2 shots, stalkers in 3. The SCAR used to be able to kill any small mobs using one less bullet on body shots, but now the SCAR can only beat the ak in terms of weight and red-dot sight. (gameplay-wise) Most suituations ak do better, if you want to pop some heads, ak gives you 37 shots, SCAR gives 25, if you want to help gunning down raging fps or scrakes, ak is better, as SCAR dont do that much damage per shot, and again, ak has 12 more bullets. (may be the DPS of SCAR is still higher, but if you have to shoot the whole mag, I think ak "may probably better" then the SCAR)
Xbow
What the hell? A 6lv ss can spawn with a $600 weapon!? Keep killing yourself before the wave starts gives you $600 for one life. WOW! Just make it $2500 and give discount to sharpshooters!!! Why make it cost $800 and being able to sell for $600!? 6lv support buys a huntty for $224, and 6lv commando buy the ak for $299. And both of them should spawn as sharpshooter and then sell the xbow for $600 at the end of wave 1 and get an extra $376 and $301 respectively.
M14
Hell, the M14 is finally nerfed. The total mag is halfed, you only have 160 shots. And 6lv ss cannot kill stalkers by one body shot. Gorefasts cannot be stunned by the M14 anymore, but if you keep shooting the gorefast, you can still prevent him from attacking you like you use katana against scrakes. The M14 can now only stun stalkers and clots. No other changes as far as I tested. And this change will not affect the players who will not spam bullets using the M14, you still have more than enough ammo, and you can still do what you can before the patch. And I would say only give the M14 around 80 shots in total is better. As it only weights 8 blocks after the update, you can still have side arms. M14 shooters should not be able to use only one weapon the entire game.
The LAW
Now this is a real weapon. The radius is really, really, really large. And may be because of the damage bonus from the demo perk, it does GOOD damage. (At lese on solo suicidal) I locked like 30 zeds inside one of the building on farm, and when the door breaks, I killed 22 zeds at once with one rocket. And the base damage is surely incrased. From kf wiki, the LAW do 850 damage before the update. Even with the demo bonus, it only dose 1360 damage. But I can kill a solo-suicidal scrake with one direct hit. (solo-cuicidal scrake has 1750 health with explosive resistance)
However, if you choose to use the LAW, you cant even buy pipebombs. Will any demo really want to use it in mutiplayer? Not for me at least. The whole wave I only have 15 shots!!!! And when should I use my rocket? I believe I am not able to kill any scrakes or fleshpounds on 6-man games with one shot. And sharpshooter still being able to one-shot killing fleshpounds. So when? When should I use my rockets? To kill 5 clots? Yeah, it will be really useful (I meant it) to clear EVERYTHING when a door is broken. But normally you dont want this to happen, right? And not many maps can let you use the LAW to clear mobs when a door breaks. For example, manor, no doors in the tunnel. Foundry or office, you dont have the "safe distance" required to use the LAW. You end up hurtting yourself or blow yourself up.
Not a bad change, but I think this is not enough to make the LAW useful on suicidal.
I may add more when I found out more.
What about you guys? What do you thing about the changes?
Edit: Ah yes, I must add the followings:
Zerker is still nearly unplayable at later waves.
Chainsaw is still useless.
Machete is still useless.
Number of pipebombs is still unlimited.
MAC-10
Firstly, we have a new weapon for firebug, MAC-10, both firebug (I'm 5lv) and sharpshooter can decap any small mobs in one shot to the head. When playing as firebug, the bullet from MAC-10 can set mobs on fire.
Also, little bug here, burning stalkers from the MAC-10 will NEVER die LOL. I had a wave while I just set every stalker on fire on purpose and let them burn till I clean up everything else, they still dancing, burning.
And, only two bullets is needed to down a solo-suicidal scrake, WOW! Only one out of 10 of them managed to rage before they die. Only husks, scrakes and fleshpounds (and stalkers LOL) can survive one fire bug MAC-10 shot on solo-suicidal.
The MAC-10 can also be useful side arms for other perks, as it is not expensive, and it only weight 4 blocks. (Example: demo with M32+pipe+MAC-10) It takes 2-3 body shots to kill suicidal crawlers and two shots to decap anything under bloat. (From crawlers up to bloat, their head health is 44, but I need 2 shots to decap them while I can kill crawlers in 3 shots, so may be the dmg of the MAC-10 is 41-43?)
The MAC-10 makes the fire bug is also playable on solo mode, yeah, now the firebug can also be a better rambo perk, but I dont see any game breaking at this point on mutiplayer as fire bug can only do their job (weakening the mobs) better. They cannot kill big zeds effectively on their own.
SCAR
The change to the SCAR is not good IMO. I always the SCAR is having too much ammo like the M14, not too much damage... why reduce the damage that much to make it a nearly pointless gun? After the patch, BOTH ak and scar kill crawers in 2 shots, stalkers in 3. The SCAR used to be able to kill any small mobs using one less bullet on body shots, but now the SCAR can only beat the ak in terms of weight and red-dot sight. (gameplay-wise) Most suituations ak do better, if you want to pop some heads, ak gives you 37 shots, SCAR gives 25, if you want to help gunning down raging fps or scrakes, ak is better, as SCAR dont do that much damage per shot, and again, ak has 12 more bullets. (may be the DPS of SCAR is still higher, but if you have to shoot the whole mag, I think ak "may probably better" then the SCAR)
Xbow
What the hell? A 6lv ss can spawn with a $600 weapon!? Keep killing yourself before the wave starts gives you $600 for one life. WOW! Just make it $2500 and give discount to sharpshooters!!! Why make it cost $800 and being able to sell for $600!? 6lv support buys a huntty for $224, and 6lv commando buy the ak for $299. And both of them should spawn as sharpshooter and then sell the xbow for $600 at the end of wave 1 and get an extra $376 and $301 respectively.
M14
Hell, the M14 is finally nerfed. The total mag is halfed, you only have 160 shots. And 6lv ss cannot kill stalkers by one body shot. Gorefasts cannot be stunned by the M14 anymore, but if you keep shooting the gorefast, you can still prevent him from attacking you like you use katana against scrakes. The M14 can now only stun stalkers and clots. No other changes as far as I tested. And this change will not affect the players who will not spam bullets using the M14, you still have more than enough ammo, and you can still do what you can before the patch. And I would say only give the M14 around 80 shots in total is better. As it only weights 8 blocks after the update, you can still have side arms. M14 shooters should not be able to use only one weapon the entire game.
The LAW
Now this is a real weapon. The radius is really, really, really large. And may be because of the damage bonus from the demo perk, it does GOOD damage. (At lese on solo suicidal) I locked like 30 zeds inside one of the building on farm, and when the door breaks, I killed 22 zeds at once with one rocket. And the base damage is surely incrased. From kf wiki, the LAW do 850 damage before the update. Even with the demo bonus, it only dose 1360 damage. But I can kill a solo-suicidal scrake with one direct hit. (solo-cuicidal scrake has 1750 health with explosive resistance)
However, if you choose to use the LAW, you cant even buy pipebombs. Will any demo really want to use it in mutiplayer? Not for me at least. The whole wave I only have 15 shots!!!! And when should I use my rocket? I believe I am not able to kill any scrakes or fleshpounds on 6-man games with one shot. And sharpshooter still being able to one-shot killing fleshpounds. So when? When should I use my rockets? To kill 5 clots? Yeah, it will be really useful (I meant it) to clear EVERYTHING when a door is broken. But normally you dont want this to happen, right? And not many maps can let you use the LAW to clear mobs when a door breaks. For example, manor, no doors in the tunnel. Foundry or office, you dont have the "safe distance" required to use the LAW. You end up hurtting yourself or blow yourself up.
Not a bad change, but I think this is not enough to make the LAW useful on suicidal.
I may add more when I found out more.
What about you guys? What do you thing about the changes?
Edit: Ah yes, I must add the followings:
Zerker is still nearly unplayable at later waves.
Chainsaw is still useless.
Machete is still useless.
Number of pipebombs is still unlimited.
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