My Ideas and Suggestions

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GRIZZLY

FNG / Fresh Meat
Jun 18, 2011
743
337
0
New Jersey
-Zoom reduced to Darkest Hour levels
-No recon planes
-Attach/detach bayonets
-Lower stamina/speed
-No respawn on SL
-Class restrictions until 75% of the players are using exclusively bolt actions
-Way less ammo for everyone so you have to conserve
-No heroes
-No AI in the tank, except the guy who loads the shells
-Increase weapon sway
-No lockdown
-No bandaging
-No tactical view
-No magic info feed
-No shooting while dying
-Native languages
-A more robust voice command system. Including Achtung Shambeh Bambeh
-No stats
-No RPG level ups - Skill should prevail in every PvP FPS
-Spawn on far opposing sides of the objectives to allow for flanking and to encourage alternative tactics
-Reduce capabilities of MG as a cqc weapon

Thank you for your time :)
 
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vincini

FNG / Fresh Meat
Oct 13, 2011
25
3
0
Your just stating more realism, at this point with only 3 thousand players online. I wouldnt take anything from the game, just keep adding stuff on until we get more players. Your ideas would better be off in a mode because i see alot of servers use standard mode instead of realism or its a mix of both, make it all realistic by force and we honestly would lose a thousand players from how many servers i see on standard
 

Josef Nader

FNG / Fresh Meat
Aug 31, 2011
1,713
1,165
0
Not going to happen, you're asking them to cut features they spent significant man-hours on.

Wait for the mod. Fire and Maneuver looks like what you're wanting here.
 

Krobar

FNG / Fresh Meat
Jun 11, 2011
1,497
651
0
The sewers of Leningrad.
Your just stating more realism, at this point with only 3 thousand players online. I wouldnt take anything from the game, just keep adding stuff on until we get more players. Your ideas would better be off in a mode because i see alot of servers use standard mode instead of realism or its a mix of both, make it all realistic by force and we honestly would lose a thousand players from how many servers i see on standard

We can still have easy mode just make realism mode more realistic.
 

vincini

FNG / Fresh Meat
Oct 13, 2011
25
3
0
We can still have easy mode just make realism mode more realistic.

Yeah thats what i mean, grizzly has valid ideas because most people like very realistic of a game but there are still others who disagree, so put it in a mode.
 

Cpt-Praxius

FNG / Fresh Meat
Dec 12, 2005
3,300
1,667
0
Canadian in Australia
-Zoom reduced to Darkest Hour levels • I don't Personally Approve

-No recon planes • I don't Personally Approve

-Attach/detach bayonets • I don't care either way, but sure

-Lower stamina/speed • I don't Personally Approve

-No respawn on SL • I don't care either way, but no.... that would make the squad leader just as useless as he was in RO1

-Class restrictions until 75% of the players are using exclusively bolt actions • I don't Personally Approve

-Way less ammo for everyone so you have to conserve • I don't Personally Approve - With ammo caches located around the map, doing this will accomplish nothing. Anti-Tank classes will just have to run back to restock even more than they already do.

-No heroes • I don't Personally Approve

-No AI in the tank, except the guy who loads the shells • I don't Personally Approve

-Increase weapon sway • I don't Personally Approve

-No lockdown • I Personally Approve, or at least, the option to disable

-No bandaging • I don't Personally Approve

-No tactical view • I don't Personally Approve

-No magic info feed • I don't Personally Approve

-No shooting while dying • I don't Personally Approve

-Native languages • I don't care either way, but sure

-A more robust voice command system. Including Achtung Shambeh Bambeh • :confused:

-No stats • I don't Personally Approve

-No RPG level ups - Skill should prevail in every PvP FPS • I don't Personally Approve, as skill alread does prevail.

-Spawn on far opposing sides of the objectives to allow for flanking and to encourage alternative tactics • I don't Personally Approve

-Reduce capabilities of MG as a cqc weapon • I don't Personally Approve

-------------------------------------------------------

So basically, you just want Red Orchestra Ostfront with a couple of DH mod features and to toss away everything else that makes RO2, RO2?

It was an interesting read.
 
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vincini

FNG / Fresh Meat
Oct 13, 2011
25
3
0
^^^^ LOL. And taking out the "RPG" element is kinda a bad idea. I look at it like this, you're a PVT and its your first time fighting, your not going to know the best way to hit a guy with your gun, your not gonna have the best feel for your gun on how to reload, and you arent used to holding a combat rifle so your a bit nervous about the recoil...with the "rpg" element its showing your experience in combat, you shot a 1000 rounds so you know how to reload your baby quickly, you have beat down 50 german with your gun, so you know where and how to hit em good, and recoil is nothing to you anymore, you shot and wore this gun down, its like a third limb. So KEEP THE RPG element
 

Clowndoe

FNG / Fresh Meat
Jun 10, 2011
1,101
56
0
Canada
My list of things I agree/disagree with

-Zoom reduced to Darkest Hour levels - Can be set by server
-No recon planes - Either Realism/Relaxed setting or nerf the recon, but don't remove
-Attach/detach bayonets - Russians never removed bayonet, and Germans would but it's not very urgent for all the animating.
-Lower stamina/speed - Seems fine as it is currently to me
-No respawn on SL - What does an SL do? All you need is to see him and he won't spawn teammates anyway
-Class restrictions until 75% of the players are using exclusively bolt actions - I wouldn't do it like that, but instead you have to fill maybe 80% of the squads before opening a new one. Don't know how I would do AT and engineers though.
-Way less ammo for everyone so you have to conserve - I would prefer it stay at a realistic amount (assuming this is what it's at now)
-No heroes - Are there any?
-No AI in the tank, except the guy who loads the shells - I don't want to depend on teammates and faulty communication, just make the hull MG completely retarded, utterly useless without a player
-Increase weapon sway - Yeah ok
-No lockdown - I still don't see the problem with lockdown, if it takes you 5 minutes to take the first objective just end it, attackers win often enough anyway on most maps
-No bandaging - The alternative is every bullet is death, or you shrug off hits you would be bandaging. I say I'd rather have longer bandaging but more time to bandage before you die
-No tactical view - Relaxed/Full realism
-No magic info feed - Just make it more subtle, but I want to know what's going on at some level
-No shooting while dying - I don't find it a problem
-Native languages - I thought you could
-A more robust voice command system. Including Achtung Shambeh Bambeh - Who even listens?
-No stats - Who's going to check random people's stats anyway? Sounds like someone is insecure about their K/D ratio
-No RPG level ups - Skill should prevail in every PvP FPS - Maybe if the unlocks were done differently
-Spawn on far opposing sides of the objectives to allow for flanking and to encourage alternative tactics - Far enough for me
-Reduce capabilities of MG as a cqc weapon - OK, but it has to be easier to manipulate at the same time, easier to brace and stuff

There you go, personalized comments for all the suggestions. That's my 0.02$ Enjoy
 

GRIZZLY

FNG / Fresh Meat
Jun 18, 2011
743
337
0
New Jersey
My list of things I agree/disagree with

-Zoom reduced to Darkest Hour levels - Can be set by server

But it doesn't happen

-No recon planes - Either Realism/Relaxed setting or nerf the recon, but don't remove

Remove it


-Attach/detach bayonets - Russians never removed bayonet, and Germans would but it's not very urgent for all the animating.

Aight.


-Lower stamina/speed - Seems fine as it is currently to me

It seems similar to the amount a person in real life could sprint... but it encourages ridiculous rambo tactics

-No respawn on SL - What does an SL do? All you need is to see him and he won't spawn teammates anyway

A SL should be marking artillery and throwing smoke nades... Not curled behind a sand bag in the middle of Fallen Heroes so people who haven't thrown their nades in the cap can respawn

-Class restrictions until 75% of the players are using exclusively bolt actions - I wouldn't do it like that, but instead you have to fill maybe 80% of the squads before opening a new one. Don't know how I would do AT and engineers though.

I don't really know what you mean but I'm assuming you agree with me that classes need to be further restricted

-Way less ammo for everyone so you have to conserve - I would prefer it stay at a realistic amount (assuming this is what it's at now)

What if you had taken a few shots at a battle a month ago? I'm sure not every soldier was fully loaded with over 100 bullets by the time they were engaged on the front. And even if they were I'm sure they didn't shoot 20 bullets at the same guy being hell bent on killing him.... They were more concerned with suppressing fire and making sure they weren't getting shot at themselves.

-No heroes - Are there any?

yes.

-No AI in the tank, except the guy who loads the shells - I don't want to depend on teammates and faulty communication, just make the hull MG completely retarded, utterly useless without a player

The tank should be a machine, not a steel incarnation of man

-Increase weapon sway - Yeah ok

Yes!

-No lockdown - I still don't see the problem with lockdown, if it takes you 5 minutes to take the first objective just end it, attackers win often enough anyway on most maps

Disagree. Lockdown changes the pace of gameplay even if it doesnt take effect immediately

-No bandaging - The alternative is every bullet is death, or you shrug off hits you would be bandaging. I say I'd rather have longer bandaging but more time to bandage before you die

Bandaging just adds a button click which is annoying. Ro1 had bandaging but it just slowed you down when you got shot - It didn't make you click an unnecessary button.

-No tactical view - Relaxed/Full realism

Still incorporates some of it

-No magic info feed - Just make it more subtle, but I want to know what's going on at some level

Please make it WAY more subtle

-No shooting while dying - I don't find it a problem

I'm pretty sure if someone shot me in the chest with a rifle I wouldn't give a damn about the war and would just fall over

-Native languages - I thought you could

Nope

-A more robust voice command system. Including Achtung Shambeh Bambeh

I played DH today and about 7 or 8 players cooperated with ONLY voice commands (I'm American but I worked with 2 Poles, 1 French, 2 Russian, and 1 German)

-No stats - Who's going to check random people's stats anyway? Sounds like someone is insecure about their K/D ratio

I killed 11 people in one life on Ro1 today with nothing more than a kar98k and 2 grenades. It was because of strategic positioning - Not uber fast ADS reaction skillz... People should have good stats based upon strategy and skill... Not time investment and n00b RPG bullsh%t

-No RPG level ups - Skill should prevail in every PvP FPS - Maybe if the unlocks were done differently

Maybe they should be done differently - IE: not there

-Spawn on far opposing sides of the objectives to allow for flanking and to encourage alternative tactics - Far enough for me

It took me 45 seconds to engage the enemy in Ro1... I get spawn camped in Ro2.... That's far enough?

-Reduce capabilities of MG as a cqc weapon - OK, but it has to be easier to manipulate at the same time, easier to brace and stuff

Yes

-No respawn on SL • I don't care either way, but no.... that would make the squad leader just as useless as he was in RO1

uhhh.... in Ost SL is my favorite class and on 80% of the maps he is THE most important class... he's the main force spear heading the attack with smoke nades and 150% cap zone rate AND calling in artillery AND marking the map AND giving commands.......... in Ro2 he is another dime a dozen assault class


-Way less ammo for everyone so you have to conserve • I don't Personally Approve - With ammo caches located around the map, doing this will accomplish nothing. Anti-Tank classes will just have to run back to restock even more than they already do.

I don't ever recall going back to an ammo cache in Ost unless I was Sniper, Anti-Tank, or MG. Riflemen spawned with 9 clips and that is too much
 
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