My first animation :D

  • Please make sure you are familiar with the forum rules. You can find them here: https://forums.tripwireinteractive.com/index.php?threads/forum-rules.2334636/

The_Sorrow

FNG / Fresh Meat
Jun 2, 2009
805
138
0
27
Australia
Just remember, I not the very good animator as I AM still new. And I know ABOUT guns too.

Just don't toss these weight on me, or I will stop what I am doing.

Check the latest animation of that knife instead of M4.

I did not understand a single word of what you just said but sure!, I am a terrible Animator xD, I still do stuff every now and then but it always looks like ****
 

ro_sauce

FNG / Fresh Meat
Sep 26, 2007
3,134
329
0
bwhgaming.com
ok, on the "magflip" animations, you should make the mag travel more to the left before traveling -Z, so it looks like the inertia from "flipping" the gun is imparted to the mag, because i watched the anims first before watching the KA vid.
it looks like they might be using weighted mags.

still u should just make the dust cover open all the time, cause nobody really takes the time to close it, since its just gonna open when fired anyways.
 

FluX

Grizzled Veteran
Oct 26, 2010
5,379
234
63
www.fluxiserver.co.uk
It was fixed but I won't show it anyway since it is bad works.
Bad sort of attitude to be honest :p
If you want the truth you put them up for critism. No matter how much someone likes it or dislikes it, you should listen to what people have to say and improve on what you think you can. This is how people learn so try to listen a bit more then to have ago at people for showing their opinion as I agree with ro_sauce with the reloads as they just seem so...flimsy. If you redone the animation to be more realistic to a casual person reload then you will have an ownage animation.
 

EricFong

FNG / Fresh Meat
Mar 9, 2010
1,244
284
0
Trapped, many zeds, help.
Bad sort of attitude to be honest :p
If you want the truth you put them up for critism. No matter how much someone likes it or dislikes it, you should listen to what people have to say and improve on what you think you can. This is how people learn so try to listen a bit more then to have ago at people for showing their opinion as I agree with ro_sauce with the reloads as they just seem so...flimsy. If you redone the animation to be more realistic to a casual person reload then you will have an ownage animation.

I agree, but it is more like I scarped that work.
 

FluX

Grizzled Veteran
Oct 26, 2010
5,379
234
63
www.fluxiserver.co.uk
Mate I like it all apart from one of the animations and that is the from left to right strike. Not exactly a slice or anything and nothing i'd try to use. I like your stab and your standard slice the best.
 

EricFong

FNG / Fresh Meat
Mar 9, 2010
1,244
284
0
Trapped, many zeds, help.
Mate I like it all apart from one of the animations and that is the from left to right strike. Not exactly a slice or anything and nothing i'd try to use. I like your stab and your standard slice the best.

You mean the one from 0:12?

It is stabmiss animation, for CSS. If someone else can re-rig it from KF rig, I don't mind since Z3RO allow it to be used and as long as he is in the credit list.
 

FluX

Grizzled Veteran
Oct 26, 2010
5,379
234
63
www.fluxiserver.co.uk
I could code it for you but I couldn't re-rig the model to use the KF hands. I think this would mean re-animating the models? I would need someone to back me up on this.
 

The_Sorrow

FNG / Fresh Meat
Jun 2, 2009
805
138
0
27
Australia
well the KF arms are rigged but you can't bake the Animations as it uses different units and the bones are in completely different locations which means it'd have to be re-rigged and re-Animated.
 

The_Sorrow

FNG / Fresh Meat
Jun 2, 2009
805
138
0
27
Australia
practiced alot with rigging weapons to hands for a few months and I finally own at it
QhM4t.jpg

I also did a hand Animation test to a Glock GlockReload.avi - YouTube
I'd suggest watching in 480P
and as the description of the video sais:
just a quick one hour Anim to test the new arm rig, the weapons movements suck and there are plenty of things it lacks and it has alot of bugs like clipping but other than that I love the hands :3, I am happy how they turned out in the Anim too as they were the main focus
 
Last edited:

The_Sorrow

FNG / Fresh Meat
Jun 2, 2009
805
138
0
27
Australia
you'd be supprised how big these hands actually are xD, they have an awesomely large glove

... four and a half years of Animating really isn't paying off ,:( why did I start with Gaya?
 
Last edited:

FluX

Grizzled Veteran
Oct 26, 2010
5,379
234
63
www.fluxiserver.co.uk
you'd be supprised how big these hands actually are xD, they have an awesomely large glove

... four and a half years of Animating really isn't paying off ,:( why did I start with Gaya?
Ah I wasn't sure if it wes the gloves or the actualy hands. Them gloves really are big then :p

Don't give up mate honestly, it's good! Just think how much you can do now that others can't ;)
 

The_Sorrow

FNG / Fresh Meat
Jun 2, 2009
805
138
0
27
Australia
hahaha indeed, ;) I'll keep Animating as long as I have ideas for making them but My main focus is level design

Edit:
hahaha I re-rigged KF's Beretta
oh **** the pic is massive
wbhdC.png
 
Last edited:

FluX

Grizzled Veteran
Oct 26, 2010
5,379
234
63
www.fluxiserver.co.uk
Must admit, that is pretty good. It's much better then the other one you showed as the gloves look more the right size in that picture.

May I ask, what is with the coloured squares? Is that to help see the view inside KF (like where it'll be etc)? One for our view, one for where the HUD will be and can't figure out what other may be.
 

The_Sorrow

FNG / Fresh Meat
Jun 2, 2009
805
138
0
27
Australia
thanks mate ;). it's going in KF right now and I'm going to test programming walking Animations in and if the weapon isn't fired for 20 seconds it'll go to a relaxed position like that Glock is in the Reload.

about the coloured squares. they're known as safe frames as that is showing what will be rendering in the viewport, if you change the FOV or render resolution that view generally changes but I'll try to get the camera in that exact area
 

EricFong

FNG / Fresh Meat
Mar 9, 2010
1,244
284
0
Trapped, many zeds, help.
Sorrow, it is a nice animation, but it need more force. Force is very important to animation as it would bring the life into it. I guess you already know.

thanks mate ;). it's going in KF right now and I'm going to test programming walking Animations in and if the weapon isn't fired for 20 seconds it'll go to a relaxed position like that Glock is in the Reload.
This concept is already used in Counter-Strike Online. Which I don't really mind.
 
Last edited: