my first actual model:gun

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Falidell

FNG / Fresh Meat
May 22, 2009
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i've been learning how to render properly and with my new found skills i too can make supa sexy shots :p
i kinda like the blue tinted render setting better. also i might add a bit to the clip. and the cocking chamber needs to be bigger(wider) me thinks. hmmm i think i'll making the barrel longer a bit while i'm at it

i've rendered both the adjustable stock variant and the regular stock variant

Note the Adjustable stock is still wip, it's just a piece i thew together in like 5 minutes to see if it looks good :)
mp5-aj.jpg

mp5-ss.jpg
 
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Falidell

FNG / Fresh Meat
May 22, 2009
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Mesa,Az,USA
well i'm going to try and uv map this beast. but there is no way i'm doing it in blender. i'm sorry but blender so terrible at uv mapping. no: relax, flatten, normalizing, fliping, or anything like that.

so i'm going to have to export it into a .obj file import into softimage do the uv mapping export again into .obj inport back into blender and export the uv image for painting. oh boy i just know i'm gona love this lol
 
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Undedd Jester

FNG / Fresh Meat
Oct 31, 2009
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Nice work dude, would love to see it when your done texturing and what not :)

On a purely fan boy point of view I'd say go with the adjustable stock, cause it just looks sick... but the fixed stock still looks ace :)
 
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Falidell

FNG / Fresh Meat
May 22, 2009
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thanks everyone :) i tried hard on it :)

and yea i think i'm going to go for the adjustable stock. i agree as a mp5 fan boy too =D

also i've been learning how render better, so sexy shots coming soon
 
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Falidell

FNG / Fresh Meat
May 22, 2009
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not all of it is poly's most of it is still in quads. i find it easier to uv map with less junk to tweak. i'd say half of the faces are triangles and half are quads.

also is that a goodthing or bad?

edit: after making everything tri's it comes down to 1513 faces
and these numbers are for the ajustable stock not the fixed stock varient
 
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C_Gibby

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Jan 18, 2010
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not all of it is poly's most of it is still in quads. i find it easier to uv map with less junk to tweak. i'd say half of the faces are triangles and half are quads.

also is that a goodthing or bad?

As far as I know, all the polys have to be turned to triangles for use in Unreal.