Hello,
For a lot of reasons, I don't like the Unreal Engine all that much as so many games are using it to the level where it's either Source Engine, UE3, or soon to be CryEngine 3.0 and the most apparent engine with the most "limitations" is Unreal -- at least at face value, i'm no coder / moder / game developer so I say this with a certain lack of knowledge or expertise. I'm sure amazing things can be done.
I won't lie, i'm huge on graphics, regardless of whether or not it makes the game. I've been spoiled by things that increase immersion such as dynamic lighting, dynamic weather/skies, destructible environments and other engine technologies that allow for realism in games.
My question is simple: Can someone elaborate on the known features that Heroes of Stalingrad will have?
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Regardless of what HoS may or may not have, I am super excited for this game and anxiously await it. Thanks!
For a lot of reasons, I don't like the Unreal Engine all that much as so many games are using it to the level where it's either Source Engine, UE3, or soon to be CryEngine 3.0 and the most apparent engine with the most "limitations" is Unreal -- at least at face value, i'm no coder / moder / game developer so I say this with a certain lack of knowledge or expertise. I'm sure amazing things can be done.
I won't lie, i'm huge on graphics, regardless of whether or not it makes the game. I've been spoiled by things that increase immersion such as dynamic lighting, dynamic weather/skies, destructible environments and other engine technologies that allow for realism in games.
My question is simple: Can someone elaborate on the known features that Heroes of Stalingrad will have?
-
Regardless of what HoS may or may not have, I am super excited for this game and anxiously await it. Thanks!
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