My contribution to the vast amount of ideas

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Sentsu

FNG / Fresh Meat
Nov 2, 2007
2
0
0
Finland
The game is great, but imho there are 3 things that could be improved greatly.

1) Jumping as it is is somewhat useless. The characters don't jump much, which of course is realistic. But in the other hand makes the feature next to useless. This could be extended much by a possibility to climb on things. I'm not talking about 7 feet high walls, but in my opinion the character should be able to climb on top of 3 feet high crates, climb inside through a window or over a fence.

2) Maps have hundreds and hundreds of useless firing positions just because a window/fence/whatever is too low to be used as support while standing and too high while crouching. To fix this I propose a possibility to gradually lower or lift your position by lets say 4 inches. As in real life you can always adjust your own posture to fit the surrounding environment.

3) Anti-tank classes could be extended with anti-tank mines. They shouldn't be too effective, but effective enough to at least break the tracks of a battle tank. They could also be removed from the ground to be ready for use somewhere else.

Thank you for reading.
 

Reddog

FNG / Fresh Meat
Dec 7, 2005
2,572
476
0
Australia
I dunno about a fully fluid posture, but having it on the vertical plane would be very nice, hey then I might be able to actually rest a PPSh on the trench edges of Basovka :eek:
 

Slyk

FNG / Fresh Meat
Feb 17, 2006
1,277
10
0
www.after-hourz.com
Does sound good, but can you say MoH: Airborne?

and can we all say "Total piece of crap"??

Nice ideas but not going to happen at this stage of the game with this engine. The fluid movement to rest your weapon would be a great feature and actually allow for more variety for mappers to create/design their maps.