Bugs that have gotten in the way of gameplay:
Stats (KDR/tanks killed/etc) are corrupted and show wrong numbers. Levels can go haywire as well. Squad Leader never gets XP, and is markedly more broken than other stats.
Sometimes the first shot after iron-sighting doesn't fire.
rogame.exe has stopped working. (haven't gotten this in a while, considering putting it as resolved)
Audio crackles when set to 128 channels
Audio settings revert to default after changing them
Close range hit detection
16:10 FOV is vert-
AVT stats record as SVT
Weapon add-ons can't be toggled. Not exactly a bug, but is a very bad design decision in cases like the MKB's scope.
Scrolling in the map voting page doesn't work. The map voting selection screen resets to the top of the page when the selected item scrolls out of range. Because of this, many people will never vote on maps not right at the top of the list. I recommend moving chat to the right side, and giving more room to the vote screen and vote selection screen. It's bad UI design to have a 1920x1200 monitor show only 5 maps from the list.
The "times played" counter on maps is always listed as 0.
Picking up weapons sometimes doesn't work. Item pickups need to be more consistent, and need to be able to be bound to a separate key from the cover key.
Hit detection with proned players. 200 T34 rounds once went right through a proned player's head and chest that were poking out above a small hill. A 2nd player has confirmed this bug as well. This is a rare bug, and doesn't relate to general hit detection issues.
TT33 clearly selected in the loadout screen, but I would get Nagant Pistol. Confirmed by switching to Nagant and back to TT33, but still spawned with Nagant. Confirmed by another player recently.
If your respawn wave hits right as the round ends, you can actually move around next round during the warmup timer. You can't move your mouse, but WSAD + sprint works. This lets lucky players have 7 extra seconds to get into position, and results in tons of spawn killing when it happens.
I was autoswitched to Axis for balance, but the Assault class (and only the assault class) was still showing russian weapons in the loadout section (I was switched to german). I was playing russian assault before the switch, so I'm guessing the bug is tied into this. Very minor, but made me
.
75 fov max instead of 90 (TWI has confirmed that this is on the todo list, so it is on the bottom)
Resolved:
Can't reload, fire gun, or enter iron sights at all until weapon is switched. Rarer but much more severe than above bug.
-I only got this once. If anyone gets this bug, please post.
misaligned scope. rare but it still happens.
-Only happened a few times.
Stats (KDR/tanks killed/etc) are corrupted and show wrong numbers. Levels can go haywire as well. Squad Leader never gets XP, and is markedly more broken than other stats.
Sometimes the first shot after iron-sighting doesn't fire.
rogame.exe has stopped working. (haven't gotten this in a while, considering putting it as resolved)
Audio crackles when set to 128 channels
Audio settings revert to default after changing them
Close range hit detection
16:10 FOV is vert-
AVT stats record as SVT
Weapon add-ons can't be toggled. Not exactly a bug, but is a very bad design decision in cases like the MKB's scope.
Scrolling in the map voting page doesn't work. The map voting selection screen resets to the top of the page when the selected item scrolls out of range. Because of this, many people will never vote on maps not right at the top of the list. I recommend moving chat to the right side, and giving more room to the vote screen and vote selection screen. It's bad UI design to have a 1920x1200 monitor show only 5 maps from the list.
The "times played" counter on maps is always listed as 0.
Picking up weapons sometimes doesn't work. Item pickups need to be more consistent, and need to be able to be bound to a separate key from the cover key.
Hit detection with proned players. 200 T34 rounds once went right through a proned player's head and chest that were poking out above a small hill. A 2nd player has confirmed this bug as well. This is a rare bug, and doesn't relate to general hit detection issues.
TT33 clearly selected in the loadout screen, but I would get Nagant Pistol. Confirmed by switching to Nagant and back to TT33, but still spawned with Nagant. Confirmed by another player recently.
If your respawn wave hits right as the round ends, you can actually move around next round during the warmup timer. You can't move your mouse, but WSAD + sprint works. This lets lucky players have 7 extra seconds to get into position, and results in tons of spawn killing when it happens.
I was autoswitched to Axis for balance, but the Assault class (and only the assault class) was still showing russian weapons in the loadout section (I was switched to german). I was playing russian assault before the switch, so I'm guessing the bug is tied into this. Very minor, but made me
75 fov max instead of 90 (TWI has confirmed that this is on the todo list, so it is on the bottom)
Resolved:
Can't reload, fire gun, or enter iron sights at all until weapon is switched. Rarer but much more severe than above bug.
-I only got this once. If anyone gets this bug, please post.
misaligned scope. rare but it still happens.
-Only happened a few times.
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