• Please make sure you are familiar with the forum rules. You can find them here: https://forums.tripwireinteractive.com/index.php?threads/forum-rules.2334636/
  • Weve updated the Tripwire Privacy Notice under our Policies to be clearer about our use of customer information to come in line with the EU General Data Protection Regulation (GDPR) rules that come into force today (25th May 2018). The following are highlights of our changes:


    We've incorporated the relevant concepts from the GDPR including joining the EU and Swiss Privacy Shield framework. We've added explanations for why and how Tripwire processes customer data and the types of data that we process, as well as information about your data protection rights.



    For more information about our privacy practices, please review the new Privacy Policy found here: https://tripwireinteractive.com/#/privacy-notice

[Mutator] ZED Manager

shaitan

Member
Jun 27, 2013
82
0
6
That's why I took all of the muts out on my last pastebin link, to see what it'd do with just scrn/zed.

The FFP is the one from the zed manager's links in the workshop. Everything was working fine until 1059 update.
 

poosh

Grizzled Veteran
Jan 6, 2011
3,404
326
83
You should update FemaleFP to v093.

Make sure you have updated ScrnMonsters.u to the latest version. I'm not tracking version numbers for such small packeges, so just redownload and overwrite the file to make sure it is the latest version. Its size should be 104809B.

If that won't help, then you are probably hitting max file limit. New update added new packages, leaving less space for custom content. Try removing some custom weapons. Or you can remove golden/camo/neon weapons. Most of them are useless garbage anyway.
 

shaitan

Member
Jun 27, 2013
82
0
6
I'll try the newer FFP. The links I used to update zeds/tsc/scrn were the ones at the top of your post here yesterday:
http://steamcommunity.com/groups/ScrNBalance/discussions/2/45350245003328612/



For the most part it's working again. Had to rename gorefasts to the new name. I took out every non-needed files, to be on the safe side. A bunch of maps are broke again when MapVote is turned on.

At least the monsters are working again. Thanks for doing what you do and being very helpful. :)

Brb as I do a few FaceDesks after all this.
 
Last edited:

-nightmare-

FNG / Fresh Meat
Oct 15, 2013
4
0
0
Hello, i'm kinda new to the zed manager mutator. I'd like to know if there is a way i can get all the WTF to spawn without taking out any other zeds. So far i have this.

ZedDefs=Kind=WTF",Username=,Package=,Classname=WTF.ZombiesMut",bEnable=True,bLocked=False)

but they don't seem to spawn
 

Bidi

FNG / Fresh Meat
Oct 12, 2013
7
0
0
same

same

i got same problem added the mutator chose config A, and nothink.
 

sinthecrimson

FNG / Fresh Meat
Aug 11, 2013
34
0
0
Hello,

Does this mutator work with either the CustomSpawnFix mutator or the ZEDDensityControl mutator?
 

Kotomirage

FNG / Fresh Meat
Apr 10, 2013
8
0
0
Spent the afternoon getting this working (I'm a noob). Are Fatales supposed to be spawning on wave 3 (Long/Normal game) :confused:

The way I've done everything so far is:

- Downloaded all the monster resources as well as ZedManager mutator.
- Copy everything to the server
- Modify ZedCfgA section to enable the zeds that I want
- Set the server .bat file to include the following:
Code:
?Mutator=ServerPerksMut.ServerPerksMut,ScrnBalanceSrv.ScrnBalance,SuperZombieMut.SuperZombieMut,ScrnZedManager.ZedCfgA,KFPatHPLeft.MutPatHPLeft
Is that all I have to do?
 
Last edited:

poosh

Grizzled Veteran
Jan 6, 2011
3,404
326
83
Spent the afternoon getting this working (I'm a noob). Are Fatales supposed to be spawning on wave 3 (Long/Normal game) :confused:

The way I've done everything so far is:

- Downloaded all the monster resources as well as ZedManager mutator.
- Copy everything to the server
- Modify ZedCfgA section to enable the zeds that I want
- Set the server .bat file to include the following:
Code:
?Mutator=ServerPerksMut.ServerPerksMut,ScrnBalanceSrv.ScrnBalance,SuperZombieMut.SuperZombieMut,ScrnZedManager.ZedCfgA,KFPatHPLeft.MutPatHPLeft
Is that all I have to do?
Seems like you've done everything right. Tbh I don't know much about Fatale, because its profile, same as Sick, Shafter and Goreshank, were made by Forrest Mark X, but I just incorporated them into ZED Manager.

If you're not happy with Fatale spawning profile, then you can set Runtime ZED Replacement instead. For example, the next line replaces 25% of Husks with Fatales starting with wave 5:
Code:
ZedRepl=(From="KFChar.ZombieHusk",To="HMFataleMut.ZombieFatale",bChildren=True,Chance=0.25,StartWave=5)
More info on our group page: ZED Manager v5.00
 

Killtrocity

FNG / Fresh Meat
Jun 2, 2012
50
0
0
If you're not happy with Fatale spawning profile, then you can set Runtime ZED Replacement instead. For example, the next line replaces 25% of Husks with Fatales starting with wave 5:
Code:
ZedRepl=(From="KFChar.ZombieHusk",To="HMFataleMut.ZombieFatale",bChildren=True,Chance=0.25,StartWave=5)
More info on our group page: ZED Manager v5.00
So this actually made my life easier in replacing stuff, now I can just randomize all sorts of things.
 

poosh

Grizzled Veteran
Jan 6, 2011
3,404
326
83
Hi Poosh!

Can you add End wave boss and, or more boss in end game boss function?
In v5 you already can add multiple BOSS definitions and ZED Manager will pickup one (random) for you.
 

ZombiKon

FNG / Fresh Meat
Oct 1, 2013
85
2
0
In v5 you already can add multiple BOSS definitions and ZED Manager will pickup one (random) for you.

Sorry i think, not one boss in end game, then 2 or more boss spawn in end wave. Is this possible?
 
Last edited: