Hello,
Does this mutator work with either the CustomSpawnFix mutator or the ZEDDensityControl mutator?
?Mutator=ServerPerksMut.ServerPerksMut,ScrnBalanceSrv.ScrnBalance,SuperZombieMut.SuperZombieMut,ScrnZedManager.ZedCfgA,KFPatHPLeft.MutPatHPLeft
Spent the afternoon getting this working (I'm a noob). Are Fatales supposed to be spawning on wave 3 (Long/Normal game)
The way I've done everything so far is:
- Downloaded all the monster resources as well as ZedManager mutator.
- Copy everything to the server
- Modify ZedCfgA section to enable the zeds that I want
- Set the server .bat file to include the following:Is that all I have to do?Code:?Mutator=ServerPerksMut.ServerPerksMut,ScrnBalanceSrv.ScrnBalance,SuperZombieMut.SuperZombieMut,ScrnZedManager.ZedCfgA,KFPatHPLeft.MutPatHPLeft
ZedRepl=(From="KFChar.ZombieHusk",To="HMFataleMut.ZombieFatale",bChildren=True,Chance=0.25,StartWave=5)
If you're not happy with Fatale spawning profile, then you can set Runtime ZED Replacement instead. For example, the next line replaces 25% of Husks with Fatales starting with wave 5:
More info on our group page: ZED Manager v5.00Code:ZedRepl=(From="KFChar.ZombieHusk",To="HMFataleMut.ZombieFatale",bChildren=True,Chance=0.25,StartWave=5)
Hi Poosh!
Can you add End wave boss and, or more boss in end game boss function?
In v5 you already can add multiple BOSS definitions and ZED Manager will pickup one (random) for you.
Sorry i think, not one boss in end game, then 2 or more boss spawn in end wave. Is this possible?