WhoGoesThere Beta 3 (rev. 14)
I've created a mutator that adds some extra peripheral indicator settings to the web-admin interface.
Settings:
Web-admin:
In-game steam workshop:
Download:
Server side:
The server side mutator can be downloaded at:
https://dl.dropbox.com/u/54368035/Mutators/WhoGoesThere/WhoGoesThere_B3-Rev14.zip
Client side:
Although not required, the mutator can be downloaded from the steam workshop.
http://steamcommunity.com/sharedfiles/filedetails/?id=108891581&searchtext=
Installation:
Server side:
Activation (server side only):
The mutator can simply be activated and deactivated as any other mutator (also in the Change Map screen of the web-admin).
It can also be activated from the command line. In that case you will need to add the next command to the command line:
?mutator=WhoGoesThere.WhoGoesThere
Note for ColoredChat users:
This mutator hooks in the HUD. The ColoredChat mutator does that too, but it is un-aware of the WhoGoesThere mutator. However the WhoGoesThere mutator is aware of the ColoredChat mutator and can work side by side with that one, but only if the WhoGoesThere mutator is loaded after the ColoredChat mutator. You can accomplish this by placing the WhoGoesThere mutator after the ColoredChat mutator on your command line. The command line should then use:
?mutator=ColoredChat.ColoredChat,WhoGoesThere.WhoGoesThere
I've created a mutator that adds some extra peripheral indicator settings to the web-admin interface.
Settings:
Web-admin:
In-game steam workshop:
- Grayscale percentage (in %)
Allows tweaking the gray scale of the indicator. A darker indicator is less visible. - Peripheral indicators (enabled/disabled)
Allows you to enable/disable the peripheral indicators while still in-game (no need to restart map or server). - Random spot percentage (in %)
Gives a more random behavior to the peripheral indicators. If set at 100%, then the peripheral indicators will work as the stock RO2 code. If set to any value less than 100%, then the percentage is the change for each single players peripheral indicator to become visible or not. If for instance 50% is used, and an enemy player does match stock RO2 criteria to show the peripheral indicator for that player, then it will only show if the result of a 100 sided dice gives a number below or equal to 50. If above 50, then the peripheral indicator on that player will not be shown. - Show friendlies (on/off)
If on, then peripheral indicators will also be shown for friendly players. - Size percentage (in %) (currently not yet working)
Allows to reduce the relative size of the peripheral indicators. It will make them harder to spot. - Transparency percentage (in %)
Allows to make the peripheral indicators more transparent. It will make them harder to spot. - Blind spot angle max and Blind spot angle min (> 0.5 < 20.0)
The angle window in which the enemy must be to show the peripheral indicator. The tighter the angle window, the less easy the indicators will show up. - Max range (in meters > 0 < 300)
The maximum distance between a player and an enemy player for indicators to become visible. If an enemy is further away, then the indicator will not become visible. - Max range prone (in meters > 0 < 100)
The maximum distance between a player and a prone enemy player for indicators to become visible. If a prone enemy is further away, then the indicator will not become visible. - Max range static (in meters > 0 < 50)
The maximum distance between a player and a static (non-moving) enemy player for indicators to become visible. If a static enemy is further away, then the indicator will not become visible.
Download:
Server side:
The server side mutator can be downloaded at:
https://dl.dropbox.com/u/54368035/Mutators/WhoGoesThere/WhoGoesThere_B3-Rev14.zip
Client side:
Although not required, the mutator can be downloaded from the steam workshop.
http://steamcommunity.com/sharedfiles/filedetails/?id=108891581&searchtext=
Installation:
Server side:
- Download the server side zip file.
- Unpack the zip file.
- The WhoGoesThere.u file in the CookedPCServer folder goes into the same folder on your server.
- All files in the Config folder go into the same folder on your server.
- The WhoGoesThere.int file in the Localization\INT folder should go in the same folder on your server.
Activation (server side only):
The mutator can simply be activated and deactivated as any other mutator (also in the Change Map screen of the web-admin).
It can also be activated from the command line. In that case you will need to add the next command to the command line:
?mutator=WhoGoesThere.WhoGoesThere
Note for ColoredChat users:
This mutator hooks in the HUD. The ColoredChat mutator does that too, but it is un-aware of the WhoGoesThere mutator. However the WhoGoesThere mutator is aware of the ColoredChat mutator and can work side by side with that one, but only if the WhoGoesThere mutator is loaded after the ColoredChat mutator. You can accomplish this by placing the WhoGoesThere mutator after the ColoredChat mutator on your command line. The command line should then use:
?mutator=ColoredChat.ColoredChat,WhoGoesThere.WhoGoesThere
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