I did it, logged in as admin, and typed to command. I did check the SCRNbalance.ini, & the only notable change i could see is that update Date was now listed to today. So it did affect the ini, but nothing changed.
Here is the SCRNbalance.ini in Full
[ScrnBalanceSrv.ScrnPlayerInfo]
#ExcludeBonusStats=Ach
[ScrnBalanceSrv.ScrnBalance]
BonusLevelNormalMax=3
BonusLevelHardMin=0
BonusLevelHardMax=5
BonusLevelSuiMin=5
BonusLevelSuiMax=6
BonusLevelHoeMin=6
BonusLevelHoeMax=6
# BonusLevelNormalMax=70
# BonusLevelHardMin=0
# BonusLevelHardMax=70
# BonusLevelSuiMin=0
# BonusLevelSuiMax=70
# BonusLevelHoeMin=0
# BonusLevelHoeMax=70
b10Stars=False
# <1.0 - faster progression, e.g. 0.5 = twice faster
Post6RequirementScaling=1.0
# Scale Support's welding point requirement, e.g. 0.5 = half lower req.
WeldingRequirementScaling=0.5
StalkerRequirementScaling=0.5
SharpProgMinDmg=1000
ReqBalanceMode=5
bDynamicLevelCap=False
Post6ZedSpawnInc=0.25
# 0.25 + (0.25 * 4 * 0.20) = 0.45 = 45% chance that ammo box will be
# spawned = 80% increase to default ( 4 extra players * 20% each)
Post6AmmoSpawnInc=0.20
# Works only if bAlterWaveSize=true.
# Default KF game value = 0.80, which is way too much.
Post6ZedsPerPlayer=0.40
bAlterWaveSize=true
MaxWaveSize=800
FakedPlayers=1
ForcedMaxPlayers=0
# Hardcoded minumum = 8.
MaxZombiesOnce=48
bSpawnBalance=True
# If bSpawn0=true, player drops all his weapons upon death, except an initial inventory.
bSpawn0=False
StartCashNormal=250
StartCashHard=250
StartCashSui=200
StartCashHoE=100
MinRespawnCashNormal=200
MinRespawnCashHard=200
MinRespawnCashSui=150
MinRespawnCashHoE=100
bLeaveCashOnDisconnect=True
# Team Score = money player receives at the end of the wave.
bMedicRewardFromTeam=True
bNoStartCashToss=False
bUseExpLevelForSpawnInventory=False
# can be set in config file. Works only if bSpawnBalance=True.
# SpawnInventory=<Perk Index>:<PICKUP Name>:<MinLevel>[-MaxLevel]:<Ammo>[+<AmmoPerLevel>][:<SellValue>]
# If MaxLevel is not set, then item will be given only, if player's perk level = MinLevel
# SpawnInventory=3:ScrnBalanceSrv.ScrnAK47Pickup:6-255:120+30
SpawnInventory=0:ScrnBalanceSrv.ScrnCombatVestPickup:5-255:100
SpawnInventory=0:ScrnBalanceSrv.ScrnMP7MPickup:6-255:200+20:157
SpawnInventory=1:ScrnBalanceSrv.ScrnShotgunPickup:5:24:150
SpawnInventory=1:ScrnBalanceSrv.ScrnBoomStickPickup:6-255:24+6:225
SpawnInventory=2:ScrnBalanceSrv.ScrnWinchesterPickup:5:40:150
SpawnInventory=2:KFMod.CrossbowPickup:6-255:12+3:225
#SpawnInventory=2:ScrnBalanceSrv.ScrnMagnum44Pickup:5:36:150
#SpawnInventory=2:ScrnBalanceSrv.ScrnWinchesterPickup:6-255:40+5:225
SpawnInventory=3:ScrnBalanceSrv.ScrnBullpupPickup:5:200:150
SpawnInventory=3:ScrnBalanceSrv.ScrnAK47Pickup:6-255:150+30:225
SpawnInventory=4:ScrnBalanceSrv.ScrnAxePickup:5::150
SpawnInventory=4:ScrnBalanceSrv.ScrnChainsawPickup:6-255:500+50:225
SpawnInventory=5:ScrnBalanceSrv.ScrnMAC10Pickup:5:200:150
SpawnInventory=5:ScrnBalanceSrv.ScrnFlameThrowerPickup:6-255:320+80:225
SpawnInventory=6:ScrnBalanceSrv.ScrnFragPickup:5:10
SpawnInventory=6:ScrnBalanceSrv.ScrnM79Pickup:6-255:12+2:225
SpawnInventory=8:ScrnBalanceSrv.ScrnDualiesPickup:5:150:150
SpawnInventory=8:ScrnBalanceSrv.ScrnDual44MagnumPickup:6-255:66+12:225
bNoRequiredEquipment=False
# Next lines gives required equipment for specific classes only (if bNoRequiredEquipment=True)
#SpawnInventory=0:KFMod.KnifePickup:0-255::0
#SpawnInventory=1:KFMod.KnifePickup:0-255::0
#SpawnInventory=2:KFMod.KnifePickup:0-255::0
#SpawnInventory=3:KFMod.KnifePickup:0-255::0
#SpawnInventory=4:KFMod.KnifePickup:0-255::0
#SpawnInventory=5:KFMod.KnifePickup:0-255::0
#SpawnInventory=6:KFMod.KnifePickup:0-255::0
#SpawnInventory=8:KFMod.KnifePickup:0-255::0
#SpawnInventory=0:ScrnBalanceSrv.ScrnSyringePickup:0-255::0
#SpawnInventory=1:KFMod.WelderPickup:0-255::0
#SpawnInventory=2:ScrnBalanceSrv.ScrnSinglePickup:0-255::0
#SpawnInventory=6:KFMod.FragPickup:0-255:3:0
bWeaponFix=True
bReplacePickups=True
bReplacePickupsStory=True
bAltBurnMech=True
bGunslinger=True
bReplaceNades=True
# can carry more stuff. Forces bReplaceNades=True
bShieldWeight=False
bShowDamages=True
bForceManualReload=False
bManualReload=False
bHardcore=False
bBeta=False
bReplaceHUD=True
bReplaceScoreBoard=True
# If bBroadcastPickups=True, BroadcastPickupText will be broadcasted to players
bBroadcastPickups=True
BroadcastPickupText=%p picked up %o's %w ($%$).
# Weapons having SellValue=0 can not be locked (e.g. initial weapons)
bAllowWeaponLock=True
bAutoKickOffPerkPlayers=True
EventNum=0
bForceEvent=False
# CustomEvents=(EventNum=100,MonstersCollection="ScrnBalanceSrv.Doom3MonstersCollection",ServerPackages=("ScrnDoom3KF"))
# 0 = do not force the event. Use 255 to force regular zeds.
# If bForceEvent=False, this value will be ignored.
; MapInfo=(MapName="KF-AbusementPark",Difficulty=0.25,ForceEventNum=1)
; MapInfo=(MapName="KF-Steamland",ForceEventNum=1)
; MapInfo=(MapName="KF-Hellride",Difficulty=-0.25,ForceEventNum=1)
; MapInfo=(MapName="KF-HillbillyHorror",ForceEventNum=2)
; MapInfo=(MapName="KF-FrightYard",ForceEventNum=2)
; MapInfo=(MapName="KF-Clandestine",ForceEventNum=2)
; MapInfo=(MapName="KF-EvilSantasLair",ForceEventNum=3)
; MapInfo=(MapName="KF-IceCave",ForceEventNum=3)
; MapInfo=(MapName="KF-ThrillsChills",ForceEventNum=3)
; MapInfo=(MapName="KF-BioticsLab",ForceEventNum=255)
; MapInfo=(MapName="KF-Farm",Difficulty=-0.25,ForceEventNum=255)
; MapInfo=(MapName="KF-Manor",MaxZombiesOnce=32,ForceEventNum=255)
; MapInfo=(MapName="KF-Offices",ForceEventNum=255)
; MapInfo=(MapName="KF-WestLondon",ForceEventNum=255)
; VoteSquad=(SquadName="KillSquad",MonsterClass="KFChar.ZombieHusk",NumMonsters=4)
; VoteSquad=(SquadName="WipeSquad",MonsterClass="FemaleFPZED_v090.FemaleFP",NumMonsters=2)
; VoteSquad=(SquadName="WipeSquad",MonsterClass="KFChar.ZombieSiren",NumMonsters=2)
# Mutators=ServerPerksMut.ServerPerksMut,ScrnBalanceSrv.ScrnBalance,ScrnMonstersMut.ScrnMonstersMut
# Putting ScrnMonstersMut before ScrnBalance with bResetSquadsAtStart=True discards
bResetSquadsAtStart=False
bScrnClientPerkRepLink=True
# Disables perk changes during the game. Works only if bScrnClientPerkRepLink=True
# and bAllowAlwaysPerkChanges=False (ServerPerks.ini)
bNoPerkChanges=False
# Allows changing perk before Pat wave (only if bNoPerkChanges=True)
bPerkChangeBoss=False
bNoTeamSkins=False
bPlayerZEDTime=True
ServerPerksPkgName=ServerPerksMut.ServerPerksMut
; AutoLoadMutators=MutKillMessage.MutKillMessage
; AutoLoadMutators=KFCtryTags.CtryTags
bCloserZedSpawns=True
bServerInfoVeterancy=True
AchievementFlags=255
bSaveStatsOnAchievementEarned=True
bBroadcastAchievementEarn=True
# For example, if EndGameStatBonus=0.5 and bStatBonusUsesHL=False.
# If bStatBonusUsesHL=True, EndGameStatBonus will be multiplied by
# For example, if bStatBonusUsesHL=True and EndGameStatBonus=0.075
# players will gain 75% stat bonus, if hardcore level = 10
# or 112.5%, if hardcore level = 15
# End Game Bonus will be granted only if it is >= 10%
EndGameStatBonus=0
bStatBonusUsesHL=False
StatBonusMinHL=0
bAllowVoting=True
bAllowPauseVote=True
bPauseTraderOnly=True
bAllowLockPerkVote=True
SkippedTradeTimeMult=1
TraderTimeNormal=60
TraderTimeHard=60
TraderTimeSui=60
TraderTimeHoE=60
bAllowKickVote=True
bAllowBlameVote=True
BlameVoteCoolDown=60
bAllowBoringVote=True
# Setting MaxVoteKillMonsters=0 completely disables end wave voting
MaxVoteKillMonsters=5
MaxVoteKillHP=2000
# If bVoteKillCheckVisibility=True, then monsters can't be auto-killed, if
bVoteKillCheckVisibility=True
# ScoringValue=200, and VoteKillPenaltyMult=5, then team will be penalized
# by (200+200)*5=$2000.
VoteKillPenaltyMult=5
# PerkedWeapons=<Perk Index>:<Weapon Class Name>[:<Bonuses>][:<Price>]
PerkedWeapons=0:WhiskyMediShot.MediShot
PerkedWeapons=1:W1300_Compact_Edition.MutW1300_Compact_Edition
PerkedWeapons=1:MR96Wep.MR96
PerkedWeapons=2:KFMod.Crossbow:*
PerkedWeapons=2:ScrnBalance.ScrnM99SniperRifle:*
PerkedWeapons=3:miscgunsv01.mp40
PerkedWeapons=5:KFBallisticV25.RX22AFlamer
PerkedWeapons=6:HL2WeaponsC.HL_Grenade
PerkedWeapons=7ualColt.DualColt
;CustomPerks=10:ScrnBruteGunnerN.ScrnVetBruteGunnerPerk
;PerkedWeapons=10:KFMod.GoldenAK47AssaultRifle:W$APD
;PerkedWeapons=10:BruteGunnerWeapV111.BruteSA80LSW:W$APD
;PerkedWeapons=10:BruteGunnerWeapV111.BruteRPK47MachineGun:W$APD
;PerkedWeapons=10:BruteGunnerWeapV111.BrutePKM:W$APD
;PerkedWeapons=10:BruteGunnerWeapV111.BruteChainGun:W$APD
;PerkedWeapons=10:BruteGunnerWeapV111.BruteM249:W$APD
;PerkedWeapons=10:BruteGunnerWeapV111.BruteM41AAssaultRifle:W$PD
;PerkedWeapons=10:BruteGunnerWeapV111.BruteAUG_A1AR:W$P
;CustomPerks=10:ScrnBruteGunnerPNW.ScrnVetBruteGunnerPerk
;SpawnInventory=10:ScrnBruteGunnerPNW.BruteAK47Pickup:5:300:150
;SpawnInventory=10:ScrnBruteGunnerPNW.BruteSA80LSWPickup:6-255:240+60:225
;CustomPerks=10:ScrnHMG.ScrnVetHeavyMG
;SpawnInventory=10:ScrnHMG.AK47HPickup:5:300:150
;SpawnInventory=10:ScrnHMG.SA80LSWPickup:6-255:240+60:225
;PerkedWeapons=1:ScrnWeaponPack.Saiga12c
;PerkedWeapons=2:ScrnWeaponPack.HuntingRifle:W$AP*
;PerkedWeapons=2:ScrnWeaponPack.VSSDT
;PerkedWeapons=2:ScrnWeaponPack.SVDS
;PerkedWeapons=2:ScrnWeaponPack.SVD
;PerkedWeapons=3:ScrnWeaponPack.AKC74AssaultRifle
;PerkedWeapons=3:ScrnWeaponPack.VALDTAssaultRifle
;PerkedWeapons=3:ScrnWeaponPack.HK417AR
;PerkedWeapons=6:ScrnWeaponPack.HopMineLchr
;PerkedWeapons=6:ScrnWeaponPack.HRL
;PerkedWeapons=6:ScrnWeaponPack.RPGW$PA
;PerkedWeapons=8:ScrnWeaponPack.ColtW$PA
[ScrnBalance.ScrnBalance]
bSpawnBalance=True
bSpawn0=False
bNoStartCashToss=False
bMedicRewardFromTeam=False
bWeaponFix=True
bAltBurnMech=True
bGunslinger=True
bReplaceNades=True
bShieldWeight=False
bHardcore=False
bBeta=False
bShowDamages=True
bManualReload=False
bForceManualReload=False
bAllowWeaponLock=True
bNoPerkChanges=False
bPerkChangeBoss=False
b10Stars=False
ReqBalanceMode=5
ForcedMaxPlayers=0
BonusLevelNormalMax=3
BonusLevelHardMin=0
BonusLevelHardMax=4
BonusLevelSuiMin=4
BonusLevelSuiMax=6
BonusLevelHoeMin=6
BonusLevelHoeMax=6
Post6RequirementScaling=1.000000
WeldingRequirementScaling=1.000000
StalkerRequirementScaling=1.000000
bReplacePickups=True
bReplacePickupsStory=True
bBroadcastAchievementEarn=True
AchievementFlags=255
bSaveStatsOnAchievementEarned=True
bAllowVoting=True
bPauseTraderOnly=True
SkippedTradeTimeMult=1.000000
bAllowBlameVote=True
bAllowKickVote=True
BlameVoteCoolDown=60
bAllowPauseVote=True
bAllowLockPerkVote=True
bAllowBoringVote=True
MaxVoteKillMonsters=5
MaxVoteKillHP=2000
bVoteKillCheckVisibility=True
VoteKillPenaltyMult=5.000000
bDynamicLevelCap=False
ServerPerksPkgName=ServerPerksMut.ServerPerksMut
bReplaceHUD=True
bReplaceScoreBoard=True
Post6ZedSpawnInc=0.250000
Post6AmmoSpawnInc=0.200000
Post6ZedsPerPlayer=0.400000
bAlterWaveSize=True
MaxWaveSize=800
MaxZombiesOnce=48
MapInfo=(MapName="KF-E1M1",MaxZombiesOnce=48,Difficulty=0.000000,ForceEventNum=0)
FakedPlayers=1
EndGameStatBonus=0.000000
bStatBonusUsesHL=False
StatBonusMinHL=0
SharpProgMinDmg=1000
bBroadcastPickups=True
BroadcastPickupText=%p picked up %o's %w ($%$).
EventNum=0
bForceEvent=False
bAutoKickOffPerkPlayers=True
bResetSquadsAtStart=False
CustomEvents=(EventNum=100,MonstersCollection="ScrnBalance.Doom3MonstersCollection",ServerPackages=("ScrnDoom3KF"))
bNoRequiredEquipment=False
bUseExpLevelForSpawnInventory=False
SpawnInventory=0:ScrnBalance.ScrnCombatVestPickup:5-255:100
SpawnInventory=0:ScrnBalance.ScrnMP7MPickup:6-255:200+20:157
SpawnInventory=1:ScrnBalance.ScrnShotgunPickup:5:24:150
SpawnInventory=1:ScrnBalance.ScrnBoomStickPickup:6-255:24+6:225
SpawnInventory=2:ScrnBalance.ScrnWinchesterPickup:5:40:150
SpawnInventory=2:KFMod.CrossbowPickup:6-255:12+3:225
SpawnInventory=3:ScrnBalance.ScrnBullpupPickup:5:200:150
SpawnInventory=3:ScrnBalance.ScrnAK47Pickup:6-255:150+30:225
SpawnInventory=4:ScrnBalance.ScrnAxePickup:5::150
SpawnInventory=4:ScrnBalance.ScrnChainsawPickup:6-255:500+50:225
SpawnInventory=5:ScrnBalance.ScrnMAC10Pickup:5:200:150
SpawnInventory=5:ScrnBalance.ScrnFlameThrowerPickup:6-255:320+80:225
SpawnInventory=6:ScrnBalance.ScrnFragPickup:5:10
SpawnInventory=6:ScrnBalance.ScrnM79Pickup:6-255:12+2:225
SpawnInventory=8:ScrnBalance.ScrnDualiesPickup:5:150:150
SpawnInventory=8:ScrnBalance.ScrnDual44MagnumPickup:6-255:66+12:225
StartCashNormal=250
StartCashHard=250
StartCashSui=200
StartCashHoE=200
MinRespawnCashNormal=200
MinRespawnCashHard=200
MinRespawnCashSui=150
MinRespawnCashHoE=100
TraderTimeNormal=60
TraderTimeHard=60
TraderTimeSui=60
TraderTimeHoE=60
bLeaveCashOnDisconnect=True
bPlayerZEDTime=True
bCloserZedSpawns=True
bServerInfoVeterancy=True
bScrnClientPerkRepLink=True
bNoTeamSkins=False
Here is the SCRNbalance.ini in Full
[ScrnBalanceSrv.ScrnPlayerInfo]
#ExcludeBonusStats=Ach
[ScrnBalanceSrv.ScrnBalance]
BonusLevelNormalMax=3
BonusLevelHardMin=0
BonusLevelHardMax=5
BonusLevelSuiMin=5
BonusLevelSuiMax=6
BonusLevelHoeMin=6
BonusLevelHoeMax=6
# BonusLevelNormalMax=70
# BonusLevelHardMin=0
# BonusLevelHardMax=70
# BonusLevelSuiMin=0
# BonusLevelSuiMax=70
# BonusLevelHoeMin=0
# BonusLevelHoeMax=70
b10Stars=False
# <1.0 - faster progression, e.g. 0.5 = twice faster
Post6RequirementScaling=1.0
# Scale Support's welding point requirement, e.g. 0.5 = half lower req.
WeldingRequirementScaling=0.5
StalkerRequirementScaling=0.5
SharpProgMinDmg=1000
ReqBalanceMode=5
bDynamicLevelCap=False
Post6ZedSpawnInc=0.25
# 0.25 + (0.25 * 4 * 0.20) = 0.45 = 45% chance that ammo box will be
# spawned = 80% increase to default ( 4 extra players * 20% each)
Post6AmmoSpawnInc=0.20
# Works only if bAlterWaveSize=true.
# Default KF game value = 0.80, which is way too much.
Post6ZedsPerPlayer=0.40
bAlterWaveSize=true
MaxWaveSize=800
FakedPlayers=1
ForcedMaxPlayers=0
# Hardcoded minumum = 8.
MaxZombiesOnce=48
bSpawnBalance=True
# If bSpawn0=true, player drops all his weapons upon death, except an initial inventory.
bSpawn0=False
StartCashNormal=250
StartCashHard=250
StartCashSui=200
StartCashHoE=100
MinRespawnCashNormal=200
MinRespawnCashHard=200
MinRespawnCashSui=150
MinRespawnCashHoE=100
bLeaveCashOnDisconnect=True
# Team Score = money player receives at the end of the wave.
bMedicRewardFromTeam=True
bNoStartCashToss=False
bUseExpLevelForSpawnInventory=False
# can be set in config file. Works only if bSpawnBalance=True.
# SpawnInventory=<Perk Index>:<PICKUP Name>:<MinLevel>[-MaxLevel]:<Ammo>[+<AmmoPerLevel>][:<SellValue>]
# If MaxLevel is not set, then item will be given only, if player's perk level = MinLevel
# SpawnInventory=3:ScrnBalanceSrv.ScrnAK47Pickup:6-255:120+30
SpawnInventory=0:ScrnBalanceSrv.ScrnCombatVestPickup:5-255:100
SpawnInventory=0:ScrnBalanceSrv.ScrnMP7MPickup:6-255:200+20:157
SpawnInventory=1:ScrnBalanceSrv.ScrnShotgunPickup:5:24:150
SpawnInventory=1:ScrnBalanceSrv.ScrnBoomStickPickup:6-255:24+6:225
SpawnInventory=2:ScrnBalanceSrv.ScrnWinchesterPickup:5:40:150
SpawnInventory=2:KFMod.CrossbowPickup:6-255:12+3:225
#SpawnInventory=2:ScrnBalanceSrv.ScrnMagnum44Pickup:5:36:150
#SpawnInventory=2:ScrnBalanceSrv.ScrnWinchesterPickup:6-255:40+5:225
SpawnInventory=3:ScrnBalanceSrv.ScrnBullpupPickup:5:200:150
SpawnInventory=3:ScrnBalanceSrv.ScrnAK47Pickup:6-255:150+30:225
SpawnInventory=4:ScrnBalanceSrv.ScrnAxePickup:5::150
SpawnInventory=4:ScrnBalanceSrv.ScrnChainsawPickup:6-255:500+50:225
SpawnInventory=5:ScrnBalanceSrv.ScrnMAC10Pickup:5:200:150
SpawnInventory=5:ScrnBalanceSrv.ScrnFlameThrowerPickup:6-255:320+80:225
SpawnInventory=6:ScrnBalanceSrv.ScrnFragPickup:5:10
SpawnInventory=6:ScrnBalanceSrv.ScrnM79Pickup:6-255:12+2:225
SpawnInventory=8:ScrnBalanceSrv.ScrnDualiesPickup:5:150:150
SpawnInventory=8:ScrnBalanceSrv.ScrnDual44MagnumPickup:6-255:66+12:225
bNoRequiredEquipment=False
# Next lines gives required equipment for specific classes only (if bNoRequiredEquipment=True)
#SpawnInventory=0:KFMod.KnifePickup:0-255::0
#SpawnInventory=1:KFMod.KnifePickup:0-255::0
#SpawnInventory=2:KFMod.KnifePickup:0-255::0
#SpawnInventory=3:KFMod.KnifePickup:0-255::0
#SpawnInventory=4:KFMod.KnifePickup:0-255::0
#SpawnInventory=5:KFMod.KnifePickup:0-255::0
#SpawnInventory=6:KFMod.KnifePickup:0-255::0
#SpawnInventory=8:KFMod.KnifePickup:0-255::0
#SpawnInventory=0:ScrnBalanceSrv.ScrnSyringePickup:0-255::0
#SpawnInventory=1:KFMod.WelderPickup:0-255::0
#SpawnInventory=2:ScrnBalanceSrv.ScrnSinglePickup:0-255::0
#SpawnInventory=6:KFMod.FragPickup:0-255:3:0
bWeaponFix=True
bReplacePickups=True
bReplacePickupsStory=True
bAltBurnMech=True
bGunslinger=True
bReplaceNades=True
# can carry more stuff. Forces bReplaceNades=True
bShieldWeight=False
bShowDamages=True
bForceManualReload=False
bManualReload=False
bHardcore=False
bBeta=False
bReplaceHUD=True
bReplaceScoreBoard=True
# If bBroadcastPickups=True, BroadcastPickupText will be broadcasted to players
bBroadcastPickups=True
BroadcastPickupText=%p picked up %o's %w ($%$).
# Weapons having SellValue=0 can not be locked (e.g. initial weapons)
bAllowWeaponLock=True
bAutoKickOffPerkPlayers=True
EventNum=0
bForceEvent=False
# CustomEvents=(EventNum=100,MonstersCollection="ScrnBalanceSrv.Doom3MonstersCollection",ServerPackages=("ScrnDoom3KF"))
# 0 = do not force the event. Use 255 to force regular zeds.
# If bForceEvent=False, this value will be ignored.
; MapInfo=(MapName="KF-AbusementPark",Difficulty=0.25,ForceEventNum=1)
; MapInfo=(MapName="KF-Steamland",ForceEventNum=1)
; MapInfo=(MapName="KF-Hellride",Difficulty=-0.25,ForceEventNum=1)
; MapInfo=(MapName="KF-HillbillyHorror",ForceEventNum=2)
; MapInfo=(MapName="KF-FrightYard",ForceEventNum=2)
; MapInfo=(MapName="KF-Clandestine",ForceEventNum=2)
; MapInfo=(MapName="KF-EvilSantasLair",ForceEventNum=3)
; MapInfo=(MapName="KF-IceCave",ForceEventNum=3)
; MapInfo=(MapName="KF-ThrillsChills",ForceEventNum=3)
; MapInfo=(MapName="KF-BioticsLab",ForceEventNum=255)
; MapInfo=(MapName="KF-Farm",Difficulty=-0.25,ForceEventNum=255)
; MapInfo=(MapName="KF-Manor",MaxZombiesOnce=32,ForceEventNum=255)
; MapInfo=(MapName="KF-Offices",ForceEventNum=255)
; MapInfo=(MapName="KF-WestLondon",ForceEventNum=255)
; VoteSquad=(SquadName="KillSquad",MonsterClass="KFChar.ZombieHusk",NumMonsters=4)
; VoteSquad=(SquadName="WipeSquad",MonsterClass="FemaleFPZED_v090.FemaleFP",NumMonsters=2)
; VoteSquad=(SquadName="WipeSquad",MonsterClass="KFChar.ZombieSiren",NumMonsters=2)
# Mutators=ServerPerksMut.ServerPerksMut,ScrnBalanceSrv.ScrnBalance,ScrnMonstersMut.ScrnMonstersMut
# Putting ScrnMonstersMut before ScrnBalance with bResetSquadsAtStart=True discards
bResetSquadsAtStart=False
bScrnClientPerkRepLink=True
# Disables perk changes during the game. Works only if bScrnClientPerkRepLink=True
# and bAllowAlwaysPerkChanges=False (ServerPerks.ini)
bNoPerkChanges=False
# Allows changing perk before Pat wave (only if bNoPerkChanges=True)
bPerkChangeBoss=False
bNoTeamSkins=False
bPlayerZEDTime=True
ServerPerksPkgName=ServerPerksMut.ServerPerksMut
; AutoLoadMutators=MutKillMessage.MutKillMessage
; AutoLoadMutators=KFCtryTags.CtryTags
bCloserZedSpawns=True
bServerInfoVeterancy=True
AchievementFlags=255
bSaveStatsOnAchievementEarned=True
bBroadcastAchievementEarn=True
# For example, if EndGameStatBonus=0.5 and bStatBonusUsesHL=False.
# If bStatBonusUsesHL=True, EndGameStatBonus will be multiplied by
# For example, if bStatBonusUsesHL=True and EndGameStatBonus=0.075
# players will gain 75% stat bonus, if hardcore level = 10
# or 112.5%, if hardcore level = 15
# End Game Bonus will be granted only if it is >= 10%
EndGameStatBonus=0
bStatBonusUsesHL=False
StatBonusMinHL=0
bAllowVoting=True
bAllowPauseVote=True
bPauseTraderOnly=True
bAllowLockPerkVote=True
SkippedTradeTimeMult=1
TraderTimeNormal=60
TraderTimeHard=60
TraderTimeSui=60
TraderTimeHoE=60
bAllowKickVote=True
bAllowBlameVote=True
BlameVoteCoolDown=60
bAllowBoringVote=True
# Setting MaxVoteKillMonsters=0 completely disables end wave voting
MaxVoteKillMonsters=5
MaxVoteKillHP=2000
# If bVoteKillCheckVisibility=True, then monsters can't be auto-killed, if
bVoteKillCheckVisibility=True
# ScoringValue=200, and VoteKillPenaltyMult=5, then team will be penalized
# by (200+200)*5=$2000.
VoteKillPenaltyMult=5
# PerkedWeapons=<Perk Index>:<Weapon Class Name>[:<Bonuses>][:<Price>]
PerkedWeapons=0:WhiskyMediShot.MediShot
PerkedWeapons=1:W1300_Compact_Edition.MutW1300_Compact_Edition
PerkedWeapons=1:MR96Wep.MR96
PerkedWeapons=2:KFMod.Crossbow:*
PerkedWeapons=2:ScrnBalance.ScrnM99SniperRifle:*
PerkedWeapons=3:miscgunsv01.mp40
PerkedWeapons=5:KFBallisticV25.RX22AFlamer
PerkedWeapons=6:HL2WeaponsC.HL_Grenade
PerkedWeapons=7ualColt.DualColt
;CustomPerks=10:ScrnBruteGunnerN.ScrnVetBruteGunnerPerk
;PerkedWeapons=10:KFMod.GoldenAK47AssaultRifle:W$APD
;PerkedWeapons=10:BruteGunnerWeapV111.BruteSA80LSW:W$APD
;PerkedWeapons=10:BruteGunnerWeapV111.BruteRPK47MachineGun:W$APD
;PerkedWeapons=10:BruteGunnerWeapV111.BrutePKM:W$APD
;PerkedWeapons=10:BruteGunnerWeapV111.BruteChainGun:W$APD
;PerkedWeapons=10:BruteGunnerWeapV111.BruteM249:W$APD
;PerkedWeapons=10:BruteGunnerWeapV111.BruteM41AAssaultRifle:W$PD
;PerkedWeapons=10:BruteGunnerWeapV111.BruteAUG_A1AR:W$P
;CustomPerks=10:ScrnBruteGunnerPNW.ScrnVetBruteGunnerPerk
;SpawnInventory=10:ScrnBruteGunnerPNW.BruteAK47Pickup:5:300:150
;SpawnInventory=10:ScrnBruteGunnerPNW.BruteSA80LSWPickup:6-255:240+60:225
;CustomPerks=10:ScrnHMG.ScrnVetHeavyMG
;SpawnInventory=10:ScrnHMG.AK47HPickup:5:300:150
;SpawnInventory=10:ScrnHMG.SA80LSWPickup:6-255:240+60:225
;PerkedWeapons=1:ScrnWeaponPack.Saiga12c
;PerkedWeapons=2:ScrnWeaponPack.HuntingRifle:W$AP*
;PerkedWeapons=2:ScrnWeaponPack.VSSDT
;PerkedWeapons=2:ScrnWeaponPack.SVDS
;PerkedWeapons=2:ScrnWeaponPack.SVD
;PerkedWeapons=3:ScrnWeaponPack.AKC74AssaultRifle
;PerkedWeapons=3:ScrnWeaponPack.VALDTAssaultRifle
;PerkedWeapons=3:ScrnWeaponPack.HK417AR
;PerkedWeapons=6:ScrnWeaponPack.HopMineLchr
;PerkedWeapons=6:ScrnWeaponPack.HRL
;PerkedWeapons=6:ScrnWeaponPack.RPGW$PA
;PerkedWeapons=8:ScrnWeaponPack.ColtW$PA
[ScrnBalance.ScrnBalance]
bSpawnBalance=True
bSpawn0=False
bNoStartCashToss=False
bMedicRewardFromTeam=False
bWeaponFix=True
bAltBurnMech=True
bGunslinger=True
bReplaceNades=True
bShieldWeight=False
bHardcore=False
bBeta=False
bShowDamages=True
bManualReload=False
bForceManualReload=False
bAllowWeaponLock=True
bNoPerkChanges=False
bPerkChangeBoss=False
b10Stars=False
ReqBalanceMode=5
ForcedMaxPlayers=0
BonusLevelNormalMax=3
BonusLevelHardMin=0
BonusLevelHardMax=4
BonusLevelSuiMin=4
BonusLevelSuiMax=6
BonusLevelHoeMin=6
BonusLevelHoeMax=6
Post6RequirementScaling=1.000000
WeldingRequirementScaling=1.000000
StalkerRequirementScaling=1.000000
bReplacePickups=True
bReplacePickupsStory=True
bBroadcastAchievementEarn=True
AchievementFlags=255
bSaveStatsOnAchievementEarned=True
bAllowVoting=True
bPauseTraderOnly=True
SkippedTradeTimeMult=1.000000
bAllowBlameVote=True
bAllowKickVote=True
BlameVoteCoolDown=60
bAllowPauseVote=True
bAllowLockPerkVote=True
bAllowBoringVote=True
MaxVoteKillMonsters=5
MaxVoteKillHP=2000
bVoteKillCheckVisibility=True
VoteKillPenaltyMult=5.000000
bDynamicLevelCap=False
ServerPerksPkgName=ServerPerksMut.ServerPerksMut
bReplaceHUD=True
bReplaceScoreBoard=True
Post6ZedSpawnInc=0.250000
Post6AmmoSpawnInc=0.200000
Post6ZedsPerPlayer=0.400000
bAlterWaveSize=True
MaxWaveSize=800
MaxZombiesOnce=48
MapInfo=(MapName="KF-E1M1",MaxZombiesOnce=48,Difficulty=0.000000,ForceEventNum=0)
FakedPlayers=1
EndGameStatBonus=0.000000
bStatBonusUsesHL=False
StatBonusMinHL=0
SharpProgMinDmg=1000
bBroadcastPickups=True
BroadcastPickupText=%p picked up %o's %w ($%$).
EventNum=0
bForceEvent=False
bAutoKickOffPerkPlayers=True
bResetSquadsAtStart=False
CustomEvents=(EventNum=100,MonstersCollection="ScrnBalance.Doom3MonstersCollection",ServerPackages=("ScrnDoom3KF"))
bNoRequiredEquipment=False
bUseExpLevelForSpawnInventory=False
SpawnInventory=0:ScrnBalance.ScrnCombatVestPickup:5-255:100
SpawnInventory=0:ScrnBalance.ScrnMP7MPickup:6-255:200+20:157
SpawnInventory=1:ScrnBalance.ScrnShotgunPickup:5:24:150
SpawnInventory=1:ScrnBalance.ScrnBoomStickPickup:6-255:24+6:225
SpawnInventory=2:ScrnBalance.ScrnWinchesterPickup:5:40:150
SpawnInventory=2:KFMod.CrossbowPickup:6-255:12+3:225
SpawnInventory=3:ScrnBalance.ScrnBullpupPickup:5:200:150
SpawnInventory=3:ScrnBalance.ScrnAK47Pickup:6-255:150+30:225
SpawnInventory=4:ScrnBalance.ScrnAxePickup:5::150
SpawnInventory=4:ScrnBalance.ScrnChainsawPickup:6-255:500+50:225
SpawnInventory=5:ScrnBalance.ScrnMAC10Pickup:5:200:150
SpawnInventory=5:ScrnBalance.ScrnFlameThrowerPickup:6-255:320+80:225
SpawnInventory=6:ScrnBalance.ScrnFragPickup:5:10
SpawnInventory=6:ScrnBalance.ScrnM79Pickup:6-255:12+2:225
SpawnInventory=8:ScrnBalance.ScrnDualiesPickup:5:150:150
SpawnInventory=8:ScrnBalance.ScrnDual44MagnumPickup:6-255:66+12:225
StartCashNormal=250
StartCashHard=250
StartCashSui=200
StartCashHoE=200
MinRespawnCashNormal=200
MinRespawnCashHard=200
MinRespawnCashSui=150
MinRespawnCashHoE=100
TraderTimeNormal=60
TraderTimeHard=60
TraderTimeSui=60
TraderTimeHoE=60
bLeaveCashOnDisconnect=True
bPlayerZEDTime=True
bCloserZedSpawns=True
bServerInfoVeterancy=True
bScrnClientPerkRepLink=True
bNoTeamSkins=False
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