[Mutator] Total Game Balance + Gunslinger Perk (ScrN Balance)

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black_91

FNG / Fresh Meat
Jan 24, 2015
13
0
0
Then why not go to groups of monsters, so I registered in the sandbox? FP did not go, little monsters on the map ....

In killingfloor.ini no mention of the gametype SCRN
 

NikC-

Member
Jul 22, 2014
44
0
18
Need to see your log file.
First of all thank you for great work, keep it up :)
After 8.05 update I got random crashes, once in 1-2 days. Happens when I access Esc -> Scrn features, or after shop wave. This is what i have in KFMapVote.ini.
Spoiler!

ZedManager doesn't affect at all.
 

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poosh

Grizzled Veteran
Jan 6, 2011
3,389
326
83
@black_91
Does you server have an write permissions on killingfloor.ini? Common issue on linux.
Anyway, try MUTATE DEBUGGAME and let me know what it says.

@NikC-
I need killingfloor.log file (client and server), not an error message, which says nothing. I see many people have issues with KFARGChat recently. I don't know is it due to compatibility with ScrnBalance on with latest KF version. But try temporary removing it and see if it helps.
 

NikC-

Member
Jul 22, 2014
44
0
18
I need killingfloor.log file (client and server), not an error message, which says nothing. I see many people have issues with KFARGChat recently. I don't know is it due to compatibility with ScrnBalance on with latest KF version. But try temporary removing it and see if it helps.
KFARGChat works fine in vanilla game, for me and my friends at least. I'll try to provoke the crash again and provide kf.log-s.
 

poosh

Grizzled Veteran
Jan 6, 2011
3,389
326
83
KFARGChat works fine in vanilla game, for me and my friends at least. I'll try to provoke the crash again and provide kf.log-s.
It does work, but sometimes it floods log file with tons of warning messages.
 

cvroy

Member
Feb 20, 2011
58
0
6
I've stripped the server down to just scrn balance, serverks and added the turrets through the server perks ini. in case it was something else causing them not to show. With scrn enabled it won't show in the trader menu. when I take scrn it shows up when just using server perks.

I'll re download the scrn to make sure I am not using the beta and test when I get home from work today. Hopefully that is it however if it is because of a beta version then that means it will do the same once the new non-beta is released and that it is something in the new version somewhere making them not show.
\

Finally got around to testing new SCRN with server perks and adding portal gun and portal turret to the serverperks ini.

Same thing unfortunately... both custom weps show with just server perks on. If I activate SCRN they will not show in the trader.
 

ZombiKon

FNG / Fresh Meat
Oct 1, 2013
85
2
0
\

Finally got around to testing new SCRN with server perks and adding portal gun and portal turret to the serverperks ini.

Same thing unfortunately... both custom weps show with just server perks on. If I activate SCRN they will not show in the trader.


Can you send me your serverperks.ini and scrnbalance.ini?
 

cvroy

Member
Feb 20, 2011
58
0
6
Cool thanks! Let me know if you see anything odd in them but I think they are squared away.

Sent you steam request too :)
 

black_91

FNG / Fresh Meat
Jan 24, 2015
13
0
0
Hi poosh! Tell me how you can do that gunslinger swung from damage rather than from homicide? Thanks in advance!
 
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poosh

Grizzled Veteran
Jan 6, 2011
3,389
326
83
Hi poosh! Tell me how you can do that gunslinger swung from damage rather than from homicide? Thanks in advance!

If yoiu want both kills and damage requirements, then it is simple as this:
Code:
class'ScrnBalanceSrv.ScrnVetGunslinger'.default.NumRequirements = 2;

If you want just damage requirement, then you have to make a subclass and swap progress arrays:
Code:
class ScrnVetGunslingerDMG extends ScrnVetGunslinger
	abstract;
    
static function int GetStatValueInt(ClientPerkRepLink StatOther, byte ReqNum)
{
  if (ReqNum == 1)
    return StatOther.GetCustomValueInt(Class'ScrnBalanceSrv.ScrnPistolKillProgress');
  // 0 and default
  return StatOther.GetCustomValueInt(Class'ScrnBalanceSrv.ScrnPistolDamageProgress');
}    

defaultproperties
{
    progressArray0(0)=10000
    progressArray0(1)=25000
    progressArray0(2)=100000
    progressArray0(3)=500000
    progressArray0(4)=1500000
    progressArray0(5)=3500000
    progressArray0(6)=5500000

    progressArray1(0)=20
    progressArray1(1)=50
    progressArray1(2)=200
    progressArray1(3)=1000
    progressArray1(4)=3000
    progressArray1(5)=7000
    progressArray1(6)=11000
}
 

black_91

FNG / Fresh Meat
Jan 24, 2015
13
0
0
I tried so I could not get . Gunslinger began to damage , but the level of need is too small to fill the damage . How to make that he needed as all damage stuff ? I have changed the variable Post6RequirementScaling = 0.690000
 

adelthesuper

FNG / Fresh Meat
Jan 5, 2015
1
0
0
Damn SCrn Perks

Damn SCrn Perks

OK everytime i start a game it always uses the server perks 7 instead of the Scrn perks. When i try to replace the server perks file with the scrn server perks it still does same thing how can i fix this?
 

kevinracer

FNG / Fresh Meat
Feb 2, 2015
15
0
0
After 8.05 update I got random crashes, once in 1-2 days. Happens when I access Esc -> Scrn features, or after shop wave.
i attach file KillingFloor.log for you Poosh
This is server i play 125.212.220.247:7707
 

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black_91

FNG / Fresh Meat
Jan 24, 2015
13
0
0
Hello. Not prompt why my custom weapon(M82A1) uses ScriptLog: Headshot multiplier for ScrnBalanceSrv.ScrnDamTypeSniper is 3.93, instead of his dmgtype DamTypeM82A1?
Connect it so PerkedWeapons=2:Weapon.M82A1LLI:W$APD.
Because of the fact that he is not taken dmgtype wrongly considered damage. Or something I do not think so ? 700 * 1.1 * 3.93 = 3026 .
And in my dmgtype 700 * 2.0 * 3.93 = 5502

And so on all custom sniper gun ...
 
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poosh

Grizzled Veteran
Jan 6, 2011
3,389
326
83
Hello. Not prompt why my custom weapon(M82A1) uses ScriptLog: Headshot multiplier for ScrnBalanceSrv.ScrnDamTypeSniper is 3.93, instead of his dmgtype DamTypeM82A1?
Connect it so PerkedWeapons=2:Weapon.M82A1LLI:W$APD.
Because of the fact that he is not taken dmgtype wrongly considered damage. Or something I do not think so ? 700 * 1.1 * 3.93 = 3026 .
And in my dmgtype 700 * 2.0 * 3.93 = 5502

And so on all custom sniper gun ...

Remove "D" bonus switch. It overrides damage type, which you don't need in this case.
 

kevinracer

FNG / Fresh Meat
Feb 2, 2015
15
0
0
Hey Poosh help me fix error crash after Trader or access Scrn features, i upload my killing floor.log in #1315.
Build UT2004_Build_[2004-11-11_10.48]
General protection fault!
History: UObject::processEvent <- (GUITabControl Package.GUITabControl, Function XInterface.GUITabControl.InternalTabClick) <- UObject::processDelegate <- UGUIComponent::MouseReleased <- (GUITabButton Package.GUITabButton) <- GUITabButton::MouseReleased <- (GUITabButton Package.GUITabButton) <- UGUIController::MouseReleased <- UGUIController::NativeKeyEvent::LeftMouseClick <- UGUIController::NativeKeyEvent <- UInteractionMaster::MasterProcessKeyEvent <- UEngine::InputEvent <- UWindowsViewport::CauseInputEvent <- UWindowsViewport::UpdateInput <- UViewport::ReadInput <- APlayerController::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=3) <- TickLevel <- UGameEngine::Tick <- Level KF-FoundryLightsOut <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 726F6F6C 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free


This is server i play 125.212.220.247:7707
new killingfloor.log icrash when i access scrn setting
 

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