First of all thank you for great work, keep it upNeed to see your log file.
KFARGChat works fine in vanilla game, for me and my friends at least. I'll try to provoke the crash again and provide kf.log-s.I need killingfloor.log file (client and server), not an error message, which says nothing. I see many people have issues with KFARGChat recently. I don't know is it due to compatibility with ScrnBalance on with latest KF version. But try temporary removing it and see if it helps.
It does work, but sometimes it floods log file with tons of warning messages.KFARGChat works fine in vanilla game, for me and my friends at least. I'll try to provoke the crash again and provide kf.log-s.
\I've stripped the server down to just scrn balance, serverks and added the turrets through the server perks ini. in case it was something else causing them not to show. With scrn enabled it won't show in the trader menu. when I take scrn it shows up when just using server perks.
I'll re download the scrn to make sure I am not using the beta and test when I get home from work today. Hopefully that is it however if it is because of a beta version then that means it will do the same once the new non-beta is released and that it is something in the new version somewhere making them not show.
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Finally got around to testing new SCRN with server perks and adding portal gun and portal turret to the serverperks ini.
Same thing unfortunately... both custom weps show with just server perks on. If I activate SCRN they will not show in the trader.
Can you send me your serverperks.ini and scrnbalance.ini?
Check your Private Messages
Thanks for taking a look![]()
Hi poosh! Tell me how you can do that gunslinger swung from damage rather than from homicide? Thanks in advance!
class'ScrnBalanceSrv.ScrnVetGunslinger'.default.NumRequirements = 2;
class ScrnVetGunslingerDMG extends ScrnVetGunslinger
abstract;
static function int GetStatValueInt(ClientPerkRepLink StatOther, byte ReqNum)
{
if (ReqNum == 1)
return StatOther.GetCustomValueInt(Class'ScrnBalanceSrv.ScrnPistolKillProgress');
// 0 and default
return StatOther.GetCustomValueInt(Class'ScrnBalanceSrv.ScrnPistolDamageProgress');
}
defaultproperties
{
progressArray0(0)=10000
progressArray0(1)=25000
progressArray0(2)=100000
progressArray0(3)=500000
progressArray0(4)=1500000
progressArray0(5)=3500000
progressArray0(6)=5500000
progressArray1(0)=20
progressArray1(1)=50
progressArray1(2)=200
progressArray1(3)=1000
progressArray1(4)=3000
progressArray1(5)=7000
progressArray1(6)=11000
}
OK everytime i start a game it always uses the server perks 7 instead of the Scrn perks. When i try to replace the server perks file with the scrn server perks it still does same thing how can i fix this?
Hello. Not prompt why my custom weapon(M82A1) uses ScriptLog: Headshot multiplier for ScrnBalanceSrv.ScrnDamTypeSniper is 3.93, instead of his dmgtype DamTypeM82A1?
Connect it so PerkedWeapons=2:Weapon.M82A1LLI:W$APD.
Because of the fact that he is not taken dmgtype wrongly considered damage. Or something I do not think so ? 700 * 1.1 * 3.93 = 3026 .
And in my dmgtype 700 * 2.0 * 3.93 = 5502
And so on all custom sniper gun ...
Rescued for the answer, I'll try.Remove "D" bonus switch. It overrides damage type, which you don't need in this case.