@ Aze
Thanks for the feedback. Some of suggestions you made I've already implemented in the v1.62, maybe in little different way:
Max weight raised by 1 block (to 11) along with Dual-HC weight increase to 6. So you still can't hold both Dual-HC + Laser-44, but you can trade Dual-HC for Dual-9mm + single pistol:
a) Dual-44 + Dual9mm + HC
b) Laser-44 + Dual-9mm + 44 Magnum (or another 3-block weapon: Katana, MedGun etc.).
Also, when you start the game as Support or Firebug with 10-block weapon and switch to Gunslinger later, now you'll be able to carry it to the trader (previously it was dropped and couldn't be picked up due to weight cap).
I made Magnum ammo cheaper (from 13 to 11 per drum). Now its per-bullet price is slightly cheaper than HC ammo, but not too cheap to outshine commando or firebug in economical part of trash-killing.
You're suggesting to remove Gunslinger's ammo bonus and increase it in the same time With current implementation, Level 6 Gunslinger can carry 124 HC and 230 Magnum ammo. But you're suggesting to increase HC ammo to 168. But when you're holding a single pistol, you don't need so much ammo anyway. So practically it doesn't matter: have you ammo bonus or not. Beside that, both single and dual pistols are sharing the same ammo pool. Splitting those could mean a lot of codding (testing, bug-fixing etc.). So I want to leave single pistols' ammo untouched.
MK23... imo it is way too overpowered and it isn't my job to fix it. If Ivan and Jack will balance it, I'll think about making my mutator IJC-compatible.
Raising HC price to 750... Good idea! Dual-HC are the beast in the Gunslinger's hands. I'll change it in the next release.
Setting max carry weight to default 15... I think - nope. Then Gunslinger could carry both Dual-HC + Laser-44 and become Cowboy, Trash Killer and Scrake Killer in the same time. It's like Demo with both LAW and M32. Beside that, Gunslinger also could carry variety of other weapons: xbow, M32 etc.
Thanks for the feedback. Some of suggestions you made I've already implemented in the v1.62, maybe in little different way:
Max weight raised by 1 block (to 11) along with Dual-HC weight increase to 6. So you still can't hold both Dual-HC + Laser-44, but you can trade Dual-HC for Dual-9mm + single pistol:
a) Dual-44 + Dual9mm + HC
b) Laser-44 + Dual-9mm + 44 Magnum (or another 3-block weapon: Katana, MedGun etc.).
Also, when you start the game as Support or Firebug with 10-block weapon and switch to Gunslinger later, now you'll be able to carry it to the trader (previously it was dropped and couldn't be picked up due to weight cap).
I made Magnum ammo cheaper (from 13 to 11 per drum). Now its per-bullet price is slightly cheaper than HC ammo, but not too cheap to outshine commando or firebug in economical part of trash-killing.
You're suggesting to remove Gunslinger's ammo bonus and increase it in the same time With current implementation, Level 6 Gunslinger can carry 124 HC and 230 Magnum ammo. But you're suggesting to increase HC ammo to 168. But when you're holding a single pistol, you don't need so much ammo anyway. So practically it doesn't matter: have you ammo bonus or not. Beside that, both single and dual pistols are sharing the same ammo pool. Splitting those could mean a lot of codding (testing, bug-fixing etc.). So I want to leave single pistols' ammo untouched.
MK23... imo it is way too overpowered and it isn't my job to fix it. If Ivan and Jack will balance it, I'll think about making my mutator IJC-compatible.
Raising HC price to 750... Good idea! Dual-HC are the beast in the Gunslinger's hands. I'll change it in the next release.
Setting max carry weight to default 15... I think - nope. Then Gunslinger could carry both Dual-HC + Laser-44 and become Cowboy, Trash Killer and Scrake Killer in the same time. It's like Demo with both LAW and M32. Beside that, Gunslinger also could carry variety of other weapons: xbow, M32 etc.
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