Mutator that disables non whitelisted mutators

  • Please make sure you are familiar with the forum rules. You can find them here: https://forums.tripwireinteractive.com/index.php?threads/forum-rules.2334636/

caeamo

FNG / Fresh Meat
Jul 29, 2009
42
14
0
i got my KF heavily modded & now its hard to me to disable some non whitelisted mutators so I can be able to level up my perks & unlock some achievements. I just want to know if is there any mutator like this around? :confused:
 

halbridious

FNG / Fresh Meat
Jan 6, 2011
1,769
211
0
Michigan (USA)
? In solo you just clear mutators, as a server admin web-admin makes it take seconds... you just uncheck stuff... Putting stuff on takes more time i'd think. I've never had a problem resetting servers back down to base game.

I don't believe the mut in question exists however. And if someone made one it'd be unlisted, therefore ironically useless :D
 

HaTeMe

FNG / Fresh Meat
Nov 20, 2009
2,675
549
0
Behind You!
i got my KF heavily modded & now its hard to me to disable some non whitelisted mutators so I can be able to level up my perks & unlock some achievements. I just want to know if is there any mutator like this around? :confused:

Huh? Just clear the mutator list before you start a game in solo.
 

Marco

Active member
May 23, 2009
645
232
43
Finland
Other mod settings that may be persistant, can be removed by editing KillingFloor.ini and make sure following values are set:
[Engine.GameEngine]
ServerActors=IpDrv.MasterServerUplink
ServerActors=UWeb.WebServer
ServerPackages=Core
ServerPackages=Engine
ServerPackages=Fire
ServerPackages=Editor
ServerPackages=IpDrv
ServerPackages=UWeb
ServerPackages=GamePlay
ServerPackages=UnrealGame
ServerPackages=XGame
ServerPackages=XInterface
ServerPackages=GUI2K4
ServerPackages=xVoting
ServerPackages=ROEffects
ServerPackages=ROEngine
ServerPackages=ROInterface
ServerPackages=KFMod
ServerPackages=KFChar

[Engine.GameInfo]
AccessControlClass=Engine.AccessControl

[KFmod.KFGameType]
LoginMenuClass=KFGUI.KFInvasionLoginMenu
 

halbridious

FNG / Fresh Meat
Jan 6, 2011
1,769
211
0
Michigan (USA)
I think gartely's right - if you disable muts and use the KF mut, it should reset any variances in settings left over - forgot about that.
 

caeamo

FNG / Fresh Meat
Jul 29, 2009
42
14
0
i've posted this one coz i still have to remove those weapon packages and remove KF max players from Killingfloor . ini file so I can get perks to progress and be able to unlock achievements.:confused:
 

FluX

Grizzled Veteran
Oct 26, 2010
5,395
234
63
www.fluxiserver.co.uk
i've posted this one coz i still have to remove those weapon packages and remove KF max players from Killingfloor . ini file so I can get perks to progress and be able to unlock achievements.:confused:
No offence but you're just being lazy :p By the time you got an answer you know you could of just used "//" just before the line of the ServerPackages and ServerActors so they wont be used when you start the game. The command line you can just save the whole line in a .txt file and leave on your desktop as a backup and copy and paste it back later.
 

EpharGy

FNG / Fresh Meat
Jan 3, 2011
1,350
63
0
Australia
www.sykosis.co.uk
Delete your killingfloor.ini run the hlds update which will download a new one, change settings in the ini for servername etc that you want, then restart the server.

make sure you back up your ini if you wish to switch back
 

FluX

Grizzled Veteran
Oct 26, 2010
5,395
234
63
www.fluxiserver.co.uk
Delete your killingfloor.ini run the hlds update which will download a new one, change settings in the ini for servername etc that you want, then restart the server.

make sure you back up your ini if you wish to switch back
Or just delete it, when the server runs it automatically creates one? :)