What i have been reading, most of the old-farts (including myself, just not on the forums) have been dissapointed that the vanilla game has become too easy.
I dont say this is solution, merely an suggestion.
We need an mutator, which makes game harder, not impossible, balances perks and weapons in their effectiveness on specimen.
I will now represent list, that gives out my opinion on boosting different specimen stats and abilities.
Also, not all of the abilities would be given to all specimen at same time, this is where i want community to have their own stand.
There will be lots of different ability and boost suggestions on many specimen, and i want people to discuss, which ones should be applied.
I would do this mutator myself, but with given time and skills i have, it is not possible.
HERE WILL COME THE SPECIMEN ABILITIES, I WILL ADD PERK AND WEAPON BALANCE SUGGESTIONS LATER, IF SOMEONE WANTS TO KNOW.
Clot
-Berzerkers can be grabbed by clots.
-More health, but same head health.
-Slightly added speed.
-Slightly more damage.
-Decapitating no more makes Clot wander, instead he just comes towards nearest survivor.
Gorefast
-Siren's scream enrages Gorefast immedietly.
-Decapitating will not pause rage-effect.
-Slightly increased health and damage.
-Grabs when hits.
Bloat
-Berzerkers get no bonuses on pile resistance.
-Decapitating makes bloat spill pile everywhere near for short time.
-Pile heals nearby specimen, rather than damaging.
-Melee damage equal to Gorefast's
-Slightly less overall health.
Crawler
-More crawlers will spawn at same time.
-Slightly less head health.
-Slightly more damage.
-Slightly more speed, to prevent Berzerker solo kiting.
-Could walk on walls (is this possible by far?)
Siren
-Scream would literally explode explosives mid-air.
-Scream rages all rageable specimen in its radius.
-Scream heals all specimen in its radius.
-Bite deals more damage.
-Melee instantly makes Siren scream.
Husk
-When gets close, uses flamethrower, rather than trying to shoot and slash with Husk gun.
-Slightly more health.
-When killed, drops incendiary grenade, which damages friends and foes alike, does not drop it when decapitated.
Scrake
-Slightly less resiliant to explosives.
-Slightly more health.
-Enrages on ALL headshots.
-Siren's scream enrages Scrake immedietly.
-Shotguns will not penetrate Scrake.
Fleshpound
-Slightly more resistance to melee damage.
-Enrages when taken enough damage to head.
-When enraged, takes 10 seconds to cool down.
-Siren's scream immedietly enrages Fleshpound.
-No 3-5 sec cooldown on damage, which means that no more axe kiting.
-Shotguns will not penetrate Fleshpound.
Patriarch
-Hugely more resiliant to pipebombs.
-Can heal to full health.
-No spinup time on minigun.
-Slightly more visible.
-Slightly more speed and health.
-Will shoot pipebombs on sight.
-Slightly more resiliant to headshot damage.
-More melee range.
-Less resiliant to fire-based damage.
-Huge melee arc.
This is it for now, i will continue soon.
Hope people like it, its not all about buffs, some enemies need more weak-spots too. Really hope you like it.
I dont say this is solution, merely an suggestion.
We need an mutator, which makes game harder, not impossible, balances perks and weapons in their effectiveness on specimen.
I will now represent list, that gives out my opinion on boosting different specimen stats and abilities.
Also, not all of the abilities would be given to all specimen at same time, this is where i want community to have their own stand.
There will be lots of different ability and boost suggestions on many specimen, and i want people to discuss, which ones should be applied.
I would do this mutator myself, but with given time and skills i have, it is not possible.
HERE WILL COME THE SPECIMEN ABILITIES, I WILL ADD PERK AND WEAPON BALANCE SUGGESTIONS LATER, IF SOMEONE WANTS TO KNOW.
Clot
-Berzerkers can be grabbed by clots.
-More health, but same head health.
-Slightly added speed.
-Slightly more damage.
-Decapitating no more makes Clot wander, instead he just comes towards nearest survivor.
Gorefast
-Siren's scream enrages Gorefast immedietly.
-Decapitating will not pause rage-effect.
-Slightly increased health and damage.
-Grabs when hits.
Bloat
-Berzerkers get no bonuses on pile resistance.
-Decapitating makes bloat spill pile everywhere near for short time.
-Pile heals nearby specimen, rather than damaging.
-Melee damage equal to Gorefast's
-Slightly less overall health.
Crawler
-More crawlers will spawn at same time.
-Slightly less head health.
-Slightly more damage.
-Slightly more speed, to prevent Berzerker solo kiting.
-Could walk on walls (is this possible by far?)
Siren
-Scream would literally explode explosives mid-air.
-Scream rages all rageable specimen in its radius.
-Scream heals all specimen in its radius.
-Bite deals more damage.
-Melee instantly makes Siren scream.
Husk
-When gets close, uses flamethrower, rather than trying to shoot and slash with Husk gun.
-Slightly more health.
-When killed, drops incendiary grenade, which damages friends and foes alike, does not drop it when decapitated.
Scrake
-Slightly less resiliant to explosives.
-Slightly more health.
-Enrages on ALL headshots.
-Siren's scream enrages Scrake immedietly.
-Shotguns will not penetrate Scrake.
Fleshpound
-Slightly more resistance to melee damage.
-Enrages when taken enough damage to head.
-When enraged, takes 10 seconds to cool down.
-Siren's scream immedietly enrages Fleshpound.
-No 3-5 sec cooldown on damage, which means that no more axe kiting.
-Shotguns will not penetrate Fleshpound.
Patriarch
-Hugely more resiliant to pipebombs.
-Can heal to full health.
-No spinup time on minigun.
-Slightly more visible.
-Slightly more speed and health.
-Will shoot pipebombs on sight.
-Slightly more resiliant to headshot damage.
-More melee range.
-Less resiliant to fire-based damage.
-Huge melee arc.
This is it for now, i will continue soon.
Hope people like it, its not all about buffs, some enemies need more weak-spots too. Really hope you like it.