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Mutator suggestion

Johnnymode

Grizzled Veteran
Dec 20, 2011
252
3
Finland
What i have been reading, most of the old-farts (including myself, just not on the forums) have been dissapointed that the vanilla game has become too easy.
I dont say this is solution, merely an suggestion.

We need an mutator, which makes game harder, not impossible, balances perks and weapons in their effectiveness on specimen.

I will now represent list, that gives out my opinion on boosting different specimen stats and abilities.

Also, not all of the abilities would be given to all specimen at same time, this is where i want community to have their own stand.

There will be lots of different ability and boost suggestions on many specimen, and i want people to discuss, which ones should be applied.

I would do this mutator myself, but with given time and skills i have, it is not possible.

HERE WILL COME THE SPECIMEN ABILITIES, I WILL ADD PERK AND WEAPON BALANCE SUGGESTIONS LATER, IF SOMEONE WANTS TO KNOW.

Clot
-Berzerkers can be grabbed by clots.
-More health, but same head health.
-Slightly added speed.
-Slightly more damage.
-Decapitating no more makes Clot wander, instead he just comes towards nearest survivor.

Gorefast
-Siren's scream enrages Gorefast immedietly.
-Decapitating will not pause rage-effect.
-Slightly increased health and damage.
-Grabs when hits.

Bloat
-Berzerkers get no bonuses on pile resistance.
-Decapitating makes bloat spill pile everywhere near for short time.
-Pile heals nearby specimen, rather than damaging.
-Melee damage equal to Gorefast's
-Slightly less overall health.

Crawler
-More crawlers will spawn at same time.
-Slightly less head health.
-Slightly more damage.
-Slightly more speed, to prevent Berzerker solo kiting.
-Could walk on walls (is this possible by far?)

Siren
-Scream would literally explode explosives mid-air.
-Scream rages all rageable specimen in its radius.
-Scream heals all specimen in its radius.
-Bite deals more damage.
-Melee instantly makes Siren scream.

Husk
-When gets close, uses flamethrower, rather than trying to shoot and slash with Husk gun.
-Slightly more health.
-When killed, drops incendiary grenade, which damages friends and foes alike, does not drop it when decapitated.

Scrake
-Slightly less resiliant to explosives.
-Slightly more health.
-Enrages on ALL headshots.
-Siren's scream enrages Scrake immedietly.
-Shotguns will not penetrate Scrake.

Fleshpound
-Slightly more resistance to melee damage.
-Enrages when taken enough damage to head.
-When enraged, takes 10 seconds to cool down.
-Siren's scream immedietly enrages Fleshpound.:eek:
-No 3-5 sec cooldown on damage, which means that no more axe kiting.
-Shotguns will not penetrate Fleshpound.

Patriarch
-Hugely more resiliant to pipebombs.
-Can heal to full health.
-No spinup time on minigun.
-Slightly more visible.
-Slightly more speed and health.
-Will shoot pipebombs on sight.
-Slightly more resiliant to headshot damage.
-More melee range.
-Less resiliant to fire-based damage.
-Huge melee arc.

This is it for now, i will continue soon.
Hope people like it, its not all about buffs, some enemies need more weak-spots too. Really hope you like it. :p
 
I like some of of these suggestions, although some I don't.

(1) One of the key mechanics is that removing a specimen's head renders them practically useless, wandering around and otherwise unable to use their unique ability.

Clot
-Berzerkers can be grabbed by clots. Removes a perk's unique ability
-More health, but same head health. +1
-Slightly added speed. +1
-Slightly more damage. +1
-Decapitating no more makes Clot wander, instead he just comes towards nearest survivor. (1)

Gorefast
-Siren's scream enrages Gorefast immedietly. +1
-Decapitating will not pause rage-effect. (1)
-Slightly increased health and damage. +1
-Grabs when hits. Maybe, but how? He has a stump for one arm, and a blade for the other

Bloat
-Berzerkers get no bonuses on pile resistance. Again removes unique ability
-Decapitating makes bloat spill pile everywhere near for short time. +1
-Pile heals nearby specimen, rather than damaging. +1, though I'd prefer if it made them charge
-Melee damage equal to Gorefast's +1
-Slightly less overall health. +1

Crawler
-More crawlers will spawn at same time. +1
-Slightly less head health. +1
-Slightly more damage. +1
-Slightly more speed, to prevent Berzerker solo kiting. +1
-Could walk on walls (is this possible by far?) Not possible, though it would be good

Siren
-Scream would literally explode explosives mid-air. Not sure how this would change things
-Scream rages all rageable specimen in its radius. +1
-Scream heals all specimen in its radius. Doesn't fit with the former suggestion
-Bite deals more damage.+1
-Melee instantly makes Siren scream.+1

Husk
-When gets close, uses flamethrower, rather than trying to shoot and slash with Husk gun. +1
-Slightly more health. +1
-When killed, drops incendiary grenade, which damages friends and foes alike, does not drop it when decapitated. +1

Scrake
-Slightly less resiliant to explosives. +1
-Slightly more health. +1
-Enrages on ALL headshots. OP
-Siren's scream enrages Scrake immedietly. OP
-Shotguns will not penetrate Scrake. +1

Fleshpound
-Slightly more resistance to melee damage. +1
-Enrages when taken enough damage to head. +1
-When enraged, takes 10 seconds to cool down. +1
-Siren's scream immedietly enrages Fleshpound.:eek: Not sure
-No 3-5 sec cooldown on damage, which means that no more axe kiting. +1
-Shotguns will not penetrate Fleshpound. +1

Patriarch
-Hugely more resiliant to pipebombs. +1
-Can heal to full health. Not sure
-No spinup time on minigun. Removes strategy (running for cover)
-Slightly more visible. +1
-Slightly more speed and health. +1
-Will shoot pipebombs on sight. +1
-Slightly more resiliant to headshot damage. +1
-More melee range. +1
-Less resiliant to fire-based damage. +1
-Huge melee arc. +1

Pile resistance sounds helpful. :p
 
Upvote 0
What i have been reading, most of the old-farts (including myself, just not on the forums) have been dissapointed that the vanilla game has become too easy.
I dont say this is solution, merely an suggestion.

We need an mutator, which makes game harder, not impossible, balances perks and weapons in their effectiveness on specimen.

I will now represent list, that gives out my opinion on boosting different specimen stats and abilities.

Also, not all of the abilities would be given to all specimen at same time, this is where i want community to have their own stand.

There will be lots of different ability and boost suggestions on many specimen, and i want people to discuss, which ones should be applied.

I would do this mutator myself, but with given time and skills i have, it is not possible.

HERE WILL COME THE SPECIMEN ABILITIES, I WILL ADD PERK AND WEAPON BALANCE SUGGESTIONS LATER, IF SOMEONE WANTS TO KNOW.

Clot
-Berzerkers can be grabbed by clots.
-More health, but same head health.
-Slightly added speed.
-Slightly more damage.
-Decapitating no more makes Clot wander, instead he just comes towards nearest survivor.

Gorefast
-Siren's scream enrages Gorefast immedietly.
-Decapitating will not pause rage-effect.
-Slightly increased health and damage.
-Grabs when hits.

Bloat
-Berzerkers get no bonuses on pile resistance.
-Decapitating makes bloat spill pile everywhere near for short time.
-Pile heals nearby specimen, rather than damaging.
-Melee damage equal to Gorefast's
-Slightly less overall health.

Crawler
-More crawlers will spawn at same time.
-Slightly less head health.
-Slightly more damage.
-Slightly more speed, to prevent Berzerker solo kiting.
-Could walk on walls (is this possible by far?)

Siren
-Scream would literally explode explosives mid-air.
-Scream rages all rageable specimen in its radius.
-Scream heals all specimen in its radius.
-Bite deals more damage.
-Melee instantly makes Siren scream.

Husk
-When gets close, uses flamethrower, rather than trying to shoot and slash with Husk gun.
-Slightly more health.
-When killed, drops incendiary grenade, which damages friends and foes alike, does not drop it when decapitated.

Scrake
-Slightly less resiliant to explosives.
-Slightly more health.
-Enrages on ALL headshots.
-Siren's scream enrages Scrake immedietly.
-Shotguns will not penetrate Scrake.

Fleshpound
-Slightly more resistance to melee damage.
-Enrages when taken enough damage to head.
-When enraged, takes 10 seconds to cool down.
-Siren's scream immedietly enrages Fleshpound.:eek:
-No 3-5 sec cooldown on damage, which means that no more axe kiting.
-Shotguns will not penetrate Fleshpound.

Patriarch
-Hugely more resiliant to pipebombs.
-Can heal to full health.
-No spinup time on minigun.
-Slightly more visible.
-Slightly more speed and health.
-Will shoot pipebombs on sight.
-Slightly more resiliant to headshot damage.
-More melee range.
-Less resiliant to fire-based damage.
-Huge melee arc.

This is it for now, i will continue soon.
Hope people like it, its not all about buffs, some enemies need more weak-spots too. Really hope you like it. :p

Or instead of a set specs to help make the game harder we give a bunch of options for each zed that can be edited in webadmin or an interface. Or just a plain ini will do. Just like the weapon tuner I suggested we could make a tuner for zeds and buff them with what we feel is a challenge.
 
Upvote 0
Thank you for your opinion, Ben an Kaly both ^-^!
My point is, to add more power to all specimen, without making game unplayable.
Also, Forgot to add one most underpowered specimen of all.

Stalker
-More damage. And not slightly.
-Same health, but even more speed.
-Stalkers can attack while moving.
-Cloak similiar to Patriarch's
-More melee range.
 
Last edited:
Upvote 0
Thank you for your opinion, Ben an Kaly both ^-^!
My point is, to add more power to all specimen, without making game unplayable.
Also, Forgot to add one most underpowered specimen of all.

Stalker
-More damage. And not slightly.
-Same health, but even more speed.
-Stalkers can attack while moving.
-Cloak similiar to Patriarch's
-More melee range.
At first you need to fix all monster and weapon bugs, and only after that you can add something new. You want to turn the kf in a thinkless killing mobs. Its important to see the thin line between slicing meat and teamplay hardcore skilled game.
 
Upvote 0
But, since siren has very large scream radius, it's more damaging to team to throw nades within the radius, than specimen. Don't get me wrong, i just want to stirr up discussion ^-^

You generally don't use explosives at close range though. More often than not the explosives would probably detonate closer to other specimens than you.
 
Upvote 0